the same bug you are.
The output from 'uname -a' might also be helpful.
Sincerely,
Kevin Zheng
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.
/home/your-name/crossfire).
Sincerely,
Kevin Zheng
On Tuesday, September 04, 2012 08:55:31 AM Otto J. Makela wrote:
On 2012-09-04 03:27, Karla Stenger wrote:
I'm playing at crossfire.metalforge.net and the huge pile of rings I
was refering to before is located at the Scorn Sale Shop, upstairs
backwards
3) Show difference between current exp and next exp level. When level up,
start counter at zero and end at next exp stage. Drawback: confusing.
Any ideas?
Thanks,
Kevin Zheng
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http
Greetings,
Those are some great ideas; I'd like to try them out myself. Unfortunately I'm
not very versed in the client source and I'd like some pointers on where I
should start hacking.
Where can I find some developer's documentation for the client?
Sincerely,
Kevin Zheng
On Tuesday
is currently free and instantaneous. It's as
easy as using a magic portal: step on and press 'a' to teleport
somewhere else. I think this discourages foot travel and devalues
exploration outside of cities. Other transport cost money, so shouldn't
ships cost money too?
Thanks,
Kevin Zheng
the timer runs out, it should activate a different
connection that opens a door.
Any suggestions?
Thanks,
Kevin Zheng
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how to get timers working with Python and the
EVENT_TIMER archetype. Thanks for your help, though!
Thanks,
Kevin Zheng
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breaks stuff for users and distribution packagers (e.g.
FreeBSD port, which I maintain). Still, I feel that we should make an
attempt to keep the downloads fairly organized?
Thoughts? Comments? Hate mail?
Thanks,
Kevin Zheng
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On 04/25/2013 15:28, Rick Tanner wrote:
On 4/24/13 11:16 PM, Kevin Zheng wrote:
I've noticed that the files available from the project's
SourceForge download page have become very haphazardly organized.
I think that it's time for someone to consider tidying things up
a bit.
Just to make
.
Also, not a bad idea to warn the masses before moving stuff.
Thanks,
Kevin Zheng
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having the high chance of failure and huge
number of starting materials offsets the cost and random chance of
finding these in the wild.
Perhaps even a skill like jewelery? Then again, I don't know many
jewelers who can put together a bunch of gems to make a better gem.
Good luck,
Kevin Zheng
reason for a pre-checkin hook; I don't think anyone
cares about it that much :)
Can you give an example of this header?
A tentative proposal is attached.
Thanks,
Kevin Zheng
/*
* Crossfire -- cooperative multi-player graphical RPG and adventure game
*
* Copyright (c) 1999-2013 Mark Wedel
this
will make sound contributions easier, too.
I would like to be able to start working on the code changes in the very
near future. Questions/comments/hate mail?
Thanks,
Kevin Zheng
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difficulties feel free to contact me/post to the list.
Thanks,
Kevin Zheng
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?
Thanks,
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On 10/28/2013 18:15, Arvid Brodin wrote:
Use consistent coding style throughout the file.
Committed in r19089, with minor changes. Thanks!
Thanks,
Kevin Zheng
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others would be helpful.
Thanks,
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a little unnecessary (unless someone decides to bring back
another client).
Thanks,
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default ones) in both 'unbind' and the
keybindings
dialog. (Should reduce confusion for new users.)
I almost want to say that I miss the old behavior. If feasible, I'd
really like to see a show non-default bindings only checkbox.
Cheers,
Kevin Zheng
. It would be
nice to take the opportunity to change the format of that file
in the same go, to correspond with the Ctrl and Shift keys (so
C for Ctrl, instead of todays R for run, etc).
Yes, this change makes sense if control keys can't be rebound.
Thanks,
Kevin Zheng
with Crossfire is that we don't have a pop-up-on-your-screen
tutorial at the beginning. And if players start by using the arrow keys
(based on intuition), they probably won't discover the other ways to
move, either.
Thanks,
Kevin Zheng
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. If
there's a conflict, prefer the per-character binding.
Of course, this is easier said than done.
Thanks,
Kevin Zheng
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me what and I'll generate a new one.
Point taken.
Thanks,
Kevin Zheng
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of commands
which could use keybindings but are lacking them)
But new users will probably find arrow keys more intuitive. There should
be a way to spoon-feed new users key commands without annoying
experienced players.
Thanks,
Kevin Zheng
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, and deserves to be fixed.
Thanks,
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that many players have
invested significant time on both.
Thanks,
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candidates because they are redundant. cloed-wont-fix is the same as
invalid, so remove that too.
These changes should apply to both the bug and patch tracker, and
probably the feature request tracker as well.
Thanks,
Kevin Zheng
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-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi there,
I've just noticed that the new bug tracker states only appear in the
Support Requests tracker. Each tracker must be updated individually
in order for the new states to apply across all trackers.
Thanks,
Kevin Zheng
-BEGIN PGP SIGNATURE
on a schedule, because there's really not a lot of release engineering
that has to be done.
Right now the code seems stable and no massive changes are being
planned. Is cutting a release feasible in the next week?
Thanks,
Kevin Zheng
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, or are you asking the person
that typically makes releases (me) if I can make a release?
I'd gladly volunteer to work on release engineering.
Thanks,
Kevin Zheng
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reference. According to the
wiki, it's supposed to point to the trunk directories, but those paths
never change so there it's only there for convenience.
I'd like to know whether or not there are still people using these
links. If not, I'd like to get rid of them.
Thanks,
Kevin Zheng
) = 3c9b8045231d4f861986b76b1bfde328
Kevin Zheng
April 5, 2014
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permissions should make these
changes. The current milestones/searches are meaningless/broken anyways.
Thanks,
Kevin Zheng
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-stamp before building
the server.
This workaround also works for packaging on FreeBSD. Do you think I
should roll a new tarball with '.collect-stamp' included?
Thanks,
Kevin Zheng
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http
:
New - status:open
Progress - status:analyzed || status:feedback-needed || status:patched
Suspended - status:suspended
Closed - status:closed
Feel free to rename them to whatever makes more sense.
Thanks,
Kevin Zheng
-BEGIN PGP SIGNATURE-
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++. That, and I don't know C++ :D
Thanks,
Kevin Zheng
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' work lately because I didn't have anything specific in
mind to work on.
Thanks,
Kevin Zheng
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isn't broken.
Thanks,
Kevin Zheng
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a patch. The recent cleanups were made
because I wanted them and nobody objected to them.
Thanks,
Kevin Zheng
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, artifact properties, item prices, weights, and more still need
a lot of balancing and tweaking.
Unfortunately, the only balancing that I am capable of performing is
for object weights. Simply copy real-world values in :D
Thanks,
Kevin Zheng
-BEGIN PGP SIGNATURE-
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the archetype collection scripts to the
arch directory, any thoughts on this?
Thanks,
Kevin Zheng
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. I'm not exactly certain why, and I won't be able to
provide many details since I'm not good with Python.
You can test the patch on your local server by talking to Milton, who
works at the north gate house in Scorn.
Thanks,
Kevin Zheng
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the zillion elemental attacks to a lower number (6? 8?),
other things are side effects.
This would make handling special attacks easier.
Thanks,
Kevin Zheng
-BEGIN PGP SIGNATURE-
Version: GnuPG v2
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/
iQEcBAEBAgAGBQJTmfq
and
generate patch sets. Contributors wishing to make extensive changes
can seek the help of a developer with commit access.
Keep in mind that it is not necessary to work in topic branches; the
current workflow can stay the same. I expect that more people will use
and publish branches, though.
Thanks,
Kevin
. Hg has a good Git bridge. Git does NOT have
a good Hg bridge (Git's fault). If I keep my current workflow, then
I'd much rather stick with SVN and play with local Git branches.
Thanks,
Kevin Zheng
-BEGIN PGP SIGNATURE-
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through this entire
process when picking every single lock. But, this would make sense
when picking an important lock.
Thanks,
Kevin Zheng
-BEGIN PGP SIGNATURE-
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iQEcBAEBAgAGBQJTuZmqAAoJEOrPD3bCLhCQ0sAH
.
If the code compiles correctly using -std=gnu99, then use it. While
portability is definitely a desirable, it's probably better done along
with some other massive change (i.e. GIO networking).
Thanks,
Kevin Zheng
-BEGIN PGP SIGNATURE-
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high level players from
buying and selling for a profit.
Comments, questions, clarifications, or hate mail?
Thanks,
Kevin Zheng
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From 57871a24be5dd89f0c3778fd01472f4bae1523c2 Mon Sep 17 00:00:00 2001
From: Kevin Zheng
it in a file. Server admins
will need to merge changes in manually.
Thoughts?
Kevin Zheng
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this will change.
Best,
Kevin Zheng
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on a specific branch in SVN, or in trunk, as
people want.
For the time being, I'd prefer a separate branch.
And yes, if things don't work too badly, I fully intend to submit
that as a patch for use in regular trunk.
I'm excited to expunge Winsock.
Best,
Kevin Zheng
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kevinz5
forms. There
> are reasons I went and built a world this big that I can go in to later.
Sounds interesting. Any chance your server is online so I can take a
look at your new maps? I'd love to hear more about your 'interesting'
game dynamics with a big world (and lots of mice).
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ake --help-policy CMP".
> This warning is for project developers. Use -Wno-dev to suppress it.
>
> -- Configuring incomplete, errors occurred!
> See also
> "/home/ruben/src/crossfire/client/trunk/gtk-v2/src/build/CMakeFiles/CMakeOutput.log".
Could you provide more co
) =
cd3ef354d5222598e94b82cfefa0cb4fffd8557fc825ca5250f59df053743365
Precompiled pixmaps will not be provided for this release.
Regards,
Kevin
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signature.asc
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see how this impacts you.
Cheers,
Kevin
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protocol-related bugs
- Hide character selection window reliably after logging in
- Update build for Windows
Regards,
Kevin
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Description: OpenPGP digital signature
ally don't want to delay this any more than it already is.
I'm shooting for getting this out the door on or before the weekend of
August 12th. Releasing isn't that hard but it takes a couple of hours to
sit down and get everything done. We should really work on automating
this going forward.
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gh DPI displays--those have also been removed from the UI
> settings.
Sorry about that; I'll work on adding them back.
In the meantime, edit ~/.config/crossfire/client.ini
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_
er
enters the game?
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.
If there are no objections I'll get the ball rolling on this next week.
Thanks,
Kevin
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custom world.
Are there changes that would make this easier for you?
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On 06/23/2017 05:37, Rick Tanner wrote:
> Would/could/will the planned release include an .exe version of the GTK
> client for Windows?
It's been a while since I've tried to build the GTK client on Windows,
but I'll remember to give it a shot.
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rough prayer
I believe this discussion came up on IRC, but how do you see training
experience in the new spell organization to work?
The current classifications are a bit arbitrary but it seems that each
spell school has a good balance of spells.
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one could grab the
> password and if able to associate with the real person (probably due to
> server logs) could try to use it elsewhere.
Currently the passwords are hashed with crypt() on Linux and in
plaintext on BSD and Windows (due to a legacy #ifdef). There are
eventual plans to get th
ges
If you use the GTK Client, please give current trunk (which will become
the 1.73.0 tag) a whirl to catch issues before the release.
Regards,
Kevin
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Fix delayed weight limit update when strength attribute changes
Regards,
Kevin
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vs mailing list
crossfire-...@lists.sourceforge.net
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e.com, Linux, macOS | Fax : 952-943-8500
> Key fingerprint = F785 DDFC CF94 7CE8 AA87 3A9D 3895 26F1 0DDB E378
>
>
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>
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and prominently notified
that the bridge exists; I have participated in other channels on
Freenode that very clearly state that they log chats publicly, for example.
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,
should also discourage server tree divergence with those who are running
custom maps/archs, so that it is easier to run with the same server.
These will still only be installed along with the server build, but the
server build already requires a symlink to the arch directory.
Regards,
Kevin
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been broken for some time. Once I manage
to fix `make dist` this manual step should not be needed.
Regards,
Kevin
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e right.
>> getting a backtrace from the crash
>
> Since the client doesn't actually crash, just behaves anomalously, is
> there an alternate way to get a backtrace? Perhaps some function in
> windbg that may help?
This, I don't know. What compiler did you use? If you used MinGW's gcc,
On 1/21/20 5:09 PM, Nathaniel Kipps wrote:
> On Tue, Jan 21, 2020 at 7:21 PM Kevin Zheng wrote:
>>
>> That's interesting. That means there's definitely a bug somewhere. In
>> the meantime, we can work around by providing a debug build!
>>
>
> Are there any &qu
e months ago.
Nothing clever, but there is now:
--profile-latency Log command acknowledgement latency to stdout
--profile-redraw Print map redraw times to stdout
This was used to measure the major server latency improvement committed
not too long ago.
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rive.google.com/file/d/1QobJhgkMLkBtq4uYhU8G72B2PEbWxYRR/
That's interesting. That means there's definitely a bug somewhere. In
the meantime, we can work around by providing a debug build!
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___
ing my
Windows build set up again. In the meantime, could you try re-building
with debugging symbols and getting a backtrace from the crash?
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thing with them, no longer needed them, but then needed a large
> amount of memory for a different object type, freeing them would make
> sense, because in that second allocation, it could re-use that freed up
> space.
I suppose this boils down to how much slower calloc() is compared to
gr
e=address, which did not report any errors, and
2) with Jemalloc statistics enabled (see attached, jemalloc.out).
As expected, after the change, the allocator bin seeing the most
activity was 768 bytes (struct object is 656 bytes on x86-64).
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a
monotonic clock.
It looks like 1-object-per-alloc increases the median by 2 ms. For tiled
world maps, at worse case 5 maps are loaded at a time, for a total
additional latency of 10 ms, or about a 11% increase.
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On 5/10/20 3:53 AM, Robert Brockway wrote:
> On Fri, 8 May 2020, Kevin Zheng wrote:
>
>> I'm currently exploring the least painful way to resurrect can_use_range
>> without leaving a large portion of the population unable to use wands
>> and rods.
>
> Fantastic than
ell), but agree that it's useful to players.
I'm not sure if this could be abused; you could repeatedly learn and
unlearn low-level spells. But what would that give you?
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_
ject. You could check this by
opening the player file in a text editor.
Let me know if you'd like some help taking a whack at this.
Regards,
Kevin
P.S. I appreciated the story!
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, can_use_shield, and can_use_armour continue to be used
for deity weapon restrictions.
I'm currently exploring the least painful way to resurrect can_use_range
without leaving a large portion of the population unable to use wands
and rods.
Regards,
Kevin
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On 9/6/20 7:53 AM, Preston Crow wrote:
> I'm trying to create some monsters that aren't aggressive until they see
> combat near them. I've taken a regular monster and added 'unaggressive
> 1' which makes them stand there as expected, but they don't notice
> fights around them, only when they are
On 10/7/20 3:22 AM, Nicolas Weeger wrote:
I've made good progress, with a global skeleton on which to add more files to
read (right now I read .face & .png files).
Right now, partial collect process takes approx 10s. It'll probably take more
at the end, 'cause of more file processing.
Is this
On 8/27/20 1:20 PM, Preston Crow wrote:
> I'm trying to build a map, and I have a button that triggers when a
> player moves onto it as expected, but it doesn't trigger if the player
> appears on top of it because it's the starting square on the map. I
> also can't get a button to trigger on a
On 8/14/20 12:32 PM, Preston Crow wrote:
> I'm interested in changing the server to replace tracking of permanent
> experience with tracking of total experience. This would work out to be
> almost exactly the same, except it eliminates any rounding. For
> example, if you had some skill (say
On 9/16/20 2:38 AM, Nicolas Weeger wrote:
> To simplify, I'll call "assets" everything that is in the "arch" repository:
> archetypes, pictures, faces, animations, treasures, artifacts, and what ever
> else I'm missing ;)
Do maps have a place here, as well?
> The goal: make it easier to add or
On 8/9/20 1:08 PM, Preston Crow wrote:
> In configure.ac, it is looking python2 instead of python-2.7. On my
> system it fails to detect with python2, but with a check for python-2.7,
> it works. I'm not an expert on autoconf, so I don't know if there's an
> easy way to check for either. (Of
Hi there,
It looks like r21264 broke the server build for several of us. The
offending part of the diff is:
diff --git a/common/map.c b/common/map.c
index 724cbccc..7175f3d0 100644
--- a/common/map.c
+++ b/common/map.c
@@ -652,6 +652,21 @@ static void load_objects(mapstruct *m, FILE *fp,
int
On 11/26/20 12:39 PM, Kevin Zheng wrote:
This attached patch, along with the attached archetypes, adds speech
bubbles to monsters and NPCs.
I attached the wrong patch. The right one is attached here.
commit 300ed7b84bca652912e2f6b557ab1556383263fc
Author: Kevin Zheng
Date: Sat Nov 7 12:45
tedious.
I think a change like this makes the game more fun to play.
Regards,
Kevin
commit 8b7b28cd058be80ea4326cb53157272d50b8d548
Author: Kevin Zheng
Date: Sat Nov 14 10:59:20 2020 -0800
Add build protection
Keep track of the builder's name for player-built tiles. Prevent
Hi Nicolas,
Thank you for working on this. As we've discussed, this code is already
running on Invidious and seems to be in working order.
I think this is ready to be committed to trunk.
Regards,
Kevin
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Hi folks,
With Python 3's end-of-life nearly upon us, it is time to make the great
leap and switch to Python 3. Thanks to the work of many others, the
switch now is relatively small.
Those who are running servers tracking trunk: after r21626, you should
run cfdb_convert on existing
On 1/17/21 10:22 AM, Nicolas Weeger wrote:
I'd like to rework 'get' (and 'take' and 'drop' (and 'dropall') to be more
consistent.
Syntax for both could be (samples with get):
- 'get all' or 'get *' => all items
- 'get part of name' => all items matching 'part of name', like now
- 'get *magic'
On 1/17/21 1:38 AM, Nicolas Weeger wrote:
The "sounds" repository contains various sounds for use with the clients.
Unfortunately many don't have a proper license attached (especially the old
ones).
I therefore propose to remove files with an unknown origin, to (re)start with a
clean state.
On 1/14/21 7:04 PM, Robert Brockway wrote:
Please consider these repositories read-only at this point, because I
will be mirroring them by hand from SVN.
Does this means that SVN history will be retained?
Yes, of course. The SVN history was imported and currently synced to SVN
using
Hi there,
I'm pleased to announce that Crossfire 1.75.0 is available.
This release brings many changes, fixes, and improvements to the server,
maps, and clients.
The server now uses Python 3. If you run an existing server, you may
need to use the cfdb_convert utility to convert some
Hi there,
Based on IRC and private conversations, it seems that many current
developers and contributors would prefer to use Git. Therefore, I'm
proposing to migrate the arch, maps, and server to Git.
Some arguments in favor of Git:
- Non-committing contributors can more easily create
Hi folks,
I am thinking about cutting a 1.75.0 release in the next couple of days.
I would like to coordinate a full server/maps/arch release as well as
releases for both the GTKv2 and JXClient.
This release is a good time for those running servers to switch to
Python 3, before some major
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