[CsMain] normal map with disconnected uvs issue

2007-12-31 Thread infinity
I was using a normal map with light_spec_bump (the normal map shader) and I saw that where uvs are seperated it was lighting the sides differently. Darker on one side where it should be the same for example. I tested several examples and found it was not related to bad UVs, flipped uvs, or

Re: [CsMain] normal map with disconnected uvs issue

2007-12-31 Thread res
On 31.12.2007 17:32, infinity wrote: I was using a normal map with light_spec_bump (the normal map shader) and I saw that where uvs are seperated it was lighting the sides differently. Darker on one side where it should be the same for example. I tested several examples and found it was not

Re: [CsMain] normal map with disconnected uvs issue

2007-12-31 Thread infinity
: res [EMAIL PROTECTED] To: CS developers and users list crystal-main@lists.sourceforge.net Sent: Monday, December 31, 2007 8:47 AM Subject: Re: [CsMain] normal map with disconnected uvs issue - This SF.net email is sponsored