Thanks Ido. Good to see you and your team actively monitoring Red dit and other places to catch bugs that are found. On Jul 4, 2013 11:03 AM, "Ido Magal" <i...@valvesoftware.com> wrote:
> Btw, we hot fixed the smoke bug shortly after it was found. Just restart > your Steam clients to get the new client.dll > > Additionally, I forgot to mention but, as usual, the previous version > has been pegged ( as "jun_26" ) for any LAN events that don't want the > update. > > Thanks. > > > > On Thu, Jul 4, 2013 at 4:33 AM, Ido Magal <i...@valvesoftware.com>wrote: > >> 1.23.1.3 is now live. >> >> Thanks. >> >> [ MISC ] >> * Playing a demo recorded on a workshop map will attempt to automatically >> download and display that workshop map. >> * Added a convar cl_download_demoplayer to control whether demo player is >> allowed to download external resources, defaults to 1 allowing downloads >> from workshop, allows 2 for downloading all other external resources that >> could be referenced by community server. >> * Added engine support for versioning official maps, so demo playback >> will seamlessly download and load matching version of the map when playing >> back older demos. ( Currently supports Nuke, Inferno, Dust2 ) >> * Fixed rare crashes in HUD when game events were received before HUD >> elements were fully loaded. >> >> [ GAMEPLAY ] >> * Additional minor buffs to the Aug and Sig. >> * Smoke grenades have been adjusted to make their view-obscuring overlay >> match the smoke volume shape more precisely as well as some other minor >> fixes. >> >> [ SPECTATING ] >> * Spectating a flashed player via GOTV now shows an additional effect and >> icon to indicate blindness without obscuring the spectators view. >> * Fixed a case where GOTV spectator would get the round radar template >> instead of the square one. >> * Grenade trajectories are now on by default in spectator x-ray view. >> Convar sv_grenade_trajectory_time_spectator will adjust visible trail >> duration. >> >> [ MAPS ] >> * Made a pass at incorporating some lessons learned from Mirage to >> original maps. Also, bug fixes. >> * >> * De_Inferno: >> * Widened apartment hallway near A >> * Replaced red car in middle with solid cover >> * Fixed radar naming on haycart >> * Improved visibility >> * De_Nuke: >> * Added radar names >> * Bug fixes >> * Improved visibility >> * >> * De_Dust2: >> * Improved visibility >> * Bug fixes >> * >> * De_Aztec: >> * Improved visibility >> * >> * De_Train: >> * Improved visibility >> >> >> From: Ido Magal >> Sent: Wednesday, July 03, 2013 1:24 PM >> To: 'csgo_servers@list.valvesoftware.com' >> Subject: CSGO 1.23.1.3 >> >> We hope to have 1.23.1.3 ready later today. >> >> Thanks. >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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