On Sun, 24 Jul 2005, Nicolas Weeger wrote:
Also, latest version (from the CF website) seems to be really memory
hungry
Which one?
This one is from around 07-June-2005 and should have the updates changes
to use less memory
Accidently deleted this message, so reposting it.
Date: Fri, 12 Aug 2005 12:15:12 +0200
From: delbd [EMAIL PROTECTED]
To: Crossfire Discussion Mailing List crossfire@metalforge.org
Subject: Re: [crossfire] specialised shops
I like the idea of not knowing *exact* price of items (unless you know
Metalforge was updated to cvs of late. And that error happened again.
Was this a recent fix?
Please do not post to the mailing lists in html format. Many list
subscribers have filters in place to reject such messages.
You should get the crossfire-cvs list. The update happened in CVS on Fri
On Wed, 17 Aug 2005, Brendan Lally wrote:
Currently the server has a NEWS file, which contains changes and
notices related to the server, by default it is not very useful and
must be maintained by the server admin to become so.
The news is a good feature, autoupdating it somehow would be
Is the admin for the friendship.ddo.jp crossfire server subscribed to the
list?
Does anyone know how to contact the admin of this particular server?
I'm asking because they need to tweak their settings file or upgrade their
server since they are flooding the metaserver.
On Fri, 26 Aug 2005, Brendan Lally wrote:
In total there are 3888528 occurances of 'arch' in the bigworld maps. (grep)
If we assume on average that every square has one, and only one floor
tile, then a little bit of bash and bc gives 2832098 ground squares.
This means there is 'only'
When posting a new topic - please start (or compose) a new message to
help ensure the message/topic threading in the list archive stays
together.
Thanks.
Date: Sun, 11 Sep 2005 19:51:35 -0700 (PDT)
From: Mitch Obrian [EMAIL PROTECTED]
Subject: [crossfire] Whaleing village pack needs to
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Status update..
The crossfire server, crossfire.metalforge.net, is back online.
The issues with the server:
Initial testing showed the mother board had failed. New mother board
was ordered and installed. Still had problems.
Further testing
On Thu, 13 Oct 2005, Preston Crow wrote:
I was just thinking that it might be cool to be able to set an entrance
to point to a different map if you've completed a quest.
For example, once you've completed the old Scorn undercity quest, the
next time you enter those maps, it could be a
Also the corpses should look bloodied up, and if
someone consumed the monster totaly with fire spell
etc then a corpse shouldn't be dropped.
or look at the last attack type, and if it is fire or lightning and
enough (maybe level?) damage is done, create a charred corpse
instead.
Perhaps
Hi everyone,
Just a quick reminder on some mailing list posting etiquette..
Please trim your replies so that they only include the previous
and relevant content for your reply. Including the entire content of the
message over and over again not only adds to the unnecessary message size,
but
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Please contact me /offlist/ if you are interested in becoming an editor
on the new Crossfire wiki ( which is running DokuWiki,
http://wiki.splitbrain.org/wiki:dokuwiki)
For those interested, your responsibilities include:
Importing and organizing
Brendan Lally wrote:
2) Because I am not an admin of the crossfire project and therefore
couldn't do file releases. (and as I previously stated, I will want to
do them a lot over the next few months.
Non-admins can do file releases. It's an option that can be toggled
on/off by the project
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Nicolas Weeger wrote:
Mitch Obrian a écrit :
Weather bug status?
Same as last time.
Latest update (2005-Nov-01) on SF Bug Tracker,
http://sourceforge.net/tracker/index.php?func=detailaid=1155590group_id=13833atid=113833
They were unable to
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
ERACC wrote:
That is why I suggested a bank card that debits the bank
account rather than a credit card. I don't think CF should implement
a credit system. I see ways to exploit /that/ right now.
Hmm.. I thought the discussion all along was for
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Would it be OT or out of scope to ask for the File - Quit Character
option in the menu to be renamed to File - Delete Character ?
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.2 (GNU/Linux)
Comment: Using GnuPG with Thunderbird -
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Miguel Ghobangieno wrote:
Well Leaf said that it was so that if someone really
wanted to recant their diety that they could, but they
would have to mean it (not by accident, or by mere
trifiling whim) and thus brace.
Actually, I pointed out how
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Miguel Ghobangieno wrote:
Maybe some new spells too? Circular spells ect (kinda
like a circle of protection of fireballs spining
around you etc).
This effect is already possible (and probably unintentionally, too) by
using the stay fire
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
About two weeks ago (or maybe longer..) on IRC one of the developers who
worked on and updated the map editor for Daimonin asked about a
collaboration on a Java based editor that had a central or common core
with specific side packages(?) for
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
tchize wrote:
Due to a bug in sourceforge security management, only project admins
have access to the page named 'source logos' which contains the codes
samples to use on every project webpage hosted on sf.
Following up on this.. HTML snippets
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
For possible discussion...
Now that we are looking at week #6 of anonymous CVS access at
SourceForge being offline (and development CVS access off on during
that time..) what about using something like darcs which is a
distributed revision control
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I'm sending this to the mailing list as an FYI
- Original Message
Subject: SUBJECT: SourceForge.net: CVS service offering changes
Date: Thu, 11 May 2006 16:56:49 -0700 (PDT)
From: SourceForge.net Team [EMAIL PROTECTED]
Greetings,
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Rick Tanner wrote:
The Crossfire Wiki will be offline for the next few days due to
unplanned maintenance (AKA: borked dokuwiki upgrade)
I'll post again when the wiki is back online.
The wiki is back online, http://wiki.metalforge.net
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Crossfire CVS repository messages. wrote:
Modified Files:
maps-bigworld/world: world_105_116
Added Files:
maps-bigworld/scorn/houses: easy_house.1.b easy_house.1.c
Log Message:
Add new easy house maps.
A map was missed with
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Per the feedback from other people on IRC and other means, I've put
together a list of requirements that people want to see with the
metaserver reporting.
So, with this post I am asking public server admins to cooperate on the
following:
* All
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Andrew Fuchs wrote:
On 9/10/06, Alex Schultz [EMAIL PROTECTED] wrote:
...
Ok, I'll probably have it implemented in the next 48 hours or so :)
Btw, does anyone have any objections to renaming it to gold touch (was
thinking of transmute to gold
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
ERIC ALLAN wrote:
I did everything the help file says and I cant get crossfire to work on
linux . What am i doing wrong?
Are you referring to the client or the server or both?
What distribution of Linux are you using?
Did you install from a
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Kevin R. Bulgrien wrote:
I am running an x86_64 test server with an Opteron processor. Food
consumption
seems unreal. Does anyone know what factors determine the rate of food loss?
Speed is 0.90 (3.03). The character is a halfling. Food
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I just made a rather embarrassing error with SVN a few moments ago.
Following the instructions at HowtoForge for setting up a local websvn,
I committed some junk files when I thought import was going to check
*out* files.
Apologies for the
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Aaron Baugher wrote:
Any suggestions on what documentation most needs to be written, updated,
or improved? I'll start a wish-list of things to work on.
In the meantime, I thought I'd start on the list of spells, since that's
not on the wiki
Nicolas Weeger (Laposte) wrote:
If I do get enough motivation, I'll look at that issue sometime, but if
someone else fixes, that's fine by me too ;)
I did find enough time, and committed a fix to SVN with the behaviour
described in this thread.
Note that it's been roughly tested, but
Andrew Fuchs wrote:
On Sun, 2007-01-21 at 00:40 +0100, Nicolas Weeger (Laposte) wrote:
I know of 2 bots scripts at least, Seer and Zebulon. Could they be adapted
to
such a request?
(this request, at least of a bot giving advice, is quite interesting imo)
Possibly Seer, but your other
A user error on my part has resulted in the SVN commit for the python
based guild maps templates being spread across multiple commits in Trunk.
Revision 5526 contains /templates/guild/mainfloor
Revision 5528 contains the updated README.txt
Revision 5529 contains /templates/guild/guild_HQ and
Concerning feature request
https://sourceforge.net/tracker/index.php?func=detailaid=985488group_id=13833atid=363833
I'm wondering if this isn't the case already?
AFAIK, undead dragons and such recover when leaving Devourers.
Correct, this was fixed in bug# 1157459
Common questions that seem to come up in regards to new graphics:
* Color count or color palette information
* What exactly is the Crossfire Perspective on graphics and how that
can be replicated or duplicated; the psuedo isometric and not quite
top-down perspective on graphics
* Animation of
* How to easily test new graphics via local server or client
How the tiles render? We would have to make sure that everyone has the
same renderer, and the template. Or actually placing them into the
game? For that, look at how everyone does it now.
How the artist or tester could view
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
FYI
There appears to have been an email delivery issue between SourceForge
and MyRealBox.com - to the point where the mailing list automatically
unsubscribed those users due to excessive or fatal bounces.
Any @myrealbox.com user who was subscribed
Juergen Kahnert wrote:
On Mon, Jun 18, 2007 at 06:49:10PM +0200, Nicolas Weeger wrote:
So IMO we should write all those ideas somewhere on the wiki, and
start working on map design :)
The map guide is not part of the wiki:
http://crossfire.real-time.com/guides/map/map_guide.html
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jonas Stein wrote:
actually some messages in the mailing list is not marked with [crossfire]
this
is a bit uncomfortable for sorting in mailclients. I suggest to change this.
A lot of spam comes through this list. Is it possible, to filter it
David Delbecq wrote:
Hello, bugtracker item #1825589 have dissapeared from sourceforge. All
sf says me is item is not accessable. If someone removed the item from
tracker instead of closing it, please tell it asap (we all make mistakes
from time to time)! If not, that means the worse,
I would propose something like this:
Up to level 10, level 11-20, 21-40, 41-80, level 100+
Well, now you list 5 level groupings, not 4 as currently exists. Just
to double check, was this an error or do you mean to suggest having 5
level groupings would be preferred? :)
Didn't realize I
In order to deal with this, I'm planning to soon re-balance potions of
life by adjusting their costs, level limits, and how often different
ones appear in treasure lists. I'm thinking of making the level limits
as follows:
up to 20, up to 40, up to 105, and then unlimited
I think there
ERACC Subscriptions wrote:
On Wednesday 30 January 2008
Mark Wedel wrote:
anyone out there want to build 32 bit RPMs of the client?
I could do this if you assist me with it. Or I can give you a shell on my
32-bit box. Whichever you prefer is fine with me. Send me a private e-mail
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Announcement from SF website..
( 2008-03-06 14:23:47 - SourceForge.net Web Site ) In support of
improved security, all SourceForge.net user passwords have been expired
and must be changed upon next login. CVS, Subversion and Shell users
will
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
| I'd like some opinions/suggestions on the mapper tool for Crossfire
(found
| in server/utils/mapper.c).
|
| Current aim of the tool:
| * provide a map reference for map makers, to know what exists, show links
| between maps, point to areas where
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
AnMaster wrote:
Who got access to edit the page?
I do.
Whoever that is: please update the FAQ.
Update the webpage to say what, exactly?
Your post lacks clarification and content. ;-)
Maybe also migrate it to the wiki?
It is, and has been
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
A couple of questions:
At what state of completion(?) is a user HOWTO manual for the map editor?
I think an install HOWTO is probably the most critical, then followed by
~ a user manual (which is very important as well.)
What about official
For example: if I open a .txt window and move it above my Crossfire
window, then close the .txt window it still appears to be there even
though it's not - proof that Crossfire have frozen.
The files I'm using are just the Windows Client linked on the
Crossfire page (1.11.0) and Pidgin
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
A couple of people have suggested using svnmerge.py to manage and track
merges (or backports) from Trunk to Branch.
So, I have volunteered and taken the initiative to start on this right
away for maps only.
This is the online guide that I am using
information or my archetypes/editor has the wrong or outdated info.
I'm posting this, because I don't know what could be the cause and to
also alert others to this problem(?).
- - Rick Tanner
[EMAIL PROTECTED]
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (Darwin)
Comment: Using GnuPG
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
After testing on my part and discussion on IRC, it was discovered that
one can add addition colors to server/common/images.c (around line 100)
and then recompile to allow more colors for the magic map spell
(assuming archetypes are also updated with
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
As this was intentional, I would like both r9751 and r9752 to
be reverted and I think that the mapper tool should be modified so
that it doesn't complain about objects of type/material 0.
Server logs also complains about these custom material
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
My interpretation and intent of the map header information was to add a
Created by field to give the original author credit and a born-on date
for historical purposes.
Per the feature request in Gridarta[1], a last modified field giving
credit to
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Raphaël Quinet wrote:
Hi,
Looking at the current set of maps and especially some of the
recently added quests, I see that several high-level maps can only be
completed using melee. Ranged attacks are useless in many of these
maps because magic
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Nicolas Weeger wrote:
Hello.
So, anyone working on something?
I've been working (and still working) on:
* Giving maps unique names so the Map Index in Mapper is somewhat easier
to use find the map
* Creating new regions, applying said region
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Nicolas Weeger wrote:
- enforce content rules (reject maps that don't integrate into the timeline /
overall story)
There was a in-game timeline related discussion on the IRC channel
earlier today (Nov-03).
I proposed, and will now be writing,
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Nicolas Weeger wrote:
- there is no common goal, so everyone is doing his own stuff
What about the TODO list(s) on the wiki?
http://wiki.metalforge.net/doku.php/dev_todo
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (Darwin)
Comment:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Nicolas Weeger wrote:
This tool is written in C++/Qt (probably requiring a recent version of this
toolkit), and is not part of CF's standard build process. Just cd utils/cre
qmake make to build it (need to have CF itself built before, at
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Two recent changes were made to the server artifact file and archetype
treasure and orc treasure file in an attempt to make Crossfire more
friendly to new players and to close an abused item in another.
These changes were only made in Trunk.
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Kevin R. Bulgrien wrote:
In summary, I do not think the double text issue should hold back a
working snapshot.
The double characters in the GTKv-2 client on a 64bit system makes the
client unusable, IME.
-BEGIN PGP SIGNATURE-
Version:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Lalo Martins wrote:
- By January 20th I'd like to merge all trunk changes that are
sufficiently tested into branch and cut a RC1. Since I haven't
been following everything that happened in the last year and a
half, I kindly ask people to
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Lalo Martins wrote:
- As suggested earlier on this thread, current trunk will become
further 1.x releases. I remind you, that's for content; the
decision whether or not to do the same wrt server and clients
will be left to the people who
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The server crossfire.metalforge.net has been using 50% permanent
experience for well over a year now. Players have reacted positively
and prefer this (for likely obvious reasons.) ;-)
What about making 50% the new default permanent experience in
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Lalo Martins wrote:
All right... with the help of crossfire traffic and svn, I compiled a
list of what's in the trunk and branch.
http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown
I've added about 10 new points of difference to the
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Otto J. Makela wrote:
I'm running the ready-rpm-packaged crossfire-1.11.0-1.fc10 (with
crossfire-maps and crossfire-plugins of the same version) on a Fedora10 x86_64
system. A problem that did not occurr in the crossfire-1.11.0-1.fc9 release is
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Rick Tanner wrote:
The server crossfire.metalforge.net has been using 50% permanent
experience for well over a year now. Players have reacted positively
and prefer this (for likely obvious reasons.) ;-)
What about making 50% the new default
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Andrew Fuchs wrote:
On Wed, Jan 21, 2009 at 11:01 AM, Otto J. Makela o...@iki.fi wrote:
Can someone tell me a couple of things that have bugged me for ages?
Some treasure objects (gold nuggets, rubies, sapphires, emeralds) retrieved
from randomly
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Otto J. Makela wrote:
As noted earlier on this mailing list, the Linux distribution
crossfire-1.11.0-1 server crashes hard minutes after items using
Python code (like banks, mail system etc) get loaded.
Is anyone working on this?
What distro
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 12/20/09 2:13 PM, Nicolas Weeger wrote:
I'm currently tweaking Darcap, to add some (I hope) interesting things to the
town.
My plans include:
- move quest-related stuff outside the town
- no monsters in town houses (but maybe through
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 12/25/09 5:13 AM, Nicolas Weeger wrote:
Merry Christmas to everyone :)
Yes, Merry Christmas and Happy Holidays to all.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (Darwin)
Comment: Using GnuPG with Mozilla -
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 1/5/10 12:13 PM, Nicolas Weeger wrote:
Hello.
I'm wondering about NPC (not monsters, but real NPC the player can interact
with) respawning when killed.
If for instance you kill the owner of a tavern, should she respawn?
So the tavern
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 1/5/10 12:17 PM, Nicolas Weeger wrote:
Hello.
I'd like to propose a (menu-driven) dialog mode for players.
Something like what you can find in various RPG games.
Description:
- started when player says something to a NPC, like now
Would
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
By a suggestion from Ragnor, I tweaked the house of healing in Scorn.
Now the priest will remove depletions if the player knows answers to some
basic questions. Right now only 2 questions, pretty easy for players to know
I hope :)
Depletion
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Now the priest will remove depletions if the player knows answers to some
basic questions. Right now only 2 questions, pretty easy for players to know
I hope :)
Depletion removal is equivalent to a minor potion of life (level 5).
For higher
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi everyone,
Great news!
I've been making substantial progress with building a Flash based
Crossfire client based of the GTK-v2 client.
Most of the work was handled by this product,
http://labs.adobe.com/technologies/alchemy/
The test platforms
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I've been making substantial progress with building a Flash based
Crossfire client based of the GTK-v2 client.
Just to clarify.. yes; this was 100% April Fools joke
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (Darwin)
Comment: Using
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 3/31/10 2:01 AM, Mark Wedel wrote:
Just a heads up - I'm targeting weekend of April 10-11 to make a release,
since I should have time then (certainly won't this weekend)..
To recap or confirm..
This will or would be called 1.5 and based on
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in
config.h...
I don't even know who knows what it is supposed to do or if it was tested :)
Quite some time ago, it was enabled on Metalforge but removed due to
player
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 11/16/10 10:24 PM, Kevin R. Bulgrien wrote:
I don't really know of any serious stability
reports out there, though some users seem to be confused by the
account / character setup dialogs.
I've been working on the walk though for the new account
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 1/29/11 9:24 PM, Kevin R. Bulgrien wrote:
If anyone can confirm results or get different ones, I'd be interested in
hearing about them.
I'm thinking a readme file in the utils folder might be helpful.
Make sure your archetypes are updated,
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2/13/11 5:47 AM, Tolga Dalman wrote:
Being on this topic, I have some suggestions for the crossfire-client.
I think it is already pretty good, however for a normal user like
me it is quite difficult to create a character in a sane way.
So I
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I wonder whether to enable that (extended material) support by default and
fix
issues, or totally remove it.
What do you think?
What I found to be irritating about the material code was it made
inventory management much more annoying.
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The metaserver hosts (v1 and v2) used for Crossfire will be moving to
a new server on 2011-Sept-08.
The server IP will be 63.170.91.103, the host name (as in the web
address of crossfire.real-time.com) will be unchanged - but may take a
few hours
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 9/28/11 8:23 AM, David Safir wrote:
Hello, I just play the game Crossfire, I don't write much, but I
was wondering about the Tower of Vim/ Elven Moon quest, World
110_128, just to the right of Lake Country,
Long time player, first time
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 10/9/11 12:13 AM, Mark Wedel wrote:
After long last, I've started work on the skill system I suggested
at:
http://wiki.metalforge.net/doku.php/user:mwedel:skills
(it helps to have some free time between jobs)
If that means what I think
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 10/23/11 2:47 PM, Otto J. Makela wrote:
Crossfire.metalforge.net seems to be running version
v1.12-beta-r12190M. Has the effectiveness of skills (specially
trap disarming and lock picking) been changed around this version
in respect to some
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The issue or cause for this crash was the plugins.
To resolve the issue, remove the following plugins and then re-build
the server.
cfanim.so
cfpython.so
citylife.so
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (Darwin)
Comment: Using
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The issue or cause for this crash was the plugins.
To resolve the issue, remove the following plugins and then re-build
the server.
cfanim.so
cfpython.so
citylife.so
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (Darwin)
Comment: Using
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I'd like to change the 'probe' spell, to make it more interesting.
Sounds very good and I think useful to players who wonder if that
attack is actually harming the monster or if they think they have a
chance to defeat said monster.
This will
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 12/29/11 6:58 AM, Nicolas Weeger wrote:
I've also improved 'perceive self', to display immunities the
player has.
Thank you for this.
(Not at a time or location to test this myself, but...)
Does it also display vulnerable to godpower for
Cross post..
-- Forwarded message --
From: Kevin Zheng kevinz5...@gmail.com
Date: Fri, Jan 27, 2012 at 9:33 PM
Subject: [Crossfire-devel] Compiling crossfire-server on FreeBSD 9.0
To: crossfire-de...@lists.sourceforge.net
Greetings everyone.
Today I decided that I would take
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello,
Yesterday I thought, how hard can it be to port a C application to
OSX? After all, I've got both Xcode and homebrew installed. :-)
What version of Mac OS X are you using?
What version or release of Xcode did you use?
I wasn't aware of
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
For those who are more familiar and use the JX Client, could you
please send me a screen shot of your client layout?
I am curious to see and compare what options and choices people use.
Plus, I have an opportunity to gather in person feedback
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The idea being that instead of leveling, one would do the quests,
and level almost like a side-effect.
So what you propose a player would only gain exp when the complete a
milestone in a quest - such as recover an item, slay a specific
monster,
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello everyone,
SourceForge is in process of migrating hosted projects to their new
platform.
The project is not leaving SourceForge!
It's just going to reside on a different server cluster (if you will..)
Some of the new features that will be
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
SF migration is complete.
The old repository (url:
http://crossfire.svn.sourceforge.net/svnroot/crossfire) is read-only now.
The new repository is:
https://svn.code.sf.net/p/crossfire/code/
For more detailed instructions on migrating your local
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Crossfire: Trading Card Game (aka, Crossfire:TCG)
April Fool! :)
Yes sir, you are correct. The post was made as part of the festive
holiday.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (Darwin)
Comment: Using GnuPG with Thunderbird -
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 4/24/13 11:16 PM, Kevin Zheng wrote:
I've noticed that the files available from the project's
SourceForge download page have become very haphazardly organized. I
think that it's time for someone to consider tidying things up a
bit.
Just to
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Maybe with a high failure rate, and rather in thaumaturgy maybe,
which doesn't have many recipes.
I like this idea; I think having the high chance of failure and
huge number of starting materials offsets the cost and random
chance of finding
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello,
I updated the external link for Gridarta (gridarta-editor) directory
found in the Crossfire SVN code base. That project was moved to
SourceForge's new platform recently.
However, a changed pdf (server/doc/Developers/smooth.pdf) was
1 - 100 of 191 matches
Mail list logo