Re: [crossfire] Make start maps unique

2011-04-02 Thread Nicolas Weeger
Hello.

 Unless someone gives a good counter-argument, I'll make the
 /start/newbieshouse a unique map (from the Nexus).

Done, entering it from Nexus or through character creation enters the unique 
map.



 I'll also add it to the map choice in the character creation (this'll
 require changing the mechanism to handle unique maps), maybe replacing the
 Nexus map - since Scorn and Navar can be reached from the starting map
 choice.


That newbie house was already a start choice, so wasn't hard to fix :)



Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org


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Re: [crossfire] Make start maps unique

2011-03-16 Thread Mark Wedel

On 03/16/11 03:48 PM, Nicolas Weeger wrote:

Hello.


Unless someone gives a good counter-argument, I'll make the
/start/newbieshouse a unique map (from the Nexus).

The rationale is that there are things to do, books to read, monsters to kill,
traps to find, so it's logical the map is always ready for new characters (and
no, fast reset times don't count IMO).


 That seems completely reasonable.



I'll also add it to the map choice in the character creation (this'll require
changing the mechanism to handle unique maps), maybe replacing the Nexus map
- since Scorn and Navar can be reached from the starting map choice.


 I wonder if some hook/plugin should be used to delete that unique map once the 
players leave it.  The problem with the unique maps right now is they sit around 
forever (unique  permanent) - but for something like the newbiehouse, probably 
no reason for that to be true (I'm not even sure if one can get back to it after 
really starting play)


 That said, for modern systems, the amount of space those unique maps would 
take would be pretty trivial, so probably not that big an issue.

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