I was using a normal map with light_spec_bump (the normal map shader) and I
saw that where uvs are seperated it was lighting the sides differently.
Darker on one side where it should be the same for example. I tested several
examples and found it was not related to bad UVs, flipped uvs, or
On 31.12.2007 17:32, infinity wrote:
I was using a normal map with light_spec_bump (the normal map shader) and I
saw that where uvs are seperated it was lighting the sides differently.
Darker on one side where it should be the same for example. I tested several
examples and found it was not
: res [EMAIL PROTECTED]
To: CS developers and users list crystal-main@lists.sourceforge.net
Sent: Monday, December 31, 2007 8:47 AM
Subject: Re: [CsMain] normal map with disconnected uvs issue
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