Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread Nick Haruk
Call me Nick. I have the same problem with some mailing list users ending up in my spam folder too. !self is good to go, it's a universal for whatever calls itself or you could name it and refer to it's own name, they work the same, but !self is easier. Unbreakable, might have been something f

Re: [Csgo_sdk] Why are the music kit models separate models for each artists?

2014-10-15 Thread Nick Haruk
assuming they're going to make a million of these, it's likely faster and/or more conveinent to use multiple models, instead of one model with a bajillion skins. On Tuesday, October 14, 2014 1:34 PM, Niels Gade wrote: Wouldn't it be better with multiple skins instead?

Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread Nick Haruk
Give that window an output "OnBreak" target: !Self, input: SetUnbreakable and that might do it. On Wednesday, October 15, 2014 2:08 AM, Aaron Stout wrote: I am using models/props_windows/window_industrial.mdl window prop in a csgo map. It's breakable and automatically spawns gibs and a w

Re: [Csgo_sdk] Just a note to those who have made maps to the workshop

2014-04-23 Thread Nick Haruk
How cool would a stream be?  Or videos on youtube? On Wednesday, April 23, 2014 3:11 PM, ics wrote: https://twitter.com/csgo_dev/status/459031291300544513 -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com

Re: [Csgo_sdk] $1,000 CS:GO mapping contest!

2014-03-15 Thread Nick Haruk
Hey, If you want to get your map hosted for testing, I've got a server for you. A few criteria: It has to be on the workshop (I will use the workshop version for my server) Playtesting relies on you being there to test it, bring your friends.  Minimum requirements: Has spawns for both teams, i

Re: [Csgo_sdk] Doing a Full Compile

2014-02-25 Thread Nick Haruk
any other errors during compile?  What kind of crash? On Tuesday, February 25, 2014 6:39 AM, Niels Gade wrote: My vrad.exe crashes when doing the vis. I've cleaned up the portals with  func_viscluster, but to no avail. I'm using -textureshadows, -staticproppolys, and -staticproplighting, do

Re: [Csgo_sdk] Doing a Full Compile

2014-02-25 Thread Nick Haruk
Other than visclusters, what else do you do to keep the vis neat? On Tuesday, February 25, 2014 6:39 AM, Niels Gade wrote: My vrad.exe crashes when doing the vis. I've cleaned up the portals with  func_viscluster, but to no avail. I'm using -textureshadows, -staticproppolys, and -staticpro

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-24 Thread Nick Haruk
    All the best > >        -Skibur > >        *From:*csgo_sdk-boun...@list.valvesoftware.com >        <mailto:csgo_sdk-boun...@list.valvesoftware.com> >        [mailto:csgo_sdk-boun...@list.valvesoftware.com >        <mailto:csgo_sdk-boun...@list.valvesoftware.

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Nick Haruk
Valve Handbook for new employees, page 52 > What is Valve Not Good At? > Disseminating information internally Whether this list is considered internal or not, who knows.  Somebody might. Isn't it operation Phoenix?  Like, rise from the ashes phoenix?  Like, return to life phoenix?  As apposed

[Csgo_sdk] How to change team models in CSGO

2014-02-09 Thread Nick Haruk
Hey guys and girls, A few months ago, I released KV File Writer with limited fanfare. This little tool simplifies kv file editing so you can set the Terrorists and Counter-Terrorist models with a few mouse clicks.  I hope the time saved is valuable to you. I'd like you to use it, I want to pla

Re: [Csgo_sdk] Tree physics go nuts

2013-12-01 Thread Nick Haruk
That's an env_wind with really high gust speeds, probably. Do you have one in your map? If not, it's probably using militia's env_wind settings on map load, or using default speeds if your map doesn't have an env_wind. The default settings of env_wind do pretty much what you see in the video. 

Re: [Csgo_sdk] Changing player models

2013-11-24 Thread Nick Haruk
Without a kv, teams will be seals vs phoenix. http://csgo.gamebanana.com/tools/5552 That tool makes it really easy to write a kv.  use it. On Sunday, November 24, 2013 5:46 AM, Calder Lewis wrote: Specified by mapper But don't know about if kv files are needed. Sent from my iPhone > On

Re: [Csgo_sdk] Trying to set a pixel shader that failed loading! ERROR

2013-11-12 Thread Nick Haruk
First thoughts are a typo in a custom texture's shader, or a $value that isn't used in csgo, probably the latter.  I have/had some textures that would spam the console with something like that because ... the $alphainbumpmapwhatever shader was something different in Go. On Monday, November

Re: [Csgo_sdk] How can I compile with below normal CPU priority?

2013-10-14 Thread Nick Haruk
vrad will use all your cpu if it can.  If I want to surf while a map compiles, I go into task manager and set vrad's affinity to to 4 of my 6 cores.  My browser has it's affinity set to one of the empty cores, and everything else usually runs on the other empty core. But could there be a parame

Re: [Csgo_sdk] keyframe_ropes not affected by wind, no sway ever

2013-10-09 Thread Nick Haruk
I was under the impression that ropes would sway regardless of an env_wind.  It was an internal property of the rope, which was turned on by default.  However, my experience is a bit dated, and I haven't messed with wind blown ropes since DODS. On Wednesday, October 9, 2013 4:21 AM, Michael

[Csgo_sdk] Operation Payback to consoles?

2013-05-10 Thread Nick Haruk
Hey folks, Do any of you know if Payback is limited to PC and Mac?  Is it available to console players?  If it's not, will future iterations be? Thanks, Vulgarman ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/

[Csgo_sdk] Map Workshop Beta

2013-01-30 Thread Nick Haruk
Steam:_0:0:403005 Vulgarman Greetings Everyone, Submitting cs_bastion_b4 to the workshop. http://csgo.gamebanana.com/maps/169409 Happy Fragging, Nick___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailm

[Csgo_sdk] KV files

2012-08-30 Thread Nick Haruk
Hey folks, How do you get KV files to work??  I've seen the tutorials on writing one for you map, and I have, but I can't seem to get them to activate. Anyone know what's up with them? TLDR version: How do kv? Check out my project: http://gamebanana.com/csgo/maps/168534 Formerly titled Cliff_ma

[Csgo_sdk] CSGO map workshop?

2012-08-02 Thread Nick Haruk
Hey folks! Have you seen this:  http://blog.counter-strike.net/index.php/2012/08/map-workshop/  ? It sounds great, but when?  Before or after official release?  If before, then who gets access?  I'm working on this: http://gamebanana.com/css/maps/167465 Thanks, Nick ___