On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote:
Raphaël Quinet wrote:
But again, that would be the wrong way to limit the number of levels
lost: if a server admin does not want players to lose more than 1
level per death, then the admin should modify the exp curve or
Raphaël Quinet wrote:
On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote:
Raphaël Quinet wrote:
But again, that would be the wrong way to limit the number of levels
lost: if a server admin does not want players to lose more than 1
level per death, then the admin should
On Sat, 02 Sep 2006 18:52:22 -0600, Alex Schultz [EMAIL PROTECTED] wrote:
One little note on this, I would say the levels 95-100 are fairly tricky
actually (of course not as much as 100-115 of course), and that your
statement might be a more accurate with level 50 to level 95, but yes,
despite
Raphaël Quinet wrote:
Proposed solution:
- Get rid of death_penalty_levels. This option hides the real problem
instead of solving it.
I'm personally more inclined to leave the death_penalty_levels option,
but set it's default to unlimited, so server admins could do things such
as make
Raphaël Quinet wrote:
snip
But this created two problems:
1) Contrary to what was expected, it is not very difficult to gain a
lot of exp near the high levels. Due to the availability of high
level monsters and deep dungeons with a lot of monsters, the player
can still collect
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