Re: [CsMain] How do you switch CEGUI layouts?

2007-12-19 Thread nev7n
Hi Patrick, this is the code I use to change cegui layouts: winMgr-destroyAllWindows(); // Load layout and set as root cegui-GetSystemPtr()-setGUISheet(winMgr-loadWindowLayout( menu.layout)); Hope that helps. nev7n. Patrick Ye wrote: Hi guys, I have a question about using the CEGUI

Re: [CsMain] How do you switch CEGUI layouts?

2007-12-19 Thread Patrick Ye
Hi nev7n, On Dec 19, 2007 8:41 PM, nev7n [EMAIL PROTECTED] wrote: Hi Patrick, this is the code I use to change cegui layouts: winMgr-destroyAllWindows(); // Load layout and set as root cegui-GetSystemPtr()-setGUISheet(winMgr-loadWindowLayout( menu.layout)); Thanks for that, I

Re: [CsMain] Build error on Ubuntu7.10 - g++ 4.1

2007-12-19 Thread Tim Shannon
Thanks, just one more question. Should I grab the svn for CEL as well? Will there be any dependency issues if I don't? thanks for your help, Eric Sunshine wrote: This problem should be resolved by r28306 and r28307 in the SVN trunk. http://trac.crystalspace3d.org/trac/CS/changeset/28306

Re: [CsMain] Including the cegui python binding for the debian/ubuntu packages?

2007-12-19 Thread Pablo Martin
Hi, i believe the version in b2cs server has these, http://b2cs.delcorp.org/index.php/Debian_Packages it is very dated though (nothing for feisty or gutsy), new packages are in development and will hopefully soon (1-2 weeks) be ready. still, you can use the sources for the deb files to roll

Re: [CsMain] Build error on Ubuntu7.10 - g++ 4.1

2007-12-19 Thread Eric Sunshine
Generally, it is a good idea to use matching CS and CEL. Simplest is to upgrade to the head of the CS and CEL trunks from SVN. -- ES Tim Shannon wrote: Thanks, just one more question. Should I grab the svn for CEL as well? Will there be any dependency issues if I don't? thanks for your

Re: [CsMain] trouble running cel apps on OSX - VFS problems?

2007-12-19 Thread Eric Sunshine
caspar wrote: Yes, I had CrystalSpaceRoot value set as per manual. Just got the latest revisions and error messages change slightly. Celstart continues to fail with error message that it could not load plugin 'cel.physicallayer'. And as before hovertest, celtst walktut all run when

Re: [CsMain] about Genjixs post : Re: second uv set for normalmaps

2007-12-19 Thread infinity
I see, if you name the uv set in blender it will make the buffers with the same name, thanks. Here is an example for it if anyone wants to use the method, just name the normal map's UV set other and use the following http://fadedearth.infinityanalog.com/project_tools/specular2uv.rar -

Re: [CsMain] Including the cegui python binding for the debian/ubuntu packages?

2007-12-19 Thread Patrick Ye
Hi Pablo, Hi, i believe the version in b2cs server has these, Thanks a lot for that, I will check it out! Patrick - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy