Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-06 Thread Otto J. Makela
On 2016-04-02 19:50, Robert Brockway wrote: > Actually I've always liked the idea of having the potential for > monsters to fight each other. Just because they are against the > player doesn't mean skeletons and orcs should always get on. This of course already happens when you charm monsters

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-03 Thread Mark Wedel
On 04/ 2/16 11:27 PM, Robert Brockway wrote: One of the main issues is that to open such files, a popen (instead of fopen) was necessary, so this littered the code with checks based on if the file was compressed, it had to record if the file was compressed (so when it saved it, it saved it as

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-03 Thread Robert Brockway
On Sat, 2 Apr 2016, Mark Wedel wrote: I would hope that there are not any such assumptions (the relevant sections of code could just look at the maps and see how big they are), but that of It was several months ago that I had a look at a lot of that code. I thought I saw potential issues

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Mark Wedel
On 04/ 2/16 09:49 PM, Robert Brockway wrote: On Sat, 2 Apr 2016, Mark Wedel wrote: I presume the 1000x1000 maps are 50 (or some other size) spaces/side? Or is each map 1000x1000, but you have some smaller set of maps being tiled together? Yes I'm using 1000x1000 maps, with each map being

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Robert Brockway
On Sat, 2 Apr 2016, Mark Wedel wrote: I presume the 1000x1000 maps are 50 (or some other size) spaces/side? Or is each map 1000x1000, but you have some smaller set of maps being tiled together? Yes I'm using 1000x1000 maps, with each map being 50x50. While I'd been reading C and Python

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Mark Wedel
I presume the 1000x1000 maps are 50 (or some other size) spaces/side? Or is each map 1000x1000, but you have some smaller set of maps being tiled together? With map tiling, things can move to adjacent maps even if players don't move to them. The game doesn't really distinguish between

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Robert Brockway
I hope no one minds me inline replying. I'm oldskool :p On Sat, 2 Apr 2016, Matthew Giassa wrote: It would be pretty cool. Reminds me of the AliceBot experiment (http://blogs.discovermagazine.com/80beats/2011/05/05/nice-robots-finish-first-simulation-shows-how-altruism-can-evolve/).

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Matthew Giassa
It would be pretty cool. Reminds me of the AliceBot experiment (http://blogs.discovermagazine.com/80beats/2011/05/05/nice-robots-finish-first-simulation-shows-how-altruism-can-evolve/). Altruistic mice help anyone, regardless. Aggressive mice attack anyone. Tribalism-oriented mice attack

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Robert Brockway
On Fri, 1 Apr 2016, Kevin Zheng wrote: Sounds interesting. Any chance your server is online so I can take a look at your new maps? I'd love to hear more about your 'interesting' game dynamics with a big world (and lots of mice). I am looking at opening it up. I was considering relocating it

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Kevin Zheng
On 04/01/2016 19:20, Robert Brockway wrote: > Anyway I've been having fun building a new world over the last few > months. I modified the 'land' utility a little and have played a lot > with different land forms. My modified version is called 'bigland' and > allows for the creation of quite large

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Matthew Giassa
If you have multiple types of mice (ie: altruistic, aggressive, tribalism-oriented, etc), you could have a pretty entertaining simulation play out. Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: