Call me Nick. I have the same problem with some mailing list users ending up
in my spam folder too.
!self is good to go, it's a universal for whatever calls itself or you could
name it and refer to it's own name, they work the same, but !self is easier.
Unbreakable, might have been something f
assuming they're going to make a million of these, it's likely faster and/or
more conveinent to use multiple models, instead of one model with a bajillion
skins.
On Tuesday, October 14, 2014 1:34 PM, Niels Gade wrote:
Wouldn't it be better with multiple skins instead?
Give that window an output "OnBreak" target: !Self, input: SetUnbreakable and
that might do it.
On Wednesday, October 15, 2014 2:08 AM, Aaron Stout
wrote:
I am using models/props_windows/window_industrial.mdl window prop in a csgo
map. It's breakable and automatically spawns gibs and a w
How cool would a stream be? Or videos on youtube?
On Wednesday, April 23, 2014 3:11 PM, ics wrote:
https://twitter.com/csgo_dev/status/459031291300544513
-ics
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Hey,
If you want to get your map hosted for testing, I've got a server for you.
A few criteria:
It has to be on the workshop (I will use the workshop version for my server)
Playtesting relies on you being there to test it, bring your friends.
Minimum requirements:
Has spawns for both teams, i
any other errors during compile? What kind of crash?
On Tuesday, February 25, 2014 6:39 AM, Niels Gade wrote:
My vrad.exe crashes when doing the vis. I've cleaned up the portals with
func_viscluster, but to no avail. I'm using -textureshadows, -staticproppolys,
and -staticproplighting, do
Other than visclusters, what else do you do to keep the vis neat?
On Tuesday, February 25, 2014 6:39 AM, Niels Gade wrote:
My vrad.exe crashes when doing the vis. I've cleaned up the portals with
func_viscluster, but to no avail. I'm using -textureshadows, -staticproppolys,
and -staticpro
All the best
>
> -Skibur
>
> *From:*csgo_sdk-boun...@list.valvesoftware.com
> <mailto:csgo_sdk-boun...@list.valvesoftware.com>
> [mailto:csgo_sdk-boun...@list.valvesoftware.com
> <mailto:csgo_sdk-boun...@list.valvesoftware.
Valve Handbook for new employees, page 52
> What is Valve Not Good At?
> Disseminating information internally
Whether this list is considered internal or not, who knows. Somebody might.
Isn't it operation Phoenix? Like, rise from the ashes phoenix? Like, return
to life phoenix? As apposed
Hey guys and girls,
A few months ago, I released KV File Writer with limited fanfare.
This little tool simplifies kv file editing so you can set the Terrorists and
Counter-Terrorist models with a few mouse clicks. I hope the time saved is
valuable to you.
I'd like you to use it, I want to pla
That's an env_wind with really high gust speeds, probably.
Do you have one in your map?
If not, it's probably using militia's env_wind settings on map load, or using
default speeds if your map doesn't have an env_wind.
The default settings of env_wind do pretty much what you see in the video.
Without a kv, teams will be seals vs phoenix.
http://csgo.gamebanana.com/tools/5552
That tool makes it really easy to write a kv. use it.
On Sunday, November 24, 2013 5:46 AM, Calder Lewis wrote:
Specified by mapper
But don't know about if kv files are needed.
Sent from my iPhone
> On
First thoughts are a typo in a custom texture's shader, or a $value that isn't
used in csgo, probably the latter. I have/had some textures that would spam
the console with something like that because ... the $alphainbumpmapwhatever
shader was something different in Go.
On Monday, November
vrad will use all your cpu if it can. If I want to surf while a map compiles,
I go into task manager and set vrad's affinity to to 4 of my 6 cores. My
browser has it's affinity set to one of the empty cores, and everything else
usually runs on the other empty core.
But could there be a parame
I was under the impression that ropes would sway regardless of an env_wind. It
was an internal property of the rope, which was turned on by default. However,
my experience is a bit dated, and I haven't messed with wind blown ropes since
DODS.
On Wednesday, October 9, 2013 4:21 AM, Michael
Hey folks,
Do any of you know if Payback is limited to PC and Mac? Is it available to
console players? If it's not, will future iterations be?
Thanks,
Vulgarman
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Vulgarman
Greetings Everyone,
Submitting cs_bastion_b4 to the workshop.
http://csgo.gamebanana.com/maps/169409
Happy Fragging,
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Hey folks,
How do you get KV files to work?? I've seen the tutorials on writing one for
you map, and I have, but I can't seem to get them to activate.
Anyone know what's up with them?
TLDR version: How do kv?
Check out my project: http://gamebanana.com/csgo/maps/168534
Formerly titled Cliff_ma
Hey folks!
Have you seen this:
http://blog.counter-strike.net/index.php/2012/08/map-workshop/ ?
It sounds great, but when? Before or after official release? If before, then
who gets access?
I'm working on this: http://gamebanana.com/css/maps/167465
Thanks,
Nick
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