[Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Dennis B
So sv_grenade_trajectory 1 sv_grenade_trajectory_dash 1 are not working on server owners, its only working for local clients also hosting linux/windows servers and spamming smokes OR practicing with them over time, will increase "net_graph" SV: ratio from avg 1-5 to everything from 10 to 200(20

Re: [Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Dennis B
Yes it has worked, and these vars are broken, this is not meant for casual/competitive play but for prac/testing. 2015-09-05 1:09 GMT+02:00 Matthias "InstantMuffin" Kollek < proph...@sticed.org>: > Have these ever worked? Is this a bug? > Because there is a few of these kind of commands in each

Re: [Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Daniel Barreiro
I've never seen them work on a real server. I could have sworn they only work on listen servers. There are sourcemod plugins to replicate the feature for this exact reason On Fri, Sep 4, 2015 at 7:24 PM, Dennis B wrote: > Yes it has worked, and these vars are broken, this is

Re: [Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Dennis B
There's a little glimt of them "still" working, try enable those commands, get another player in on server, be dead and spec him while he throws, you will see how it bugs out and gives you different grenade trajectory colors, will try take screen. 2015-09-05 1:27 GMT+02:00 Daniel Barreiro

Re: [Csgo_servers] mic icons/sprites that float above talking players heads need to work for enemies too

2015-09-04 Thread AdaM
Agreed -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/mic-icons-sprites-that-float-above-talking-players-heads-need-to-work-for-enemies-too-tp10057p10059.html Sent from the CSGO_Servers mailing list archive at Nabble.com.

Re: [Csgo_servers] Big Glitch from latest patch.

2015-09-04 Thread ham5
How about when you load a map local (game_mode/type 0) your not spawned after choosing team, you must mp_Restartgame -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Big-Glitch-from-latest-patch-tp10050p10051.html Sent from the CSGO_Servers mailing list archive at

Re: [Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Matthias "InstantMuffin" Kollek
Have these ever worked? Is this a bug? Because there is a few of these kind of commands in each source game which are specifically meant for debugging and only work on local servers. On 05.09.2015 01:05, Dennis B wrote: So sv_grenade_trajectory 1 sv_grenade_trajectory_dash 1 are not working

Re: [Csgo_servers] mic icons/sprites that float above talking players heads need to work for enemies too

2015-09-04 Thread hlstriker
I agree this would be a very nice feature to have "fixed". The speaker icons should obey sv_alltalk (or a completely new cvar would be even better :). -- View this message in context: