Re: [CsMain] Bullet vs. ODE

2008-08-18 Thread Jorrit Tyberghein
The bullet plugin should work fine out of the box provided you're using the right version of cswinlibs. Greetings, On Mon, Aug 18, 2008 at 5:11 PM, Scott Johnson <[EMAIL PROTECTED]> wrote: > Hm. I've heard the same thing, that ODE is actually the older system. > However, on windows, I can never

Re: [CsMain] Bullet vs. ODE

2008-08-18 Thread Scott Johnson
Hm. I've heard the same thing, that ODE is actually the older system. However, on windows, I can never get the bullet plugin to compile, and thus disable it when compiling in Visual Studio. I just assumed it was unstable and still being worked on, but this may not be the case... ~Scott Thu

Re: [CsMain] Bullet vs. ODE

2008-08-18 Thread Amir Taaki
Hey, No I think bullet is now becoming more feature completed and is possible to use. Before it lacked such basic things as a trimesh collider type. On Mon, Aug 18, 2008 at 5:48 AM, Tim Shannon <[EMAIL PROTECTED]>wrote: > A quick google brings up a discussion back in 2006 on the mailing list > w

[CsMain] Bullet vs. ODE

2008-08-17 Thread Tim Shannon
A quick google brings up a discussion back in 2006 on the mailing list which basically states that ODE is the better plugin to go with, because the bullet one is incomplete. Is this still the case. Bullet seems to be improving quite a bit lately. --

Re: [CsMain] bullet vs ode

2007-07-20 Thread Marten Svanfeldt (dev)
Hi, Well, I don't think it have to be one or the other (and in fact you can run bullet with ODE as solver, but that gains next to nothing). What I think is desirable is a proper integration of Bullet to go next to the ODE one. If it break some application I'd say it is a combination of thin

[CsMain] bullet vs ode

2007-07-20 Thread Amir Taaki
Hi! So do people think bullet is the way to go now? This was discussed some time ago, http://sourceforge.net/mailarchive/forum.php?thread_name=200609131746.25050.amir.taaki%40gmail.com&forum_name=crystal-main http://sourceforge.net/mailarchive/forum.php?forum_name=cel-main&max_rows=25&style=ult

Re: [CsMain] Bullet vs ODE

2006-09-13 Thread res
On 13.09.2006 18:46, Amir Taaki wrote: > Stopping me from using it with CEL. Why is the default physics plugin for CEL > ODE when bullet is built for games, runs faster, is continuous and doesn't > suck? Probably because (a) the bullet plugin is, as you noted, incomplete (b) ODE is somewhat more

[CsMain] Bullet vs ODE

2006-09-13 Thread Amir Taaki
Hi, For some time now in Ecksdee we have been having problems with 'sinking' when using the ODE physics system. Not so much on heightmap levels (probably because the collider meshes are denser) but for genmesh levels, where unless you travel slowly you will go through collider meshes. This is