Re: [crossfire] Java editor questions

2005-07-24 Thread Rick Tanner
On Sun, 24 Jul 2005, Nicolas Weeger wrote: Also, latest version (from the CF website) seems to be really memory hungry Which one? This one is from around 07-June-2005 and should have the updates changes to use less memory

Re: [crossfire] specialised shops

2005-08-12 Thread Rick Tanner
Accidently deleted this message, so reposting it. Date: Fri, 12 Aug 2005 12:15:12 +0200 From: delbd [EMAIL PROTECTED] To: Crossfire Discussion Mailing List crossfire@metalforge.org Subject: Re: [crossfire] specialised shops I like the idea of not knowing *exact* price of items (unless you know

Re: [crossfire] Spectres with Banishment of Valriel

2005-08-12 Thread Rick Tanner
Metalforge was updated to cvs of late. And that error happened again. Was this a recent fix? Please do not post to the mailing lists in html format. Many list subscribers have filters in place to reject such messages. You should get the crossfire-cvs list. The update happened in CVS on Fri

Re: [crossfire] autogeneration of news file

2005-08-17 Thread Rick Tanner
On Wed, 17 Aug 2005, Brendan Lally wrote: Currently the server has a NEWS file, which contains changes and notices related to the server, by default it is not very useful and must be maintained by the server admin to become so. The news is a good feature, autoupdating it somehow would be

[crossfire] admin for friendship.ddo.jp server?

2005-08-24 Thread Rick Tanner
Is the admin for the friendship.ddo.jp crossfire server subscribed to the list? Does anyone know how to contact the admin of this particular server? I'm asking because they need to tweak their settings file or upgrade their server since they are flooding the metaserver.

Re: [crossfire] Map cache

2005-08-26 Thread Rick Tanner
On Fri, 26 Aug 2005, Brendan Lally wrote: In total there are 3888528 occurances of 'arch' in the bigworld maps. (grep) If we assume on average that every square has one, and only one floor tile, then a little bit of bash and bc gives 2832098 ground squares. This means there is 'only'

Re: [crossfire] Crossfire web forum and crossfire.metalforge.net server offline - hardware failure

2005-09-09 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 New motherboard arrived; however, the CPU appears to be dead as well. A new one has been ordered and should be here early next week. No ETA on when the server or forum will be back online. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1

[crossfire] Whaleing village pack needs to be updated in CVS (re-post)

2005-09-12 Thread Rick Tanner
When posting a new topic - please start (or compose) a new message to help ensure the message/topic threading in the list archive stays together. Thanks. Date: Sun, 11 Sep 2005 19:51:35 -0700 (PDT) From: Mitch Obrian [EMAIL PROTECTED] Subject: [crossfire] Whaleing village pack needs to

Re: [crossfire] Crossfire web fourm and crossfire.metalforge.net server offline - hardware failure

2005-09-14 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Status update.. The crossfire server, crossfire.metalforge.net, is back online. The issues with the server: Initial testing showed the mother board had failed. New mother board was ordered and installed. Still had problems. Further testing

Re: [crossfire] Crossfire web fourm and crossfire.metalforge.net server offline - hardware failure

2005-09-23 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The Crossfire Web Forum (Messageboard) is back online and at a new location. http://forum.metalforge.net Hardware failure took the forum down originally, then there were numerous PHP and MySQL issues with moving the forum to a different server,

Re: [crossfire] Quest/Maps idea

2005-10-13 Thread Rick Tanner
On Thu, 13 Oct 2005, Preston Crow wrote: I was just thinking that it might be cool to be able to set an entrance to point to a different map if you've completed a quest. For example, once you've completed the old Scorn undercity quest, the next time you enter those maps, it could be a

[crossfire] burned or charred objects (was: More server speed reducing the objects number)

2005-10-16 Thread Rick Tanner
Also the corpses should look bloodied up, and if someone consumed the monster totaly with fire spell etc then a corpse shouldn't be dropped. or look at the last attack type, and if it is fire or lightning and enough (maybe level?) damage is done, create a charred corpse instead. Perhaps

[crossfire] Reminder - posting etiquette

2005-10-19 Thread Rick Tanner
Hi everyone, Just a quick reminder on some mailing list posting etiquette.. Please trim your replies so that they only include the previous and relevant content for your reply. Including the entire content of the message over and over again not only adds to the unnecessary message size, but

[crossfire] Looking for volunteer wiki editors

2005-10-26 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Please contact me /offlist/ if you are interested in becoming an editor on the new Crossfire wiki ( which is running DokuWiki, http://wiki.splitbrain.org/wiki:dokuwiki) For those interested, your responsibilities include: Importing and organizing

Re: [crossfire] jcrossclient lives.

2005-11-12 Thread Rick Tanner
Brendan Lally wrote: 2) Because I am not an admin of the crossfire project and therefore couldn't do file releases. (and as I previously stated, I will want to do them a lot over the next few months. Non-admins can do file releases. It's an option that can be toggled on/off by the project

Re: [crossfire] Weather bug status?

2005-11-23 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: Mitch Obrian a écrit : Weather bug status? Same as last time. Latest update (2005-Nov-01) on SF Bug Tracker, http://sourceforge.net/tracker/index.php?func=detailaid=1155590group_id=13833atid=113833 They were unable to

Re: [crossfire] Banking system

2005-12-27 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ERACC wrote: That is why I suggested a bank card that debits the bank account rather than a credit card. I don't think CF should implement a credit system. I see ways to exploit /that/ right now. Hmm.. I thought the discussion all along was for

Re: [crossfire] Banking system

2005-12-31 Thread Rick Tanner
Post on behalf of Todd Mitchell (Avion): The Imperial Banking system was not intended to be a modern bank, more of an old fashioned type bank. The Imperial Note is not money, it is a credit note. Basically it was to allow players to carry and transfer large amounts of wealth between cities

Re: [crossfire] gcfclient options deathlist

2006-01-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Would it be OT or out of scope to ask for the File - Quit Character option in the menu to be renamed to File - Delete Character ? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.2 (GNU/Linux) Comment: Using GnuPG with Thunderbird -

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-30 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Miguel Ghobangieno wrote: Well Leaf said that it was so that if someone really wanted to recant their diety that they could, but they would have to mean it (not by accident, or by mere trifiling whim) and thus brace. Actually, I pointed out how

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-30 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Miguel Ghobangieno wrote: Maybe some new spells too? Circular spells ect (kinda like a circle of protection of fireballs spining around you etc). This effect is already possible (and probably unintentionally, too) by using the stay fire

Re: [crossfire] renaming binaries

2006-01-31 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mark Wedel wrote: Brendan Lally wrote: The problem is that at the moment there is no real replacement for crossedit (CFJavaEditor doesn't work well enough, it doesn't even have undo support). This is perhaps a problem. But then I think we

[crossfire] Collaboration on a Java-based map editor? (repost)

2006-02-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 About two weeks ago (or maybe longer..) on IRC one of the developers who worked on and updated the map editor for Daimonin asked about a collaboration on a Java based editor that had a central or common core with specific side packages(?) for

Re: [crossfire] Sourceforge project admin intervention request

2006-05-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 tchize wrote: Due to a bug in sourceforge security management, only project admins have access to the page named 'source logos' which contains the codes samples to use on every project webpage hosted on sf. Following up on this.. HTML snippets

[crossfire] Backup(?) CVS via darcs

2006-05-03 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 For possible discussion... Now that we are looking at week #6 of anonymous CVS access at SourceForge being offline (and development CVS access off on during that time..) what about using something like darcs which is a distributed revision control

[crossfire] FYI: SourceForge.net: CVS service offering changes

2006-05-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm sending this to the mailing list as an FYI - Original Message Subject: SUBJECT: SourceForge.net: CVS service offering changes Date: Thu, 11 May 2006 16:56:49 -0700 (PDT) From: SourceForge.net Team [EMAIL PROTECTED] Greetings,

Re: [crossfire] Crossfire Wiki offline

2006-06-09 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Rick Tanner wrote: The Crossfire Wiki will be offline for the next few days due to unplanned maintenance (AKA: borked dokuwiki upgrade) I'll post again when the wiki is back online. The wiki is back online, http://wiki.metalforge.net

[crossfire] Easy House map set - missing easy_house.1.a in CVS

2006-06-26 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Crossfire CVS repository messages. wrote: Modified Files: maps-bigworld/world: world_105_116 Added Files: maps-bigworld/scorn/houses: easy_house.1.b easy_house.1.c Log Message: Add new easy house maps. A map was missed with

[crossfire] Metaserver reporting and accuracy

2006-07-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Per the feedback from other people on IRC and other means, I've put together a list of requirements that people want to see with the metaserver reporting. So, with this post I am asking public server admins to cooperate on the following: * All

Re: [crossfire] Spell path balance - Summoning

2006-08-24 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien wrote: completely unbalanced as it takes eons of mind-bendingly boring snooze, summon, attack, snooze until summoned character is dead cycles. Am I just missing the point

Re: [crossfire] Proposal: Alchemy spell changes

2006-09-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrew Fuchs wrote: On 9/10/06, Alex Schultz [EMAIL PROTECTED] wrote: ... Ok, I'll probably have it implemented in the next 48 hours or so :) Btw, does anyone have any objections to renaming it to gold touch (was thinking of transmute to gold

Re: [crossfire] I cant figure out how to get this program to work.

2006-09-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ERIC ALLAN wrote: I did everything the help file says and I cant get crossfire to work on linux . What am i doing wrong? Are you referring to the client or the server or both? What distribution of Linux are you using? Did you install from a

Re: [crossfire] Food consumption

2006-10-09 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal. Does anyone know what factors determine the rate of food loss? Speed is 0.90 (3.03). The character is a halfling. Food

[crossfire] User error with SVN, unintended checkin of files

2006-10-09 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I just made a rather embarrassing error with SVN a few moments ago. Following the instructions at HowtoForge for setting up a local websvn, I committed some junk files when I thought import was going to check *out* files. Apologies for the

Re: [crossfire] Documentation / wiki

2006-12-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Aaron Baugher wrote: Any suggestions on what documentation most needs to be written, updated, or improved? I'll start a wish-list of things to work on. In the meantime, I thought I'd start on the list of spells, since that's not on the wiki

Re: [crossfire] Curse bug

2006-12-14 Thread Rick Tanner
Nicolas Weeger (Laposte) wrote: If I do get enough motivation, I'll look at that issue sometime, but if someone else fixes, that's fine by me too ;) I did find enough time, and committed a fix to SVN with the behaviour described in this thread. Note that it's been roughly tested, but

Re: [crossfire] Item power/enchantment question

2006-12-21 Thread Rick Tanner
Nicolas Weeger (Laposte) wrote: I'm wondering if there is somewhere documentation about what item power and enchantment are supposed to do? :) So we can fix as the documentation says it should work, or fix the documentation ^_- This?

Re: [crossfire] Crossfire bots

2007-01-22 Thread Rick Tanner
Andrew Fuchs wrote: On Sun, 2007-01-21 at 00:40 +0100, Nicolas Weeger (Laposte) wrote: I know of 2 bots scripts at least, Seer and Zebulon. Could they be adapted to such a request? (this request, at least of a bot giving advice, is quite interesting imo) Possibly Seer, but your other

[crossfire] SVN Checkin - updated python based guild maps (templates)

2007-02-12 Thread Rick Tanner
A user error on my part has resulted in the SVN commit for the python based guild maps templates being spread across multiple commits in Trunk. Revision 5526 contains /templates/guild/mainfloor Revision 5528 contains the updated README.txt Revision 5529 contains /templates/guild/guild_HQ and

Re: [crossfire] Undead flag

2007-04-11 Thread Rick Tanner
Concerning feature request https://sourceforge.net/tracker/index.php?func=detailaid=985488group_id=13833atid=363833 I'm wondering if this isn't the case already? AFAIK, undead dragons and such recover when leaving Devourers. Correct, this was fixed in bug# 1157459

Re: [crossfire] Getting more artists

2007-04-11 Thread Rick Tanner
Common questions that seem to come up in regards to new graphics: * Color count or color palette information * What exactly is the Crossfire Perspective on graphics and how that can be replicated or duplicated; the psuedo isometric and not quite top-down perspective on graphics * Animation of

Re: [crossfire] Graphics Standards (was Re: Getting more artists)

2007-04-11 Thread Rick Tanner
* How to easily test new graphics via local server or client How the tiles render? We would have to make sure that everyone has the same renderer, and the template. Or actually placing them into the game? For that, look at how everyone does it now. How the artist or tester could view

[crossfire] OT: SVN Mailing list, subcribers using myrealbox.com

2007-05-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 FYI There appears to have been an email delivery issue between SourceForge and MyRealBox.com - to the point where the mailing list automatically unsubscribed those users due to excessive or fatal bounces. Any @myrealbox.com user who was subscribed

Re: [crossfire] map design guideline

2007-06-20 Thread Rick Tanner
Juergen Kahnert wrote: On Mon, Jun 18, 2007 at 06:49:10PM +0200, Nicolas Weeger wrote: So IMO we should write all those ideas somewhere on the wiki, and start working on map design :) The map guide is not part of the wiki: http://crossfire.real-time.com/guides/map/map_guide.html

Re: [crossfire] reorganizing the entire world

2007-06-20 Thread Rick Tanner
Juergen Kahnert wrote: On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote: Make the other apartments available at least as good as the one in scorn (changing the portal layout probably achieves most of that anyway). Make the apartments better and better, the higher the region

Re: [crossfire] Spam and subject in mailing list

2007-09-30 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jonas Stein wrote: actually some messages in the mailing list is not marked with [crossfire] this is a bit uncomfortable for sorting in mailclients. I suggest to change this. A lot of spam comes through this list. Is it possible, to filter it

Re: [crossfire] Bug tracker item removal! Who did it?

2007-11-20 Thread Rick Tanner
David Delbecq wrote: Hello, bugtracker item #1825589 have dissapeared from sourceforge. All sf says me is item is not accessable. If someone removed the item from tracker instead of closing it, please tell it asap (we all make mistakes from time to time)! If not, that means the worse,

Re: [crossfire] Potions of Life

2008-01-18 Thread Rick Tanner
I would propose something like this: Up to level 10, level 11-20, 21-40, 41-80, level 100+ Well, now you list 5 level groupings, not 4 as currently exists. Just to double check, was this an error or do you mean to suggest having 5 level groupings would be preferred? :) Didn't realize I

Re: [crossfire] Potions of Life

2008-01-18 Thread Rick Tanner
In order to deal with this, I'm planning to soon re-balance potions of life by adjusting their costs, level limits, and how often different ones appear in treasure lists. I'm thinking of making the level limits as follows: up to 20, up to 40, up to 105, and then unlimited I think there

Re: [crossfire] volunteer to build 32 bit RPMS

2008-02-08 Thread Rick Tanner
ERACC Subscriptions wrote: On Wednesday 30 January 2008 Mark Wedel wrote: anyone out there want to build 32 bit RPMs of the client? I could do this if you assist me with it. Or I can give you a shell on my 32-bit box. Whichever you prefer is fine with me. Send me a private e-mail

[crossfire] SVN password reset notice from SourceForge

2008-03-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Announcement from SF website.. ( 2008-03-06 14:23:47 - SourceForge.net Web Site ) In support of improved security, all SourceForge.net user passwords have been expired and must be changed upon next login. CVS, Subversion and Shell users will

Re: [crossfire] Mapper tool

2008-03-24 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 | I'd like some opinions/suggestions on the mapper tool for Crossfire (found | in server/utils/mapper.c). | | Current aim of the tool: | * provide a map reference for map makers, to know what exists, show links | between maps, point to areas where

Re: [crossfire] Mapper tool

2008-03-24 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 | I was wondering: would it be worth to make mapper generate one page per found | monster archetype in ùa?. What is the last word in the sentence? It's not displaying for me for some reason. | Currently there is one big page summing that up

Re: [crossfire] FAQ on website needs updating

2008-05-31 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 AnMaster wrote: Who got access to edit the page? I do. Whoever that is: please update the FAQ. Update the webpage to say what, exactly? Your post lacks clarification and content. ;-) Maybe also migrate it to the wiki? It is, and has been

Re: [crossfire] Importing the GTK+ editor in SVN

2008-07-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 A couple of questions: At what state of completion(?) is a user HOWTO manual for the map editor? I think an install HOWTO is probably the most critical, then followed by ~ a user manual (which is very important as well.) What about official

Re: [crossfire] Crossfire won't work (several errors)!

2008-08-09 Thread Rick Tanner
For example: if I open a .txt window and move it above my Crossfire window, then close the .txt window it still appears to be there even though it's not - proof that Crossfire have frozen. The files I'm using are just the Windows Client linked on the Crossfire page (1.11.0) and Pidgin

[crossfire] Testing svnmerge.py

2008-08-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 A couple of people have suggested using svnmerge.py to manage and track merges (or backports) from Trunk to Branch. So, I have volunteered and taken the initiative to start on this right away for maps only. This is the online guide that I am using

[crossfire] Incorrect Type and Material on multiple objects in Fun Zone

2008-08-18 Thread Rick Tanner
information or my archetypes/editor has the wrong or outdated info. I'm posting this, because I don't know what could be the cause and to also alert others to this problem(?). - - Rick Tanner [EMAIL PROTECTED] -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG

[crossfire] Magic map colors and related changes necessary for client and server

2008-08-20 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 After testing on my part and discussion on IRC, it was discovered that one can add addition colors to server/common/images.c (around line 100) and then recompile to allow more colors for the magic map spell (assuming archetypes are also updated with

Re: [crossfire] Incorrect Type and Material on multiple objects in Fun Zone

2008-09-08 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 As this was intentional, I would like both r9751 and r9752 to be reverted and I think that the mapper tool should be modified so that it doesn't complain about objects of type/material 0. Server logs also complains about these custom material

Re: [crossfire] Handling of Created and Modified info in map headers

2008-09-08 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 My interpretation and intent of the map header information was to add a Created by field to give the original author credit and a born-on date for historical purposes. Per the feature request in Gridarta[1], a last modified field giving credit to

Re: [crossfire] Maps for spellcasters (and melee vs. ranged attacks)

2008-09-08 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Raphaël Quinet wrote: Hi, Looking at the current set of maps and especially some of the recently added quests, I see that several high-level maps can only be completed using melee. Ranged attacks are useless in many of these maps because magic

Re: [crossfire] Seeking life...

2008-11-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: Hello. So, anyone working on something? I've been working (and still working) on: * Giving maps unique names so the Map Index in Mapper is somewhat easier to use find the map * Creating new regions, applying said region

Re: [crossfire] Seeking life...

2008-11-03 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: - enforce content rules (reject maps that don't integrate into the timeline / overall story) There was a in-game timeline related discussion on the IRC channel earlier today (Nov-03). I proposed, and will now be writing,

Re: [crossfire] Seeking life...

2008-11-03 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: - there is no common goal, so everyone is doing his own stuff What about the TODO list(s) on the wiki? http://wiki.metalforge.net/doku.php/dev_todo -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment:

Re: [crossfire] Crossfire Resource Editor

2008-11-10 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: This tool is written in C++/Qt (probably requiring a recent version of this toolkit), and is not part of CF's standard build process. Just cd utils/cre qmake make to build it (need to have CF itself built before, at

[crossfire] Recent archetype and server change

2008-11-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Two recent changes were made to the server artifact file and archetype treasure and orc treasure file in an attempt to make Crossfire more friendly to new players and to close an abused item in another. These changes were only made in Trunk.

Re: [crossfire] (Automated) Client Snapshot Releases

2008-12-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: In summary, I do not think the double text issue should hold back a working snapshot. The double characters in the GTKv-2 client on a 64bit system makes the client unusable, IME. -BEGIN PGP SIGNATURE- Version:

[crossfire] GTKv2 trunk client to branches/1.x client (was Release 1.12)

2009-01-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: - By January 20th I'd like to merge all trunk changes that are sufficiently tested into branch and cut a RC1. Since I haven't been following everything that happened in the last year and a half, I kindly ask people to

Re: [crossfire] Release 1.12

2009-01-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: - As suggested earlier on this thread, current trunk will become further 1.x releases. I remind you, that's for content; the decision whether or not to do the same wrt server and clients will be left to the people who

[crossfire] Change default perm exp values ?

2009-01-07 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The server crossfire.metalforge.net has been using 50% permanent experience for well over a year now. Players have reacted positively and prefer this (for likely obvious reasons.) ;-) What about making 50% the new default permanent experience in

Re: [crossfire] Release 1.12

2009-01-13 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: All right... with the help of crossfire traffic and svn, I compiled a list of what's in the trunk and branch. http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown I've added about 10 new points of difference to the

Re: [crossfire] Crash on Skud bank coin exchange

2009-01-15 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Otto J. Makela wrote: I'm running the ready-rpm-packaged crossfire-1.11.0-1.fc10 (with crossfire-maps and crossfire-plugins of the same version) on a Fedora10 x86_64 system. A problem that did not occurr in the crossfire-1.11.0-1.fc9 release is

Re: [crossfire] Change default perm exp values ?

2009-01-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Rick Tanner wrote: The server crossfire.metalforge.net has been using 50% permanent experience for well over a year now. Players have reacted positively and prefer this (for likely obvious reasons.) ;-) What about making 50% the new default

Re: [crossfire] Treasures

2009-01-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrew Fuchs wrote: On Wed, Jan 21, 2009 at 11:01 AM, Otto J. Makela o...@iki.fi wrote: Can someone tell me a couple of things that have bugged me for ages? Some treasure objects (gold nuggets, rubies, sapphires, emeralds) retrieved from randomly

[crossfire] Testing, please ignore...

2009-03-30 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Testing the mailing list after a network move, please ignore this message. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

Re: [crossfire] Linux and Python code crashes

2009-05-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Otto J. Makela wrote: As noted earlier on this mailing list, the Linux distribution crossfire-1.11.0-1 server crashes hard minutes after items using Python code (like banks, mail system etc) get loaded. Is anyone working on this? What distro

Re: [crossfire] Darcap tweaking

2009-12-23 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/20/09 2:13 PM, Nicolas Weeger wrote: I'm currently tweaking Darcap, to add some (I hope) interesting things to the town. My plans include: - move quest-related stuff outside the town - no monsters in town houses (but maybe through

Re: [crossfire] Merry Christmas

2009-12-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/25/09 5:13 AM, Nicolas Weeger wrote: Merry Christmas to everyone :) Yes, Merry Christmas and Happy Holidays to all. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla -

Re: [crossfire] NPC respawning

2010-01-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:13 PM, Nicolas Weeger wrote: Hello. I'm wondering about NPC (not monsters, but real NPC the player can interact with) respawning when killed. If for instance you kill the owner of a tavern, should she respawn? So the tavern

Re: [crossfire] Dialog mode

2010-01-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:17 PM, Nicolas Weeger wrote: Hello. I'd like to propose a (menu-driven) dialog mode for players. Something like what you can find in various RPG games. Description: - started when player says something to a NPC, like now Would

Re: [crossfire] Scorn house of healing tweaks

2010-03-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 By a suggestion from Ragnor, I tweaked the house of healing in Scorn. Now the priest will remove depletions if the player knows answers to some basic questions. Right now only 2 questions, pretty easy for players to know I hope :) Depletion

Re: [crossfire] Scorn house of healing tweaks

2010-03-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Now the priest will remove depletions if the player knows answers to some basic questions. Right now only 2 questions, pretty easy for players to know I hope :) Depletion removal is equivalent to a minor potion of life (level 5). For higher

[crossfire] Flash based Crossfire Client

2010-04-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi everyone, Great news! I've been making substantial progress with building a Flash based Crossfire client based of the GTK-v2 client. Most of the work was handled by this product, http://labs.adobe.com/technologies/alchemy/ The test platforms

Re: [crossfire] Flash based Crossfire Client

2010-04-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I've been making substantial progress with building a Flash based Crossfire client based of the GTK-v2 client. Just to clarify.. yes; this was 100% April Fools joke -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using

Re: [crossfire] Release?

2010-04-14 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3/31/10 2:01 AM, Mark Wedel wrote: Just a heads up - I'm targeting weekend of April 10-11 to make a release, since I should have time then (certainly won't this weekend).. To recap or confirm.. This will or would be called 1.5 and based on

Re: [crossfire] Material

2010-04-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in config.h... I don't even know who knows what it is supposed to do or if it was tested :) Quite some time ago, it was enabled on Metalforge but removed due to player

Re: [crossfire] Crossfire release?

2010-11-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/16/10 10:24 PM, Kevin R. Bulgrien wrote: I don't really know of any serious stability reports out there, though some users seem to be confused by the account / character setup dialogs. I've been working on the walk though for the new account

Re: [crossfire] crossfire-mapper

2011-02-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/29/11 9:24 PM, Kevin R. Bulgrien wrote: If anyone can confirm results or get different ones, I'd be interested in hearing about them. I'm thinking a readme file in the utils folder might be helpful. Make sure your archetypes are updated,

Re: [crossfire] Player creation bug

2011-02-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2/13/11 5:47 AM, Tolga Dalman wrote: Being on this topic, I have some suggestions for the crossfire-client. I think it is already pretty good, however for a normal user like me it is quite difficult to create a character in a sane way. So I

Re: [crossfire] Materials

2011-06-26 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I wonder whether to enable that (extended material) support by default and fix issues, or totally remove it. What do you think? What I found to be irritating about the material code was it made inventory management much more annoying.

[crossfire] Metaserver host move, 2011-sept-08

2011-09-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The metaserver hosts (v1 and v2) used for Crossfire will be moving to a new server on 2011-Sept-08. The server IP will be 63.170.91.103, the host name (as in the web address of crossfire.real-time.com) will be unchanged - but may take a few hours

Re: [crossfire] Tower of Vim (Crossfire)

2011-10-04 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9/28/11 8:23 AM, David Safir wrote: Hello, I just play the game Crossfire, I don't write much, but I was wondering about the Tower of Vim/ Elven Moon quest, World 110_128, just to the right of Lake Country, Long time player, first time

Re: [crossfire] exp loss changes

2011-10-12 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/9/11 12:13 AM, Mark Wedel wrote: After long last, I've started work on the skill system I suggested at: http://wiki.metalforge.net/doku.php/user:mwedel:skills (it helps to have some free time between jobs) If that means what I think

Re: [crossfire] Skill effectiveness changes?

2011-10-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/23/11 2:47 PM, Otto J. Makela wrote: Crossfire.metalforge.net seems to be running version v1.12-beta-r12190M. Has the effectiveness of skills (specially trap disarming and lock picking) been changed around this version in respect to some

Re: [crossfire] New server crashing today - trunk

2011-11-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The issue or cause for this crash was the plugins. To resolve the issue, remove the following plugins and then re-build the server. cfanim.so cfpython.so citylife.so -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using

Re: [crossfire] New server crashing today - trunk

2011-11-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The issue or cause for this crash was the plugins. To resolve the issue, remove the following plugins and then re-build the server. cfanim.so cfpython.so citylife.so -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using

Re: [crossfire] Upgrading the 'probe' spell

2011-12-15 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'd like to change the 'probe' spell, to make it more interesting. Sounds very good and I think useful to players who wonder if that attack is actually harming the monster or if they think they have a chance to defeat said monster. This will

Re: [crossfire] Upgrading the 'probe' spell

2011-12-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/29/11 6:58 AM, Nicolas Weeger wrote: I've also improved 'perceive self', to display immunities the player has. Thank you for this. (Not at a time or location to test this myself, but...) Does it also display vulnerable to godpower for

[crossfire] Fwd: [Crossfire-devel] Compiling crossfire-server on FreeBSD 9.0

2012-02-01 Thread Rick Tanner
Cross post.. -- Forwarded message -- From: Kevin Zheng kevinz5...@gmail.com Date: Fri, Jan 27, 2012 at 9:33 PM Subject: [Crossfire-devel] Compiling crossfire-server on FreeBSD 9.0 To: crossfire-de...@lists.sourceforge.net Greetings everyone. Today I decided that I would take

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