> On Jan 16, 2008 4:59 PM, infinity <[EMAIL PROTECTED]> wrote:
>> so isn't there a solution? Does cegui or whatever gui is supported have the
>> same properties and limitations?
>>
There actually are several solutions to this
1. Use po2-textures and rescale everything (use best rescaling you can
; same properties and limitations?
>
>
>
>
> - Original Message -
> From: "Jorrit Tyberghein" <[EMAIL PROTECTED]>
> To: "CS developers and users list"
> Sent: Wednesday, January 16, 2008 1:48 AM
> Subject: Re: [CsMain] non power of 2 for
Subject: Re: [CsMain] non power of 2 for 2d
> On Jan 16, 2008 2:06 AM, infinity <[EMAIL PROTECTED]> wrote:
> > I just realized that using pixmaps that are non power of two are just
> > rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it
just
> > d
On Jan 16, 2008 2:06 AM, infinity <[EMAIL PROTECTED]> wrote:
> I just realized that using pixmaps that are non power of two are just
> rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it just
> draw them at any dimensions with csSimplePixmap.Draw()? How do I get that to
> work cor
I just realized that using pixmaps that are non power of two are just
rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it just
draw them at any dimensions with csSimplePixmap.Draw()? How do I get that to
work correctly?
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