Re: [crossfire] NPC respawning

2010-01-09 Thread Nicolas Weeger
I assume this would apply also to stores where the merchant is represented by a NPC inside the store (for example in Pupland)? I would think so. Actually I haven't thought of that. Or at least killing the merchant wouldn't close the shop. Some mechanism to relocate players, etc,

Re: [crossfire] NPC respawning

2010-01-09 Thread Nicolas Weeger
Having new ones spawn is reasonable, but I then start wondering what do we really get from that vs making them unkillable? If the bar tender is killed and in a minute a new one shows up with all the same information, not sure what letting them kill gains us. Sure, it may be more realistic,

Re: [crossfire] NPC respawning

2010-01-07 Thread Otto J. Makela
Mark Wedel wrote: One could even see the tavern closing down (people can not enter it), which would force a reset sooner. Could be said that new workers need to be found, damage repaired, etc. I assume this would apply also to stores where the merchant is represented by a NPC inside the

Re: [crossfire] NPC respawning

2010-01-07 Thread Mark Wedel
Otto J. Makela wrote: Mark Wedel wrote: One could even see the tavern closing down (people can not enter it), which would force a reset sooner. Could be said that new workers need to be found, damage repaired, etc. I assume this would apply also to stores where the merchant is

Re: [crossfire] NPC respawning

2010-01-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:13 PM, Nicolas Weeger wrote: Hello. I'm wondering about NPC (not monsters, but real NPC the player can interact with) respawning when killed. If for instance you kill the owner of a tavern, should she respawn? So the tavern

Re: [crossfire] NPC respawning

2010-01-05 Thread Nicolas Weeger
So the tavern owner would never respawn .. ever? That's the subject of this thread :) What about making the NPC un-attackable or immune to all attacks? = unkillable. Going with you preferred option listed above.. what happens when that NPC dies for some reason? Another nearby NPC is

Re: [crossfire] NPC respawning

2010-01-05 Thread Mark Wedel
Having the NPC's be unkillable is the easiest approach - all that is needed is set up of proper immunities, etc to do so. Having new ones spawn is reasonable, but I then start wondering what do we really get from that vs making them unkillable? If the bar tender is killed and in a