Re: [crossfire] sound2 protocol and issues: arbitrary volume
Hello. server/trunk/doc/Developers/sound describes the sound2 protocol and a volume component to the sound protocol. It indicates that the server arbitrarily sets volume for variability. Actually, the abitrarily was supposed to mean 0 is basically totally attenued, 100 is the full sound's volume ; but the maximum sound volume is how many decibels you want. As opposed to 100 means the sound plays at x decibels. But that's probably not really nicely written :) Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] sound2 protocol and issues: arbitrary volume
Hello. server/trunk/doc/Developers/sound describes the sound2 protocol and a volume component to the sound protocol. It indicates that the server arbitrarily sets volume for variability. Actually, the abitrarily was supposed to mean 0 is basically totally attenued, 100 is the full sound's volume ; but the maximum sound volume is how many decibels you want. As opposed to 100 means the sound plays at x decibels. But that's probably not really nicely written :) So there is no implication that the server randomly sets volume? Ok. Sorry, that's not how I read it. Kevin ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] sound2 protocol and issues: arbitrary volume
On 09/26/10 02:49 PM, Kevin Bulgrien wrote: Hello. server/trunk/doc/Developers/sound describes the sound2 protocol and a volume component to the sound protocol. It indicates that the server arbitrarily sets volume for variability. Actually, the abitrarily was supposed to mean 0 is basically totally attenued, 100 is the full sound's volume ; but the maximum sound volume is how many decibels you want. As opposed to 100 means the sound plays at x decibels. But that's probably not really nicely written :) So there is no implication that the server randomly sets volume? Ok. Sorry, that's not how I read it. Looking at the server code, it appears that right now at least, the volume will always be set to 50 (from play_sound_player_only()). I think the protocol doc should get updated to note that the volume is a percentage value, and that a baseline of 50 is average value (so 100 is really loud). Presumably, this would have to be one of those features that would get used if/when true sound support is added to the objects. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire