Re: [CsMain] non power of 2 for 2d

2008-01-16 Thread Marten Svanfeldt (dev)
> On Jan 16, 2008 4:59 PM, infinity <[EMAIL PROTECTED]> wrote: >> so isn't there a solution? Does cegui or whatever gui is supported have the >> same properties and limitations? >> There actually are several solutions to this 1. Use po2-textures and rescale everything (use best rescaling you can

Re: [CsMain] non power of 2 for 2d

2008-01-16 Thread Jorrit Tyberghein
; same properties and limitations? > > > > > - Original Message - > From: "Jorrit Tyberghein" <[EMAIL PROTECTED]> > To: "CS developers and users list" > Sent: Wednesday, January 16, 2008 1:48 AM > Subject: Re: [CsMain] non power of 2 for

Re: [CsMain] non power of 2 for 2d

2008-01-16 Thread infinity
Subject: Re: [CsMain] non power of 2 for 2d > On Jan 16, 2008 2:06 AM, infinity <[EMAIL PROTECTED]> wrote: > > I just realized that using pixmaps that are non power of two are just > > rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it just > > d

Re: [CsMain] non power of 2 for 2d

2008-01-16 Thread Jorrit Tyberghein
On Jan 16, 2008 2:06 AM, infinity <[EMAIL PROTECTED]> wrote: > I just realized that using pixmaps that are non power of two are just > rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it just > draw them at any dimensions with csSimplePixmap.Draw()? How do I get that to > work cor

[CsMain] non power of 2 for 2d

2008-01-15 Thread infinity
I just realized that using pixmaps that are non power of two are just rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it just draw them at any dimensions with csSimplePixmap.Draw()? How do I get that to work correctly? ---