Nicolas Weeger wrote:
Hello.
I just added a 'background_music' field to maps.
'sound' setup has been changed. If client sends '2' as value (instead of 1),
support for background music is enabled.
When player enters a map, background music name is sent, or 'NONE' if nothing
is defined
Nicolas Weeger wrote:
Replying to various threads in the same message :)
Ok, so what about: server merely sends item's name, client-type, and event
type?
For instance, 'goblin monster type death' or 'dragon monster type move'
or 'icestorm spell type move'.
Then client handles those
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