My guess is that your Save Scores (1.3.5) by exvel is saving the
player's balance when the move to spectate. Try disabling that plugin
and see if the issue persists. If so I would reccomend posting on the
dev's forum post at allied mods:
https://forums.alliedmods.net/showthread.php?p=660327
On
From the link posted by k HAN:
sm_save_scores_css_cash
default: 1
For CS only if set to 1 the save scores will also restore their cash
sm_save_scores_css_spec_cash
default: 1
For CS only if set to 1 the save scores will save spectators cash and
restore it after team join.
Here is how it is done; not sure if it is a Valve SRCDS bug or some plugin
issue that people use to get extra money on first round. However, please
note that I am not using any warmup plugin at all:
Steps:
here how its done
At map end and after next map started if there is warmup and u join
Nothing more than what we know in the debug.log
--
CRASH: Tue Jun 16 16:36:58 EDT 2015
Start Line: ./srcds_linux -game csgo -console -usercon +game_type 0
+game_mode 1 +mapgroup mg_active +map de_dust2 -debug
End of Source crash report
Hello all,
I've just recently come across the mailing list and I hope I'm asking in
the right spot. I haven't been able to find an answer from other
communities so I figured I would ask here. I have previously run the Left 4
Dead 2 and Team Fortress 2 dedicated servers on a machine running CentOS
I'll do that. If it helps, I have posted a thread that may have some
valuable information on the alliedmods forum.
http://forums.alliedmods.net/showthread.php?p=2256163
On Tue, Jun 16, 2015 at 3:50 PM, Michael Valentine
michaelf.valent...@googlemail.com wrote:
I suggest doing what it says and
I suggest doing what it says and add -debug to the ./srcds_run command
line to generate a debug.log. That will probably give you the information
you need.
Feel free to reply with it. I'm sure someone will be able to figure out
what it is.
On Tue, Jun 16, 2015 at 8:39 PM, Ryan Cloherty
I've returned to looking after game servers from a 6 year absence.
My recollections are that with Linux game servers they will take changes on
the fly, that is, no restarts.
However, with Windows game servers, they have to be restarted so that they
can access changed config and other files.