Re: [Csgo_servers] bans not sticking
It should be writeid and writeip, not write banned_user.cfg. (writeid in console outputs Writing cfg/banned_user.cfg) On Sun, Jun 3, 2012 at 4:32 AM, ToG Admin ad...@thegrumpyoldgits.co.ukwrote: I got a server.cfg from somewhere on the net and it had : write banned_ip.cfg write banned_user.cfg Or something similar in it. This I found actually wiped the banned files so I took it out and ever since I haven't lost my banned users or IPs! Mike On 03/06/2012 05:31, Solomon Nero wrote: Anyone elses bans not sticking? PeopleI perm-ban end up coming right back in the next day. __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] cant take it anymore...
If you're getting alarm clock errors, try adding -nowatchdog to the server startup command. On Wed, Jun 6, 2012 at 12:26 AM, ics i...@ics-base.net wrote: Same thing over here, alarm clock and server dead. No more info, so i cannot trace the cause. It all started when players count were increased on the server. The server was stable on 5vs5. -ics 6.6.2012 6:34, Solomon Nero kirjoitti: Unexplained server crashes...over and over and over...anyone know how to squeeze more out of these log files? Any way to try to get debug to work? I am dying for stability in my server... __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] cant take it anymore...
Have you turned off voting? I know that's a really terrible solution, but it did take my servers from crashing multiple times a day to only crashing every few days. On Thu, Jun 7, 2012 at 11:36 AM, ics i...@ics-base.net wrote: With -nowatchdog, the server just hangs, starts eating 100% cpu and stays like that untill i kill it manually. Not really a good solution either. -ics 6.6.2012 19:31, Solomon Nero kirjoitti: Yes...really hope this next update...whenever it comes out...hopefully very very soon, will have -debug functioning, and some of these crashes addressed! On 6/6/2012 12:29 PM, ics wrote: I have not seen -debug doing anything in linux either. It's like the feature is missing. No dump are sent to valve in csgo. -ics 6.6.2012 19:22, Solomon Nero kirjoitti: I dont think so...-debug flag doesn't seem to create a coredump in windows. On 6/6/2012 9:20 AM, Kyle Sanderson wrote: They're shipping debug builds on Linux, is this not the case on Windows? Thanks, Kyle. On Tue, Jun 5, 2012 at 10:28 PM, Absurd Minds goabs...@absurdminds.netwrote: I still get the occasional crash with it (though you can also help out a lot by turning off voting with sv_allow_votes 0), but none of them are ever alarm clock crashes. On Wed, Jun 6, 2012 at 1:26 AM, ics i...@ics-base.net wrote: I'll try that. CS:GO server is the only one that pulls it out. No other server that i'm running is doing it. -ics 6.6.2012 8:23, Absurd Minds kirjoitti: If you're getting alarm clock errors, try adding -nowatchdog to the server startup command. On Wed, Jun 6, 2012 at 12:26 AM, ics i...@ics-base.net wrote: Same thing over here, alarm clock and server dead. No more info, so i cannot trace the cause. It all started when players count were increased on the server. The server was stable on 5vs5. -ics 6.6.2012 6:34, Solomon Nero kirjoitti: Unexplained server crashes...over and over and over...anyone know how to squeeze more out of these log files? Any way to try to get debug to work? I am dying for stability in my server... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] example server.cfg?
Anybody have an example server.cfg file they'd be willing to share? I've got the gamemodes.txt editted and all that, but I've never run a sourcemod server before, and the cvarlist is so dense as to be useless unless you know just what you're looking for. Basically I'm wanting to know what sorts of things should be set in the server.cfg instead of the gamemodes.txt. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] example server.cfg?
Ok cool. I am used to huge server.cfg files in GoldSrc games so I thought I must have been missing something. On Fri, Jun 8, 2012 at 3:51 AM, Елисеев Денис lisee...@yandex.ru wrote: Rcon password, maybe hostname (if you not set it in gamemode.txt). All other you need to set only if you want to change them, e.g. log on etc 08.06.2012, 02:17, Absurd Minds goabs...@absurdminds.net: Anybody have an example server.cfg file they'd be willing to share? I've got the gamemodes.txt editted and all that, but I've never run a sourcemod server before, and the cvarlist is so dense as to be useless unless you know just what you're looking for. Basically I'm wanting to know what sorts of things should be set in the server.cfg instead of the gamemodes.txt. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] beta 16 is live.
I don't see it either. On Tue, Jun 12, 2012 at 6:04 PM, Collin Howard my_azz...@yahoo.com wrote: is it just me or after the update I do not see a gamemodes_server.txt.example file under csgo dir. -- *From:* Ido Magal i...@valvesoftware.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Tuesday, June 12, 2012 2:46:42 PM *Subject:* [Csgo_servers] beta 16 is live. Dedicated Servers: . Added support for overriding values in gamemodes.txt via gamemodes_server.txt - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups. . Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. - See csgo/maps/de_dust_se.kv as an example. . Fixed mp_timelimit not working properly when mp_maxrounds was set to 0. Cheers. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] beta 16 is live.
Oh it's because it is named gamemodes_server.txt.example and I was using ls *.txt. On Tue, Jun 12, 2012 at 6:17 PM, Absurd Minds goabs...@absurdminds.netwrote: I don't see it either. On Tue, Jun 12, 2012 at 6:04 PM, Collin Howard my_azz...@yahoo.comwrote: is it just me or after the update I do not see a gamemodes_server.txt.example file under csgo dir. -- *From:* Ido Magal i...@valvesoftware.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Tuesday, June 12, 2012 2:46:42 PM *Subject:* [Csgo_servers] beta 16 is live. Dedicated Servers: . Added support for overriding values in gamemodes.txt via gamemodes_server.txt - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups. . Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. - See csgo/maps/de_dust_se.kv as an example. . Fixed mp_timelimit not working properly when mp_maxrounds was set to 0. Cheers. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] gamemodes_server.txt purpose
I think it's just so you don't have to go wading through that huge gamemodes.txt file to make small changes. On Tue, Jun 12, 2012 at 7:19 PM, フーゴ _ hfctavares-p...@hotmail.com wrote: why would we need to override gamemodes.txt? It's same as adding it in gamemodes, right? If it's config per map I understand but now this file I don't know, could anyone explain me? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] beta 16 is live.
I think they're going to roll out new radio commands, so they've silenced them in the mean time. On Tue, Jun 12, 2012 at 8:13 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Not to be that guy to report client side issues, but all Radio commands seem to be silent since this update (Sounds are not playing). While I've confirmed with two buddies, can anyone else confirm? Thanks, Kyle. On Tue, Jun 12, 2012 at 3:18 PM, Absurd Minds goabs...@absurdminds.netwrote: Oh it's because it is named gamemodes_server.txt.example and I was using ls *.txt. On Tue, Jun 12, 2012 at 6:17 PM, Absurd Minds goabs...@absurdminds.netwrote: I don't see it either. On Tue, Jun 12, 2012 at 6:04 PM, Collin Howard my_azz...@yahoo.comwrote: is it just me or after the update I do not see a gamemodes_server.txt.example file under csgo dir. -- *From:* Ido Magal i...@valvesoftware.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Tuesday, June 12, 2012 2:46:42 PM *Subject:* [Csgo_servers] beta 16 is live. Dedicated Servers: . Added support for overriding values in gamemodes.txt via gamemodes_server.txt - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups. . Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. - See csgo/maps/de_dust_se.kv as an example. . Fixed mp_timelimit not working properly when mp_maxrounds was set to 0. Cheers. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] dust2_se
Anybody else noticing these problems on d2_se? http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/ http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/ It was only that map and it occured after a restart, as well... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server Performance
http://i.imgur.com/dx2tq.png That is with two GO servers, 1 Source server, and 12 CS servers. This is on X3-1230 3.2 Ghz, with 8GB DDR3 On Thu, Jun 14, 2012 at 11:00 AM, Jonathon King ad...@jonathonking.co.ukwrote: Thanks Nick. I just checked and my server fps is 250. Why on earth is that the default setting? How do I set fps max in command line? Should it be exactly the same as the tickrate, or slightly above? *From:* Nick Ireland nick.k.irel...@gmail.com *Sent:* Thursday, June 14, 2012 10:31 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Server Performance http://i.imgur.com/sso5s.png 2.8ghz quad 4 gig ram That’s 1 csgo server with 30 people on it. Make sure you set the servers max_fps to the same as the tickrate as any higher is a waste.. Source on it being a waste: http://store.steampowered.com/news/?appids=730 - The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless. Thanks Nick Ireland ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Port Problem
Have you tried +hostport instead of +port? That is supposedly the command now, and the one might just be defaulting to 27014 for some reason On Sat, Jun 16, 2012 at 12:33 PM, Kyle Sanderson kyle.l...@gmail.comwrote: Use netstat to determine what's already listening on 27015. Thanks, Kyle. On Sat, Jun 16, 2012 at 2:10 AM, Philipp Heuer philbr...@live.de wrote: Got a Problem. If i start my Server like this it starts @ Port 27016 ./srcds_linux -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_allclassic +map de_dust2 +ip 88.198.221.135 +port 27015 But ./srcds_linux -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_allclassic +map de_dust2 +ip 88.198.221.135 +port 27014 Works and the Port is 27014 Somebody has a Clue whats going on? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server defaults to de_aztec
Yours looks different from the gamemodes_server.txt.example that came with the most recent update: http://pastebin.com/77GiwUnn Perhaps there is a syntax error On Wed, Jun 20, 2012 at 11:02 AM, Mitch M macgyversmul...@live.com wrote: So looking through the console I am getting these errors #Keyvalues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file GameModes_Server.txt #GameTypes: missing gameModes entry for game type mapgroups #GameTypes: empty gameModes entry for game type mapgroups I am sure its my goof in the gamemodes_server.txt. I have set CSS servers up but this is throwing me for a loop. Below is my gamemodes_server.txt. Thanks for everyone help/ideas :) // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt GameModes_Server.txt { gameTypes { classic { gameModes { competitive { convars { hostnameOriginal Gravity: Classic Competetive mp_startmoney 800 mp_maxmoney 16000 } mapgroups { mg_bomb_se // mapgroup definition { name mg_bomb_se maps { de_dust_se de_dust2_se de_nuke_se de_train_se de_inferno_se de_aztec_se } } } } } } // // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers // mapgroups { mg_bomb_se // mapgroup definition { name mg_bomb_se maps { de_dust_se de_dust2_se de_nuke_se de_train_se de_inferno_se de_aztec_se } } } } -- From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Tue, 19 Jun 2012 18:58:54 -0400 Subject: [Csgo_servers] Server defaults to de_aztec Hi everyone, I have a classic competetive server set to run _se maps. It was working fine this weekend and then last night everytime it comes out of hibernation it defaults to de_aztec. I looked around and didn't see anything that had changed...I have even removed all non _se maps from the maplist.txt. I am sure its something simple but I am struggling to find it. Thanks for the help :) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server defaults to de_aztec
Just edit the one I provided to include the maps you want. Down at the bottom there is a list of maps, and you could just add in any other maps you wanted (eg, if you wanted cs_italy_se, just add that to list in gamemodes_server.txt). If you left everything else the same (including map group names and whatnot) you should be able to launch the server with only those maps. On Wed, Jun 20, 2012 at 2:06 PM, Mitch M macgyversmul...@live.com wrote: Yeah, it looks like my problem is I do not know where to add the map group in the gamemodes_server.txt file. I checked here https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers but there is no new info about the gamemodes_server.txt. Anyone have any ideas? -- Date: Wed, 20 Jun 2012 13:02:53 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server defaults to de_aztec Yours looks different from the gamemodes_server.txt.example that came with the most recent update: http://pastebin.com/77GiwUnn Perhaps there is a syntax error On Wed, Jun 20, 2012 at 11:02 AM, Mitch M macgyversmul...@live.comwrote: So looking through the console I am getting these errors #Keyvalues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file GameModes_Server.txt #GameTypes: missing gameModes entry for game type mapgroups #GameTypes: empty gameModes entry for game type mapgroups I am sure its my goof in the gamemodes_server.txt. I have set CSS servers up but this is throwing me for a loop. Below is my gamemodes_server.txt. Thanks for everyone help/ideas :) // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt GameModes_Server.txt { gameTypes { classic { gameModes { competitive { convars { hostnameOriginal Gravity: Classic Competetive mp_startmoney 800 mp_maxmoney 16000 } mapgroups { mg_bomb_se // mapgroup definition { name mg_bomb_se maps { de_dust_se de_dust2_se de_nuke_se de_train_se de_inferno_se de_aztec_se } } } } } } // // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers // mapgroups { mg_bomb_se // mapgroup definition { name mg_bomb_se maps { de_dust_se de_dust2_se de_nuke_se de_train_se de_inferno_se de_aztec_se } } } } -- From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Tue, 19 Jun 2012 18:58:54 -0400 Subject: [Csgo_servers] Server defaults to de_aztec Hi everyone, I have a classic competetive server set to run _se maps. It was working fine this weekend and then last night everytime it comes out of hibernation it defaults to de_aztec. I looked around and didn't see anything that had changed...I have even removed all non _se maps from the maplist.txt. I am sure its something simple but I am struggling to find it. Thanks for the help :) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] dust2_se
I am now getting this problem with a couple other maps. (Italy_se and inferno_se) There is no kv file associated with these maps. On Jun 13, 2012 12:11 PM, Absurd Minds goabs...@absurdminds.net wrote: Awesome that worked. Thanks for the sleuthing. On Wed, Jun 13, 2012 at 6:11 AM, Tom Schumann schumann@gmail.comwrote: I think something like this was mentioned in the beta 16 is live thread. Posted by Steve Dudenhoeffer: The provided de_dust2_se.kv is glitched, it seems as though either the kv file was created wrong or a model was not bundled with the update. When playing dust2_se, CT player models are instead the glowing red error model. While this makes for some humorous gameplay, it's not exactly good. csgo/maps/de_dust2_se.kv:ctm_idf csgo/maps/de_dust2_se.kv:ctm_idf_variantB csgo/maps/de_dust2_se.kv:ctm_idf_variantC csgo/maps/de_dust2_se.kv:ctm_idf_variantD csgo/maps/de_dust2_se.kv:ctm_idf_variantE csgo/maps/de_dust2_se.kv://ctm_idf_variantF Deleting the kv file and restarting the server fixed it. On 13 June 2012 17:08, Philip Giuliani giiul...@gmail.com wrote: Hi, no i dont have this bug. Is this only on one server or on all servers? If its only on one server: Does the server uses custom models? Try to disconnect of the server and set cl_downloadfilter all in the console and rejoin. 2012/6/13 Absurd Minds goabs...@absurdminds.net Anybody else noticing these problems on d2_se? http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/ http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/ It was only that map and it occured after a restart, as well... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo_servers Digest, Vol 4, Issue 27
Well that's just not true. Source players certainly don't want that. Take a look awry the steam forums and all you see is source players complaining about the 1.6 aspects. (Not literally all but you cam see that the community is anything but in agreement) On Jul 24, 2012 8:17 PM, Michael Hometchko mike.hometc...@gmail.com wrote: I think the community has been nothing but abundantly clear with its wishes. CS1.6 gameplay with CSS graphics. No new guns, no removal of features like silencers, no DRASTIC changes to maps (nuke underground/vents??). You say there is a reason for the previous success of 1.6 and source? There's also a REASON the competitive map rotation hasn't changed over that decade, relatively speaking. I love the game don't get me wrong. But these changes just seem absurdly trivial with no quantifiable benefit yet some definite downsides. On Wed, Jul 25, 2012 at 9:26 AM, csgo_servers-requ...@list.valvesoftware.com wrote: Send Csgo_servers mailing list submissions to csgo_servers@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers or, via email, send a message with subject or body 'help' to csgo_servers-requ...@list.valvesoftware.com You can reach the person managing the list at csgo_servers-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of Csgo_servers digest... Today's Topics: 1. Re: [CSGO_linux] updates (Collin Howard) 2. Re: [CSGO_linux] updates (Mitch M) -- Message: 1 Date: Tue, 24 Jul 2012 15:04:39 -0700 (PDT) From: Collin Howard my_azz...@yahoo.com To: csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] [CSGO_linux] updates Message-ID: 1343167479.53863.yahoomail...@web110110.mail.gq1.yahoo.com Content-Type: text/plain; charset=utf-8 Ido, I hope you understand that the success of the previous games CS 1.6 and CSS was because of the community support it received. Thats why CS1.6 still exists overs a decade later and is still one of the top played online. If the developers are not willing to support the communities who bring in the players then there is no point in coming out with another part in the franchise because there will be no support from communities to it.? I understand there is no point in launching a new game that is same as the old one, but making it too different will deter the players from moving on to this new game. If there is no community support to the game, you lose half your player base because most of the communities will not bother moving onto CS:GO. From: Travis Brown tbrown7...@gmail.com To: csgo_servers@list.valvesoftware.com Sent: Tuesday, July 24, 2012 5:55:08 PM Subject: Re: [Csgo_servers] [CSGO_linux] updates I truly have no idea why you all keep doing things a different way when the previous way was way better. It really makes those who previously supported the franchise lose hope. On Tue, Jul 24, 2012 at 5:35 PM, Ido Magal i...@valvesoftware.com wrote: We think it?s important for CS:GO players to have the option to jump into the core, unmodded, CS experience quickly. That?s the purpose of official matchmaking. Currently weshare the load with a partner that we?re closely working with but hope to add more later. The only requirement is that the servers run vanilla ( no mods or convar changes ) and not underperform. ? There?s no intention to sideline or eliminate the community-run servers. Those servers provide tons of value that ?plain? CS matchmaking won?t. ? We hope to add a community quickplay feature similar to TF?s but have no ETA. ? Thanks. ? ? From:csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonas Andersson Sent: Tuesday, July 24, 2012 12:03 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] [CSGO_linux] updates ? Are you guys speculating again or is this actually stated somewhere? On Tue, Jul 24, 2012 at 1:58 PM, ics i...@ics-base.net wrote: He means ranked = official dedicated, which their close partners will be. The rest will be community dedicated, getting only the leftover traffic or the people who are smart enough to try that out instead of selecting official dedicated. Overall, it looks like there will be less traffic for community ones, if the plans go like it looks like it goes. -ics 24.7.2012 21:44, Mitch M kirjoitti: I am new to running servers...what do you mean screwed by the ranked servers? Travis Brown tbrown7...@gmail.com wrote: Right now their excuse is they are in a code lock for getting certified for the consoles. I trust in valve but they are not really involved. I dont
Re: [Csgo_servers] Csgo_servers Digest, Vol 4, Issue 27
Though too add a little irony to that, the only thing the community has agreed on is the removal of tracers, which valve stubbornly retains On Jul 24, 2012 8:17 PM, Michael Hometchko mike.hometc...@gmail.com wrote: I think the community has been nothing but abundantly clear with its wishes. CS1.6 gameplay with CSS graphics. No new guns, no removal of features like silencers, no DRASTIC changes to maps (nuke underground/vents??). You say there is a reason for the previous success of 1.6 and source? There's also a REASON the competitive map rotation hasn't changed over that decade, relatively speaking. I love the game don't get me wrong. But these changes just seem absurdly trivial with no quantifiable benefit yet some definite downsides. On Wed, Jul 25, 2012 at 9:26 AM, csgo_servers-requ...@list.valvesoftware.com wrote: Send Csgo_servers mailing list submissions to csgo_servers@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers or, via email, send a message with subject or body 'help' to csgo_servers-requ...@list.valvesoftware.com You can reach the person managing the list at csgo_servers-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of Csgo_servers digest... Today's Topics: 1. Re: [CSGO_linux] updates (Collin Howard) 2. Re: [CSGO_linux] updates (Mitch M) -- Message: 1 Date: Tue, 24 Jul 2012 15:04:39 -0700 (PDT) From: Collin Howard my_azz...@yahoo.com To: csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] [CSGO_linux] updates Message-ID: 1343167479.53863.yahoomail...@web110110.mail.gq1.yahoo.com Content-Type: text/plain; charset=utf-8 Ido, I hope you understand that the success of the previous games CS 1.6 and CSS was because of the community support it received. Thats why CS1.6 still exists overs a decade later and is still one of the top played online. If the developers are not willing to support the communities who bring in the players then there is no point in coming out with another part in the franchise because there will be no support from communities to it.? I understand there is no point in launching a new game that is same as the old one, but making it too different will deter the players from moving on to this new game. If there is no community support to the game, you lose half your player base because most of the communities will not bother moving onto CS:GO. From: Travis Brown tbrown7...@gmail.com To: csgo_servers@list.valvesoftware.com Sent: Tuesday, July 24, 2012 5:55:08 PM Subject: Re: [Csgo_servers] [CSGO_linux] updates I truly have no idea why you all keep doing things a different way when the previous way was way better. It really makes those who previously supported the franchise lose hope. On Tue, Jul 24, 2012 at 5:35 PM, Ido Magal i...@valvesoftware.com wrote: We think it?s important for CS:GO players to have the option to jump into the core, unmodded, CS experience quickly. That?s the purpose of official matchmaking. Currently weshare the load with a partner that we?re closely working with but hope to add more later. The only requirement is that the servers run vanilla ( no mods or convar changes ) and not underperform. ? There?s no intention to sideline or eliminate the community-run servers. Those servers provide tons of value that ?plain? CS matchmaking won?t. ? We hope to add a community quickplay feature similar to TF?s but have no ETA. ? Thanks. ? ? From:csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonas Andersson Sent: Tuesday, July 24, 2012 12:03 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] [CSGO_linux] updates ? Are you guys speculating again or is this actually stated somewhere? On Tue, Jul 24, 2012 at 1:58 PM, ics i...@ics-base.net wrote: He means ranked = official dedicated, which their close partners will be. The rest will be community dedicated, getting only the leftover traffic or the people who are smart enough to try that out instead of selecting official dedicated. Overall, it looks like there will be less traffic for community ones, if the plans go like it looks like it goes. -ics 24.7.2012 21:44, Mitch M kirjoitti: I am new to running servers...what do you mean screwed by the ranked servers? Travis Brown tbrown7...@gmail.com wrote: Right now their excuse is they are in a code lock for getting certified for the consoles. I trust in valve but they are not really involved. I dont trust in HPE which is who is doing it all. I wouldnt be?surprised?if there is no updates or one more maybe till the
Re: [Csgo_servers] Csgo_servers Digest, Vol 4, Issue 27
Considering cs pro mod had about three players, that really does say a lot about the viability of 1.6 play and source graphics. We need something new, and many of the changes were great. It's just confusing why they retain the universally hated features like fog and tracers. On Jul 24, 2012 8:25 PM, Saul Rennison saul.renni...@gmail.com wrote: http://cspromod.com/ Need I say anything else? Kind regards, *Saul Rennison* On 25 July 2012 01:17, Michael Hometchko mike.hometc...@gmail.com wrote: I think the community has been nothing but abundantly clear with its wishes. CS1.6 gameplay with CSS graphics. No new guns, no removal of features like silencers, no DRASTIC changes to maps (nuke underground/vents??). You say there is a reason for the previous success of 1.6 and source? There's also a REASON the competitive map rotation hasn't changed over that decade, relatively speaking. I love the game don't get me wrong. But these changes just seem absurdly trivial with no quantifiable benefit yet some definite downsides. On Wed, Jul 25, 2012 at 9:26 AM, csgo_servers-requ...@list.valvesoftware.com wrote: Send Csgo_servers mailing list submissions to csgo_servers@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers or, via email, send a message with subject or body 'help' to csgo_servers-requ...@list.valvesoftware.com You can reach the person managing the list at csgo_servers-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of Csgo_servers digest... Today's Topics: 1. Re: [CSGO_linux] updates (Collin Howard) 2. Re: [CSGO_linux] updates (Mitch M) -- Message: 1 Date: Tue, 24 Jul 2012 15:04:39 -0700 (PDT) From: Collin Howard my_azz...@yahoo.com To: csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] [CSGO_linux] updates Message-ID: 1343167479.53863.yahoomail...@web110110.mail.gq1.yahoo.com Content-Type: text/plain; charset=utf-8 Ido, I hope you understand that the success of the previous games CS 1.6 and CSS was because of the community support it received. Thats why CS1.6 still exists overs a decade later and is still one of the top played online. If the developers are not willing to support the communities who bring in the players then there is no point in coming out with another part in the franchise because there will be no support from communities to it.? I understand there is no point in launching a new game that is same as the old one, but making it too different will deter the players from moving on to this new game. If there is no community support to the game, you lose half your player base because most of the communities will not bother moving onto CS:GO. From: Travis Brown tbrown7...@gmail.com To: csgo_servers@list.valvesoftware.com Sent: Tuesday, July 24, 2012 5:55:08 PM Subject: Re: [Csgo_servers] [CSGO_linux] updates I truly have no idea why you all keep doing things a different way when the previous way was way better. It really makes those who previously supported the franchise lose hope. On Tue, Jul 24, 2012 at 5:35 PM, Ido Magal i...@valvesoftware.com wrote: We think it?s important for CS:GO players to have the option to jump into the core, unmodded, CS experience quickly. That?s the purpose of official matchmaking. Currently weshare the load with a partner that we?re closely working with but hope to add more later. The only requirement is that the servers run vanilla ( no mods or convar changes ) and not underperform. ? There?s no intention to sideline or eliminate the community-run servers. Those servers provide tons of value that ?plain? CS matchmaking won?t. ? We hope to add a community quickplay feature similar to TF?s but have no ETA. ? Thanks. ? ? From:csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonas Andersson Sent: Tuesday, July 24, 2012 12:03 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] [CSGO_linux] updates ? Are you guys speculating again or is this actually stated somewhere? On Tue, Jul 24, 2012 at 1:58 PM, ics i...@ics-base.net wrote: He means ranked = official dedicated, which their close partners will be. The rest will be community dedicated, getting only the leftover traffic or the people who are smart enough to try that out instead of selecting official dedicated. Overall, it looks like there will be less traffic for community ones, if the plans go like it looks like it goes. -ics 24.7.2012 21:44, Mitch M kirjoitti: I am new to running servers...what do you mean screwed by the ranked servers? Travis Brown
Re: [Csgo_servers] [CSGO_linux] updates
As a server operator who specializes in purely vanilla servers I'd definitely be interested in that feature offered to regular server operators as well On Jul 25, 2012 3:46 PM, Ido Magal i...@valvesoftware.com wrote: I’ve been receiving lots of interest in running Ranked CSGO servers. We would like to add 3rd parties to the server pool and are running an test with a partner. If the test is successful, then we’ll l announce details on how you can participate in running ranked servers. The expectation here is that only larger hosting providers will want to run ranked servers. For the individual server operator a community server will be the most fun and provide the most value to the community. * * In addition to the regular matchmaking option, we still intend to add a community quickplay feature ( similar to TF2’s ) that is entirely independent of the above, new, “vanilla CS,” matchmaking system. ** ** ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ido Magal *Sent:* Tuesday, July 24, 2012 2:36 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] [CSGO_linux] updates ** ** We think it’s important for CS:GO players to have the option to jump into the core, unmodded, CS experience quickly. That’s the purpose of official matchmaking. Currently we share the load with a partner that we’re closely working with but hope to add more later. The only requirement is that the servers run vanilla ( no mods or convar changes ) and not underperform.*** * ** ** There’s no intention to sideline or eliminate the community-run servers. Those servers provide tons of value that ‘plain’ CS matchmaking won’t. ** ** We hope to add a community quickplay feature similar to TF’s but have no ETA. ** ** Thanks. ** ** ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jonas Andersson *Sent:* Tuesday, July 24, 2012 12:03 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] [CSGO_linux] updates ** ** Are you guys speculating again or is this actually stated somewhere? On Tue, Jul 24, 2012 at 1:58 PM, ics i...@ics-base.net wrote: He means ranked = official dedicated, which their close partners will be. The rest will be community dedicated, getting only the leftover traffic or the people who are smart enough to try that out instead of selecting official dedicated. Overall, it looks like there will be less traffic for community ones, if the plans go like it looks like it goes. -ics 24.7.2012 21:44, Mitch M kirjoitti: I am new to running servers...what do you mean screwed by the ranked servers? Travis Brown tbrown7...@gmail.com tbrown7...@gmail.com wrote: Right now their excuse is they are in a code lock for getting certified for the consoles. I trust in valve but they are not really involved. I dont trust in HPE which is who is doing it all. I wouldnt be surprised if there is no updates or one more maybe till the game ships. The community is telling them its not ready but they are ignoring. Once it ships the public beta will begin for those who buy the game. It also looks like they will have Ranked servers which further screws everyone. On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard my_azz...@yahoo.com wrote: Are there any updates coming out? We have not had any release updates for almost a month now. We are very close to official release and theres still a lot of issues left to fix. Will the release be a final release or will you be patching it up as people use it, if its not final release I do not think it will succeed. As it stands now, people do not like it or at least most of the people I know that play 1.6 and CSS do not. Still issues with the buy menu, a lot of issues with the dedicated server setup, the gamemodes.hell file. etc. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** -- *Jonas* ** ** http://about.me/jonasandersson ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list
Re: [Csgo_servers] changing round time per map
While we're at it, does anybody know how to force first-person team spectate on death in demolition mode? On Sun, Jul 29, 2012 at 7:03 PM, Absurd Minds goabs...@absurdminds.netwrote: Does anybody know how to configure the round time on a per map basis? For example, I am running a classic maps server, and 2 minutes is a little short for a map like Italy. I tried adding mp_roundtime to the map's specific configuration in the gamemodes.txt file (in the same area where you set the max/minplayers), with no luck. I also attempted to make a cs_italy_se.cfg file in the maps directory with that cvar, and it changed nothing. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] server always appears full
My server now always appears full in the server browser. It is set to 10 player competitive, but it will say, for example, 4/4 in the server browser if there are 4 people connected, and if another player tries to join through the browser it will not allow that player. They can, however, join through connect IP in console, and bots auto-vacate correctly. I have maxplayers 10, minplayers 10, bot_quota_mode fill, and extraspectators 2 (which appears to be a dead cvar - is there a replacement?). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Mine does the same thing. It comes up as a x/x slot server, where x is the number of humans in the server. So it would show 1/1 if there was 1 human, even there are a bunch of bots. On Sat, Aug 11, 2012 at 11:45 AM, Stephen Bevan ssbe...@gmail.com wrote: Check out the gamemodes_server.txt and make sure you define your maxplayers there... also, make sure you're not starting your game server with the training mapgroup, which is set to 1 maxplayer ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Even setting it there, I still get Server is full errors whenever a second person tries to join through the server browser. On Sat, Aug 11, 2012 at 3:13 PM, Ryan Becerra b...@me.com wrote: gamemodes_server.txt works fine. If anyone bothered to read the notes in the text file, maxplayers was moved out of the convars bracket area. GameModes_Server.txt { gameTypes { gungame { gameModes { gungameprogressive { maxplayers 20 convars { hostname myhostname mp_friendlyfire 0 } } } } } } Above example works fine, sets the server to 20 On Aug 11, 2012, at 2:11 PM, Collin Howard my_azz...@yahoo.com wrote: Saint, ignore the gamemodes_server.txt change the maxplayers setting in the gamemodes.txt, refer to the email i sent before about things changed on gamemodes.txt side it explains the stuff thats diff now. -- *From:* Saint K. sai...@specialattack.net *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Saturday, August 11, 2012 2:24:34 PM *Subject:* Re: [Csgo_servers] 1 slot server? I removed my old gamemodes.txt file and had it re-download. Now I have 20 max servers Where exactly should I put this cvar in gamemodes_server.txt? I have this, but apparently that's not enough; // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt gameModes_server.txt { gameTypes { classic { gameModes { casual { convars { mp_startmoney800 mp_maxmoney16000 maxplayers32 } mapgroupsMP// List of mapgroups valid for this game mode { mg_bomb_se } } } } } The need to over complicate things is big with these dev's... What about the good old days of just specifying +maxplayers on the cmd line Saint K. From: csgo_servers-boun...@list.valvesoftware.com [ csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen Bevan [ ssbe...@gmail.com] Sent: 11 August 2012 17:45 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Check out the gamemodes_server.txt and make sure you define your maxplayers there... also, make sure you're not starting your game server with the training mapgroup, which is set to 1 maxplayer ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
It's like they were trying to discourage community servers in favor of people only using valve servers. On Sat, Aug 11, 2012 at 3:18 PM, ics i...@ics-base.net wrote: It's not a good solution setting it in gamemodes.txt. That file gets updated every time there is an update so things will get overwritten. I fail to understand why things were made so complicated with CSGO for people who run servers vs how they were in previous games. -ics 11.8.2012 22:11, Collin Howard kirjoitti: Saint, ignore the gamemodes_server.txt change the maxplayers setting in the gamemodes.txt, refer to the email i sent before about things changed on gamemodes.txt side it explains the stuff thats diff now. -- *From:* Saint K. sai...@specialattack.net sai...@specialattack.net *To:* csgo_servers@list.valvesoftware.comcsgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.comcsgo_servers@list.valvesoftware.com *Sent:* Saturday, August 11, 2012 2:24:34 PM *Subject:* Re: [Csgo_servers] 1 slot server? I removed my old gamemodes.txt file and had it re-download. Now I have 20 max servers Where exactly should I put this cvar in gamemodes_server.txt? I have this, but apparently that's not enough; // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt gameModes_server.txt { gameTypes { classic { gameModes { casual { convars { mp_startmoney800 mp_maxmoney16000 maxplayers32 } mapgroupsMP// List of mapgroups valid for this game mode { mg_bomb_se } } } } } The need to over complicate things is big with these dev's... What about the good old days of just specifying +maxplayers on the cmd line Saint K. From: csgo_servers-boun...@list.valvesoftware.com [ csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen Bevan [ ssbe...@gmail.com] Sent: 11 August 2012 17:45 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Check out the gamemodes_server.txt and make sure you define your maxplayers there... also, make sure you're not starting your game server with the training mapgroup, which is set to 1 maxplayer ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] death screenshot
It seems to require sv_cheats 1 On Aug 11, 2012 7:07 PM, Stephen Bevan ssbe...@gmail.com wrote: Let me know what you guys get... when I put spec_freeze_time 2.0 in the gamemodes_server.txt, the CVar is still 5.0 I'm only able to change it with sourcemod's sm_cvar command (I put it in a config to executed automatically)... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
That was the first thing I tried, and it didn't work. People still can't join through the server browser because it says the server is full (1/1 slots or 5/5, or whatever, depending on how many humans are in it), but they can connect perfectly through console. On Sat, Aug 11, 2012 at 11:35 PM, Collin Howard my_azz...@yahoo.com wrote: I wud suggest to you to ignore the gamemodes_server.txt file. You can name it back to txt.example and make your edits that you want in the gamemodes.txt, that is how I have my classic and arms race running and I have no issues now with slots. Using 28 slots and no problems so far. -- *From:* Mitch M macgyversmul...@live.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Saturday, August 11, 2012 10:32:17 PM *Subject:* Re: [Csgo_servers] 1 slot server? So a little more info...hopefully someone can help. I have tried a fresh install, only changing the game type and mapgroup (arms race). Only 1 person can join. I tried to use the gamemodes_server.txt that is posted below...only 1 person can connect (and it only shows 10 slots in the server browser). I editied the gamemodes.txt maxplayers setting to 20. Now the server shows 20 slots but only 1 person can join still. I try to join the server through the browser I get a server full error. If I try to join through the console it goes to a joining lobby screen and after a bit I get a failed to ping server error. -- From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Sat, 11 Aug 2012 21:48:24 -0400 Subject: Re: [Csgo_servers] 1 slot server? Yes, this is starting to get frustrating -- Date: Sat, 11 Aug 2012 19:33:36 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Yep that's exactly my problem. People can still connect through console just not through the browser On Aug 11, 2012 7:31 PM, Mitch M macgyversmul...@live.com wrote: Just used this gamemodes_server.txt and only 1 player can connect still. It says the server is full...it shows 0/20 when empty and 1/1 when 1 player joins. Also what notes in the text file are you talking about? -- From: b...@me.com Date: Sat, 11 Aug 2012 14:13:54 -0500 To: my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? gamemodes_server.txt works fine. If anyone bothered to read the notes in the text file, maxplayers was moved out of the convars bracket area. GameModes_Server.txt { gameTypes { gungame { gameModes { gungameprogressive { maxplayers 20 convars { hostname myhostname mp_friendlyfire 0 } } } } } } Above example works fine, sets the server to 20 On Aug 11, 2012, at 2:11 PM, Collin Howard my_azz...@yahoo.com wrote: Saint, ignore the gamemodes_server.txt change the maxplayers setting in the gamemodes.txt, refer to the email i sent before about things changed on gamemodes.txt side it explains the stuff thats diff now. -- *From:* Saint K. sai...@specialattack.net *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Saturday, August 11, 2012 2:24:34 PM *Subject:* Re: [Csgo_servers] 1 slot server? I removed my old gamemodes.txt file and had it re-download. Now I have 20 max servers Where exactly should I put this cvar in gamemodes_server.txt? I have this, but apparently that's not enough; // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt gameModes_server.txt { gameTypes { classic { gameModes { casual { convars { mp_startmoney800 mp_maxmoney16000 maxplayers32 } mapgroupsMP// List of mapgroups valid for this game mode { mg_bomb_se } } } } } The need to over complicate things is big with these dev's... What about the good old days of just specifying +maxplayers on the cmd line Saint K. From: csgo_servers-boun...@list.valvesoftware.com [ csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen Bevan [ ssbe...@gmail.com] Sent: 11 August 2012 17:45 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Check out the gamemodes_server.txt and make sure you define your maxplayers there... also, make sure you're not
Re: [Csgo_servers] CS:GO Dedicated Server Issues
A lot of others are experiencing this problem. So far I haven't heard of a solution. On Aug 12, 2012 8:56 AM, David Holder david.hol...@gmail.com wrote: Hi Everyone, We've set up a dedicated server on debian and followed the online instructions to get it running with a minimal set of configuration options. Our server is a 10 player classic competitive server. We're currently experiencing a unusual problem: We fire up the server and it displays in the server browser with 0/10 players (all good) First person joins and then the bots are loaded. The server browser will then show either 1/1 or 10/10 depending on the view and no subsequent connection attempts can be made. Obviously what we expect to happen is when a new person joins the server a bot is kicked to make space for a human player. Does anyone have any ideas what's going on? Thanks, David ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
I'm glad it's working for you but there are a lot of people with this problem and the server works perfectly except when people connect through the browser. I know the tendency is always to think I got it working so there must not be a problem but I set up my server correctly. Perhaps there is an incompatibility with centos or other certain linux distros. On Aug 12, 2012 1:53 AM, Stephen Bevan ssbe...@gmail.com wrote: Absurd, What is your goal? What type of gamemode do you run, what type of gametype do you run? What mapgroup do you use? If you leave the gamemodes.txt stock, and edit the gamemodes_server.txt correctly, you should not have an issue... I've setup 6 servers all not touching the gamemodes.txt (which will be erased on the next update anyways). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Mine is are updated installations. It happens on classic comp and demo 10 slot servers, whether I use gamemodes or gamemodes_server. On my 20 slot with bot quota 10 people can join. Perhaps the removal of the two spectator slots is part of the problem. On Aug 12, 2012 12:42 PM, David Holder david.hol...@gmail.com wrote: Collin: Have you upgraded from an existing installation or installed from new? After some testing some of us are thinking that updated servers are fine, but brand new ones are having issues. Regards, David On Sun, Aug 12, 2012 at 5:38 PM, Collin Howard my_azz...@yahoo.comwrote: I have mine working fine on centos classic casual with 28 slots. In the browser it shows fine and when people join it shows the amount of humans/28. The way I have mine setup is with no gamemodes_server.txt and gamemodes.txt is there but its the new one that came with the update not my old one. Make sure you guys are editing the new one as the old one is not compatible with this update. -- *From:* Mitch M macgyversmul...@live.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 12:08:21 PM *Subject:* Re: [Csgo_servers] 1 slot server? Thanks for the update David :) -- Date: Sun, 12 Aug 2012 16:23:59 +0100 From: david.hol...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Ok, so we've done a full re-install of the CS:GO dedicated server client on a Ubuntu Server. Same issue persists, seems like a bug. However This issue only appears to happen when Bots are added to the equation. We've removed all bots and now it's working fine. Server participation/capacity has changed from 1/10, 2/20, 3/10...etc. Instead of 1/1 2/2...etc Workaround for us so far : don't have any bots on. On Sun, Aug 12, 2012 at 3:58 PM, David Holder david.hol...@gmail.comwrote: I'm going to try leaving gamemodes.txt stock and editing gamemodes_server.txt and see what happens. On Sun, Aug 12, 2012 at 3:50 PM, Absurd Minds goabs...@absurdminds.netwrote: I'm glad it's working for you but there are a lot of people with this problem and the server works perfectly except when people connect through the browser. I know the tendency is always to think I got it working so there must not be a problem but I set up my server correctly. Perhaps there is an incompatibility with centos or other certain linux distros. On Aug 12, 2012 1:53 AM, Stephen Bevan ssbe...@gmail.com wrote: Absurd, What is your goal? What type of gamemode do you run, what type of gametype do you run? What mapgroup do you use? If you leave the gamemodes.txt stock, and edit the gamemodes_server.txt correctly, you should not have an issue... I've setup 6 servers all not touching the gamemodes.txt (which will be erased on the next update anyways). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Classic Casual with playerclip?
Just set the max players higher in competitive On Aug 12, 2012 2:13 PM, Gordon thisisgordonsem...@gmail.com wrote: Yeah I really just want Classic Competitive with more than 10 players, but I'm starting to feel that for whatever reason they don't want to allow it. Not being able to buy my own kevlar/helmet does kind of take some of the money management out of the game but I guess if everyone has it - whatever, kt's like nobody has it. I am glad I can turn on FF in Casual mode, but being able to walk right through my teammates is the big sadface. I know CS:GO isn't CS:S, but what is the harm in letting me turn on team-clip for Casual? I'm sure sourcemod will have a mod or something for this soon - was just wondering if there was an easy-peasy cvar I missed. On Sun, Aug 12, 2012 at 11:10 AM, Andreas Grimm c...@saigns.de wrote: Yes, you get it by default, but everyone get it by default. Then they could remove it completely. ** ** I want to buy it, it's a tactical thing for what I use my money. Without the ability the buy a kevlar or a helmet it removes a bit of the game depth and doesn't feel like a real counter strike. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Mitch M *Sent:* Sunday, August 12, 2012 8:07 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Classic Casual with playerclip? ** ** I am pretty sure eveyone has kevlar and a helmet in causal (you dont have to buy it) -- From: c...@saigns.de To: csgo_servers@list.valvesoftware.com Date: Sun, 12 Aug 2012 20:05:00 +0200 Subject: Re: [Csgo_servers] Classic Casual with playerclip? Or is there any way to enable buying kevlar and helmet under classic casual mode? CS is no CS when I can't buy a kevlar! *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Gordon *Sent:* Sunday, August 12, 2012 8:03 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Classic Casual with playerclip? Neat. Is there anyway to enable teammate player clip under Classic Casual mode? On Sun, Aug 12, 2012 at 10:25 AM, Charalambos Galanis xngala...@gmail.com wrote: Please, please, have a look at this : http://forums.steampowered.com/forums/showthread.php?t=2870325 Στις 12 Αυγ 2012 8:15 μ.μ., ο χρήστης Gordon thisisgordonsem...@gmail.com έγραψε: Is there anyway to enable player clip in classic casual? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers*** * ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
I tried changing maxplayers to 11 and kept bot quota 10 and people can connect. It must be the lack of reserve slots or something On Aug 12, 2012 1:48 PM, Mitch M macgyversmul...@live.com wrote: Sorry for the multiple emails in a row but here is the error I am getting in console Connecting to public(50.73.231.147:27015) ... 2249.768: Sending UDP connect to public IP 50.73.231.147:27015 Server using 'public' lobbies, requiring pw no, lobby id 18652981497 RememberIPAddressForLobby: lobby 18652981497 from address 50.73.231.147:27015 Unknown command joingame GameTypes: could not find matching game type . CSysSessionClient: Server ping failed It gives this error how ever I try to join, either through console or the server browser. When you are the first player in the server and look in console it says players 1 (10 bots) / 30 humans When you guys join a server that already has players does it go to the joining lobby screen? -- From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Sun, 12 Aug 2012 13:33:39 -0400 Subject: Re: [Csgo_servers] 1 slot server? Still not working. When the server is empty it shows 0/30, when the first player joins it shows 1/21 and when the second player connects it goes to the connecting to lobby screen and says failed to ping server, try again. I am using the gamemodes_server.txt you had in the email and the gamemodes.txt that is from the new updat and has not been modified. -- From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Sun, 12 Aug 2012 13:26:39 -0400 Subject: Re: [Csgo_servers] 1 slot server? Thanks Steven, trying this now. -- Date: Sun, 12 Aug 2012 10:20:30 -0700 From: ssbe...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? eh, this is the second post because the first one was denied due to file size... can't attach files --- The only thing that might help everyone is to post the contents of your gamemodes.txt and gamemodes_server.txt Here is from our communities classic casual and we get the max population of 25 players (seems the limit right now anyways)... I won't paste the gamemodes.txt because it's the one from valve, file size = 50,855 bytes (however, I attached it, but not sure attachments will go through). Our startup command uses +game_type 0 +game_mode 0 +mapgroup mg_bomb_se +map de_dust2_se Here is our gamemodes_server.txt: *// To use this file, rename it to GameModes_Server.txt* *//* *// Values here override the default gamemodes.txt * * * *GameModes_Server.txt* *{* * gameTypes* * {* * classic* * {* * gameModes* * {* * casual* * {* * maxplayers 30* * convars* * {* * bot_defer_to_human_items 0* * bot_chatter off* * bot_join_after_player 0* * * * mp_friendlyfire 0* * mp_maxrounds 0* * mp_timelimit 25* * mp_roundtime 2.5* * sv_deadtalk 1* * sv_allow_votes 0 // Voting allowed in this mode* * * * }* * * * // Map groups for offline modes* * mapgroupsSP* * {* * mg_de_train_se * * mg_de_dust_se * * mg_de_dust2_se * * mg_de_aztec_se * * mg_de_inferno_se * * mg_de_nuke_se * * mg_cs_italy_se * * mg_cs_office_se * * random_classic * * }* * * * // Map groups for online modes* * mapgroupsMP* * {* * mg_bomb * * mg_hostage * * mg_dust * * mg_bomb_se * * * * }* * }* * } * * }* * }* * * * // * *// Map groups* *//* *// To use a mapgroup, it needs to be defined in a keyvalues* *// block such as the example below, as well as listed in the * *// 'mapgroupsMP' block within the game mode that will run it,* *// such as the example above.* *//* *// Then launch the server with '+mapgroup MAPGROUPNAME'* *//* *// Example:* *//* *// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se* *//* *//* *// Check the developer wiki for updated community info* *// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers * * // * * * * mapgroups* * {* * mg_hostage* * {* * imagename mapgroup-hostage* * nameID #SFUI_Mapgroup_hostage* * name mg_hostage* * maps* * {* * cs_office * * cs_italy * * }* * }* * * * mg_bomb* * {* * imagename mapgroup-bomb* * nameID #SFUI_Mapgroup_bomb* * name mg_bomb* * maps* * {* * de_dust2 * * de_train * * de_inferno * * de_dust * * de_aztec * * de_nuke * * }* * }* * * * * * mg_dust* * {* * imagename map-dust2-overall* * nameID #SFUI_Mapgroup_dust* * name mg_dust* * maps* * {* * de_dust * * de_dust2 * * }* * }* * * * mg_bomb_se // mapgroup definition* * {* * imagename mapgrou-bomb* * nameID #SFUI_Mapgroup_bomb_se* * name mg_bomb_se* *
Re: [Csgo_servers] reservation
Allclassic is no longer a valid map group. Which in my opinion is terrible. I like both map types. On Aug 12, 2012 2:43 PM, Philip Giuliani giiul...@gmail.com wrote: i have the same bug :( my startup command is screen -dmS csgo ./srcds_linux -game csgo -console -usercon -tickrate 192 +game_type 0 +game_mode 1 +mapgroup mg_allclassic +map de_dust_se -port 27015 +maxplayers 10 +ip 109.230.XXX.XXX 2012/8/12 Saint K. sai...@specialattack.net A tool sets the following options to the startup command; '27035': { 'dir': '/x/csgo', '+ip': '85.17.60.96', '+maxplayers': '32', '+map': 'de_dust2', '+mapgroup': 'mg_bomb', '+exec': 'server2.cfg', '+game_type': '0', '-usercon': '', '-debug': '', 'pw': 'x', 'active': True, Saint K. From: csgo_servers-boun...@list.valvesoftware.com [ csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen Bevan [ ssbe...@gmail.com] Sent: 12 August 2012 20:25 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] reservation Saint, what is your server startup command? Omit any passwords and junk before replying ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
I do have bot quota mode fill, and have had that since the beginning. Like I've been saying, I'm pretty sure this is a bug, not a failure to configure it correctly. On Sun, Aug 12, 2012 at 2:45 PM, Stephen Bevan ssbe...@gmail.com wrote: Absurd, make sure you have bot_quota_mode fill Mitch, oh, then forget what I said - LoL :) I just figured since some of those CVars are in the gamemodes.txt, any alteration to them should be in gamemodes_server.txt... and rcon_password (along with a couple of others) should be in autoexec.cfg, right? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] reservation
Yeah, but it just sucks that if you go to Play game and choose classic competitive there is no choice for all maps. On Sun, Aug 12, 2012 at 2:46 PM, Stephen Bevan ssbe...@gmail.com wrote: I agree 100%... which is why I created my own mapgroup Example on how to create your own mapgroup is in gamemodes_server.txt ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Classic Casual with playerclip?
I run a 20 slot maps_se server with bot_quota 18 and it works fine on se maps. On Sun, Aug 12, 2012 at 3:13 PM, Philip Giuliani giiul...@gmail.com wrote: the _se maps are locked for 10 players. if you run normal maps you can play with more than 10 2012/8/12 Gordon thisisgordonsem...@gmail.com Oh! I was under the impression Classic Competitive was hard-locked at 10. Can anyone confirm/deny this? On Sun, Aug 12, 2012 at 11:15 AM, Absurd Minds goabs...@absurdminds.netwrote: Just set the max players higher in competitive On Aug 12, 2012 2:13 PM, Gordon thisisgordonsem...@gmail.com wrote: Yeah I really just want Classic Competitive with more than 10 players, but I'm starting to feel that for whatever reason they don't want to allow it. Not being able to buy my own kevlar/helmet does kind of take some of the money management out of the game but I guess if everyone has it - whatever, kt's like nobody has it. I am glad I can turn on FF in Casual mode, but being able to walk right through my teammates is the big sadface. I know CS:GO isn't CS:S, but what is the harm in letting me turn on team-clip for Casual? I'm sure sourcemod will have a mod or something for this soon - was just wondering if there was an easy-peasy cvar I missed. On Sun, Aug 12, 2012 at 11:10 AM, Andreas Grimm c...@saigns.de wrote: Yes, you get it by default, but everyone get it by default. Then they could remove it completely. ** ** I want to buy it, it's a tactical thing for what I use my money. Without the ability the buy a kevlar or a helmet it removes a bit of the game depth and doesn't feel like a real counter strike. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Mitch M *Sent:* Sunday, August 12, 2012 8:07 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Classic Casual with playerclip? ** ** I am pretty sure eveyone has kevlar and a helmet in causal (you dont have to buy it) -- From: c...@saigns.de To: csgo_servers@list.valvesoftware.com Date: Sun, 12 Aug 2012 20:05:00 +0200 Subject: Re: [Csgo_servers] Classic Casual with playerclip? Or is there any way to enable buying kevlar and helmet under classic casual mode? CS is no CS when I can't buy a kevlar! *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Gordon *Sent:* Sunday, August 12, 2012 8:03 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Classic Casual with playerclip? Neat. Is there anyway to enable teammate player clip under Classic Casual mode? On Sun, Aug 12, 2012 at 10:25 AM, Charalambos Galanis xngala...@gmail.com wrote: Please, please, have a look at this : http://forums.steampowered.com/forums/showthread.php?t=2870325 Στις 12 Αυγ 2012 8:15 μ.μ., ο χρήστης Gordon thisisgordonsem...@gmail.com έγραψε: Is there anyway to enable player clip in classic casual? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Oh my bad. I thought you were responding to me, but you were just adding information. On Sun, Aug 12, 2012 at 4:00 PM, Mitch M macgyversmul...@live.com wrote: I tried to use the gamemodes.txt SSH supplied. No luck yet (I tried to use it as gamemodes.txt). And I believe we have similar but different problems. Noone can connect via console either for my server. -- Date: Sun, 12 Aug 2012 15:57:02 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Additionally, the fact that players can connect fine through console (it kicks a bot and maintains bot_quota_mode fill) indicates that the problem lies elsewhere. On Sun, Aug 12, 2012 at 3:56 PM, Absurd Minds goabs...@absurdminds.netwrote: I'm not sure I understand you're question. I use gamemodes_server.txt as recommended within the files. I edit it with my appropriate cvars (although most are default, except for hostname and freezetime). On Sun, Aug 12, 2012 at 3:53 PM, Mitch M macgyversmul...@live.com wrote: So you use this and do not use gamemodes_server.txt? Or you use this AS gamemodes_server.txt? -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 14:45:53 -0400 Subject: Re: [Csgo_servers] 1 slot server? Got something for you guys, https://csgoelite.com/help/gamemodes.txt You *don't need* the gamemodes_server.txt in this case, it works without it (even though valve would like to see us using the gamemodes_server.txt) However, this one works 100%, I also included the mg_allclassic group once again, so you can use this mapgroup too. (maxplayers is set to 32). Hope this helps! -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 8:31 pm Subject: Re: [Csgo_servers] 1 slot server? Steven, I made the server.cfg accrording to https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers should it just be this in the server.cfg? hostname Counter-Strike: Global Offensive Dedicated Server rcon_password yourrconpassword sv_password //Only set this if you intend to have a private server! and I am on windows also :) -- Date: Sun, 12 Aug 2012 11:24:08 -0700 From: ssbe...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Hey, sorry about the gamemodes_server.txt paste... but the eMails were going nowhere... people can say they have everything the right way all they want until they paste the contents of their data for it to be validated by others... I forgot about pastebin.. I'll use that next time.. Mitch, for what it's worth, I have yet to try and connect via console... I use the gamebrowser... your server.cfg has values (that you want changed) that should be in the gamemodes_server.txt Also, maybe I shouldn't be assisting since you guys seem to be running it on linux and me on windows server 2008 r2 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Mitch, can you post your txt files? On Aug 12, 2012 4:36 PM, Mitch M macgyversmul...@live.com wrote: One more thing, sorry. I removed bots and the second player still can not connect. -- From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Sun, 12 Aug 2012 16:34:52 -0400 Subject: Re: [Csgo_servers] 1 slot server? Ok, thanks for the reply. Neither way works for me though. The second player can never connect. The slots are showing up correctly though. So after all this I am sure its not a gamemodes.txt or gamemodes_server.txt problem because my edits for maxplayers show up. The error the connecting player gets in console that concerns me is GameTypes: could not find matching game type . The game type being blank concerns me. The next line says CSysSessionClient: server ping failed Also just want to say thanks for all the replies and help...hopefully I can (with all the help :) get this straight) -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 16:17:34 -0400 Subject: Re: [Csgo_servers] 1 slot server? I use only the gamemodes.txt and no gamemodes_server.txt -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 9:54 pm Subject: Re: [Csgo_servers] 1 slot server? So you use this and do not use gamemodes_server.txt? Or you use this AS gamemodes_server.txt? -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 14:45:53 -0400 Subject: Re: [Csgo_servers] 1 slot server? Got something for you guys, https://csgoelite.com/help/gamemodes.txt You *don't need* the gamemodes_server.txt in this case, it works without it (even though valve would like to see us using the gamemodes_server.txt) However, this one works 100%, I also included the mg_allclassic group once again, so you can use this mapgroup too. (maxplayers is set to 32). Hope this helps! -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 8:31 pm Subject: Re: [Csgo_servers] 1 slot server? Steven, I made the server.cfg accrording to https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers should it just be this in the server.cfg? hostname Counter-Strike: Global Offensive Dedicated Server rcon_password yourrconpassword sv_password //Only set this if you intend to have a private server! and I am on windows also :) -- Date: Sun, 12 Aug 2012 11:24:08 -0700 From: ssbe...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Hey, sorry about the gamemodes_server.txt paste... but the eMails were going nowhere... people can say they have everything the right way all they want until they paste the contents of their data for it to be validated by others... I forgot about pastebin.. I'll use that next time.. Mitch, for what it's worth, I have yet to try and connect via console... I use the gamebrowser... your server.cfg has values (that you want changed) that should be in the gamemodes_server.txt Also, maybe I shouldn't be assisting since you guys seem to be running it on linux and me on windows server 2008 r2 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Your bot quota is 10, so that's why you don't see issues. Try upping your bot quota to 28, join the server, and see if anybody else can join through the server browser. Then see if they can connect through console. On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard my_azz...@yahoo.com wrote: In reply to an earlier question posed to me, I am running it as an update, not a new install. Here is my gamemodes for a classic casual server running 28 players and 30 rounds per map. I have no issues with slots. I had the slots issue in the beginning but that was because I copied my old gamemodes instead of editing the new one that came with the update. For those who are having issues with slots, what is your end goal? I mean, what type of a server are you trying to run? Casual? Competitive? From what I remember and I do not know if the latest update changed it, the competitive was only for 10 ppl always. my pastebin: http://pastebin.com/raw.php?i=EM0825tR -- *From:* Mitch M macgyversmul...@live.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 4:34:52 PM *Subject:* Re: [Csgo_servers] 1 slot server? Ok, thanks for the reply. Neither way works for me though. The second player can never connect. The slots are showing up correctly though. So after all this I am sure its not a gamemodes.txt or gamemodes_server.txt problem because my edits for maxplayers show up. The error the connecting player gets in console that concerns me is GameTypes: could not find matching game type . The game type being blank concerns me. The next line says CSysSessionClient: server ping failed Also just want to say thanks for all the replies and help...hopefully I can (with all the help :) get this straight) -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 16:17:34 -0400 Subject: Re: [Csgo_servers] 1 slot server? I use only the gamemodes.txt and no gamemodes_server.txt -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 9:54 pm Subject: Re: [Csgo_servers] 1 slot server? So you use this and do not use gamemodes_server.txt? Or you use this AS gamemodes_server.txt? -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 14:45:53 -0400 Subject: Re: [Csgo_servers] 1 slot server? Got something for you guys, https://csgoelite.com/help/gamemodes.txt You *don't need* the gamemodes_server.txt in this case, it works without it (even though valve would like to see us using the gamemodes_server.txt) However, this one works 100%, I also included the mg_allclassic group once again, so you can use this mapgroup too. (maxplayers is set to 32). Hope this helps! -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 8:31 pm Subject: Re: [Csgo_servers] 1 slot server? Steven, I made the server.cfg accrording to https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers should it just be this in the server.cfg? hostname Counter-Strike: Global Offensive Dedicated Server rcon_password yourrconpassword sv_password //Only set this if you intend to have a private server! and I am on windows also :) -- Date: Sun, 12 Aug 2012 11:24:08 -0700 From: ssbe...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Hey, sorry about the gamemodes_server.txt paste... but the eMails were going nowhere... people can say they have everything the right way all they want until they paste the contents of their data for it to be validated by others... I forgot about pastebin.. I'll use that next time.. Mitch, for what it's worth, I have yet to try and connect via console... I use the gamebrowser... your server.cfg has values (that you want changed) that should be in the gamemodes_server.txt Also, maybe I shouldn't be assisting since you guys seem to be running it on linux and me on windows server 2008 r2 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing
Re: [Csgo_servers] 1 slot server?
I'm not changing the bot quota, but I'm also not changing the maxplayers above 10. As I said earlier, I believe the problem was hidden in earlier releases because of the 2 extra spectator slots. Without those slots, the issue has surfaced. On Sun, Aug 12, 2012 at 5:24 PM, Collin Howard my_azz...@yahoo.com wrote: Oh ok, didn't know you guys were changing the bot quota. Just tried it with 15 bots and yes it does cause the issue, it drops down my slots to half when I join. So it most definitely is a bug and not a settings. -- *From:* Absurd Minds goabs...@absurdminds.net *To:* Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 5:17:07 PM *Subject:* Re: [Csgo_servers] 1 slot server? Your bot quota is 10, so that's why you don't see issues. Try upping your bot quota to 28, join the server, and see if anybody else can join through the server browser. Then see if they can connect through console. On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard my_azz...@yahoo.comwrote: In reply to an earlier question posed to me, I am running it as an update, not a new install. Here is my gamemodes for a classic casual server running 28 players and 30 rounds per map. I have no issues with slots. I had the slots issue in the beginning but that was because I copied my old gamemodes instead of editing the new one that came with the update. For those who are having issues with slots, what is your end goal? I mean, what type of a server are you trying to run? Casual? Competitive? From what I remember and I do not know if the latest update changed it, the competitive was only for 10 ppl always. my pastebin: http://pastebin.com/raw.php?i=EM0825tR -- *From:* Mitch M macgyversmul...@live.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 4:34:52 PM *Subject:* Re: [Csgo_servers] 1 slot server? Ok, thanks for the reply. Neither way works for me though. The second player can never connect. The slots are showing up correctly though. So after all this I am sure its not a gamemodes.txt or gamemodes_server.txt problem because my edits for maxplayers show up. The error the connecting player gets in console that concerns me is GameTypes: could not find matching game type . The game type being blank concerns me. The next line says CSysSessionClient: server ping failed Also just want to say thanks for all the replies and help...hopefully I can (with all the help :) get this straight) -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 16:17:34 -0400 Subject: Re: [Csgo_servers] 1 slot server? I use only the gamemodes.txt and no gamemodes_server.txt -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 9:54 pm Subject: Re: [Csgo_servers] 1 slot server? So you use this and do not use gamemodes_server.txt? Or you use this AS gamemodes_server.txt? -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 14:45:53 -0400 Subject: Re: [Csgo_servers] 1 slot server? Got something for you guys, https://csgoelite.com/help/gamemodes.txt You *don't need* the gamemodes_server.txt in this case, it works without it (even though valve would like to see us using the gamemodes_server.txt) However, this one works 100%, I also included the mg_allclassic group once again, so you can use this mapgroup too. (maxplayers is set to 32). Hope this helps! -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 8:31 pm Subject: Re: [Csgo_servers] 1 slot server? Steven, I made the server.cfg accrording to https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers should it just be this in the server.cfg? hostname Counter-Strike: Global Offensive Dedicated Server rcon_password yourrconpassword sv_password //Only set this if you intend to have a private server! and I am on windows also :) -- Date: Sun, 12 Aug 2012 11:24:08 -0700 From: ssbe...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Hey, sorry about the gamemodes_server.txt paste... but the eMails were going nowhere... people can say they have everything the right way all they want until they paste the contents of their data for it to be validated by others... I forgot about pastebin.. I'll use that next time.. Mitch, for what it's worth, I have yet to try and connect via console... I use the gamebrowser... your server.cfg has values (that you want changed) that should be in the gamemodes_server.txt Also, maybe I shouldn't
Re: [Csgo_servers] 1 slot server?
I think you're having a slightly different problem due to the fact that players can't connect to your server even through console. I'd still like to see your configuration files to see if maybe there was something incorrect in there, but I think it's related to the error you are getting Could not find game type On Sun, Aug 12, 2012 at 5:28 PM, Mitch M macgyversmul...@live.com wrote: I am not changing the bot quota either. As far as what I am trying to run, 1 arms race 20 slot, 1 casual 20 slot and 1 competitive 10 slot. -- Date: Sun, 12 Aug 2012 17:25:47 -0400 From: goabs...@absurdminds.net To: my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? I'm not changing the bot quota, but I'm also not changing the maxplayers above 10. As I said earlier, I believe the problem was hidden in earlier releases because of the 2 extra spectator slots. Without those slots, the issue has surfaced. On Sun, Aug 12, 2012 at 5:24 PM, Collin Howard my_azz...@yahoo.comwrote: Oh ok, didn't know you guys were changing the bot quota. Just tried it with 15 bots and yes it does cause the issue, it drops down my slots to half when I join. So it most definitely is a bug and not a settings. -- *From:* Absurd Minds goabs...@absurdminds.net *To:* Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 5:17:07 PM *Subject:* Re: [Csgo_servers] 1 slot server? Your bot quota is 10, so that's why you don't see issues. Try upping your bot quota to 28, join the server, and see if anybody else can join through the server browser. Then see if they can connect through console. On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard my_azz...@yahoo.comwrote: In reply to an earlier question posed to me, I am running it as an update, not a new install. Here is my gamemodes for a classic casual server running 28 players and 30 rounds per map. I have no issues with slots. I had the slots issue in the beginning but that was because I copied my old gamemodes instead of editing the new one that came with the update. For those who are having issues with slots, what is your end goal? I mean, what type of a server are you trying to run? Casual? Competitive? From what I remember and I do not know if the latest update changed it, the competitive was only for 10 ppl always. my pastebin: http://pastebin.com/raw.php?i=EM0825tR -- *From:* Mitch M macgyversmul...@live.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 4:34:52 PM *Subject:* Re: [Csgo_servers] 1 slot server? Ok, thanks for the reply. Neither way works for me though. The second player can never connect. The slots are showing up correctly though. So after all this I am sure its not a gamemodes.txt or gamemodes_server.txt problem because my edits for maxplayers show up. The error the connecting player gets in console that concerns me is GameTypes: could not find matching game type . The game type being blank concerns me. The next line says CSysSessionClient: server ping failed Also just want to say thanks for all the replies and help...hopefully I can (with all the help :) get this straight) -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 16:17:34 -0400 Subject: Re: [Csgo_servers] 1 slot server? I use only the gamemodes.txt and no gamemodes_server.txt -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 9:54 pm Subject: Re: [Csgo_servers] 1 slot server? So you use this and do not use gamemodes_server.txt? Or you use this AS gamemodes_server.txt? -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 14:45:53 -0400 Subject: Re: [Csgo_servers] 1 slot server? Got something for you guys, https://csgoelite.com/help/gamemodes.txt You *don't need* the gamemodes_server.txt in this case, it works without it (even though valve would like to see us using the gamemodes_server.txt) However, this one works 100%, I also included the mg_allclassic group once again, so you can use this mapgroup too. (maxplayers is set to 32). Hope this helps! -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 8:31 pm Subject: Re: [Csgo_servers] 1 slot server? Steven, I made the server.cfg accrording to https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers should it just be this in the server.cfg? hostname Counter-Strike: Global Offensive Dedicated Server rcon_password yourrconpassword sv_password //Only set this if you intend
Re: [Csgo_servers] My troubles with gamemodes.txt
You are awesome On Aug 13, 2012 2:42 PM, Ido Magal i...@valvesoftware.com wrote: “-maxplayers_override” and “-gamemodes_serverfile” have been added to the command line options and will go out in the next update. ** ** Thanks. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Einar S. Idsø *Sent:* Monday, August 13, 2012 10:34 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] My troubles with gamemodes.txt ** ** Thanks for the update. Much appreciated :) Cheers, Einar On Mon, Aug 13, 2012 at 7:07 PM, Ido Magal i...@valvesoftware.com wrote:* *** We're working on a solution to this. Thank you for your patience. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Brendan Cosman Sent: Saturday, August 11, 2012 4:31 PM To: csgo servers Subject: Re: [Csgo_servers] My troubles with gamemodes.txt Thanks for bringing this up Marin. This is critical for GSPs that don't virtualise the entire server environment or don't want to deal with symlinking files (especially when the list of files may change). Your suggestion #2 is the one that I'd expect to be implemented - a cvar that sets which gamemodes_server.txt to use for that server. Its exactly the same as the current (CSS etc) mapcyclefile and motdfile cvars - in fact, motdfile still exists, so you can set motd's per instance, but not the game mode configuration. I'm currently working on a solution using php scripts to merge GUID marked maplists and gamemode settings into the gamemodes_server.txt file, but I can't believe that this is necessary. I look to Valve as the leaders in dedicated server solutions - when anyone asks me why I'm swearing about DayZ's dedicated servers, I show them how clear and configurable the Source Engine stuff is from out point of view. I understand the idea of moving to a schema for settings rather than a list of cvars to just stuff into the engine, but dropping multiple unique instance per install seems like a big step backwards. If nothing else, game server hardware tends to have lots of CPU, lots of RAM, very fast I/O, but not a lot of disk space (especially where we are using SAN to allocate disk to each blade). Also, just in case I read another thread correctly - GSPs need the ability to lock down the maximum player numbers via the command line and on a per-instance basis. Setting the max players via the gamemodes.txt file is problematic. We can detect and kill servers for customers who push their maxplayers over what they've paid for, but we'd much rather them not be able to do it in the first place. If anything above is unclear or I can be of any help to anyone about our requirements for hosting dedicated CS:GO servers in a professional environment (we use and maintain GameCreate), please let me know. Regards, Brendan Cosman Mammoth Media. - Original Message - From: Martin Danielson mar...@rocketblast.com To: csgo servers csgo_servers@list.valvesoftware.com Sent: Sunday, 12 August, 2012 5:44:56 AM GMT +10:00 Brisbane Subject: [Csgo_servers] My troubles with gamemodes.txt I know I can multiply the game installation or symlink but I rather not. So, I usually want to run several server out of one game install. So, I start by pointing the command-line to one server.cfg per server - This works. Next, since I run different sizes on the servers I need to create multiple gamemodes_server.txt - which I cant. I tried copying the gamemodes and adding them as their own and encountered several problems. I sorted the unique keys and name so that the gameserver thinks it's OK, but when I run them they fail to load and go back to casual mode. Not really sure what is going on with this but it would be highly apreciated if you could 1) add your own gamemodes, doesn't work now. 2) command line what gamemodes_server.txt you want to use, jsut like exec 3) maybe document a few things further, referring to gamemodes_server.txt.example when it does not explain anything is moot to say the least. Cheers, Martin Danielson CEO Rocket Blast AB Phone: +46 (0)70 359 37 13 E-mail: mar...@rocketblast.com www.rocketblast.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ___
Re: [Csgo_servers] Change slots of all gamemodes
Right above the word ''convars'' put in ''maxplayers'' ''20'' or whatever On Aug 14, 2012 8:17 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: Can you provide a example how it needs to be done under gamemodes_server.txt, to change maxplayers. -- Date: Tue, 14 Aug 2012 15:46:28 -0700 From: thisisgordonsem...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Change slots of all gamemodes You need to define maxplayers in the gamemodes_server.txt, DO NOT EDIT gamemodes.txt - even if the very first line in gamemodes.txt tells you... exactly the same thing. On Tue, Aug 14, 2012 at 3:44 PM, Philip Giuliani giiul...@gmail.comwrote: Hi, i have 5 Public servers running. Whats the best method to change the slots? the maxplayers parameter has no effect for me. Its possible to lock the slots that nobody can change them in the gamemodes.txt? Thanks ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Change slots of all gamemodes
Put maxplayets above combats instead of below On Aug 14, 2012 8:46 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: maxplayers problem. OK, I have entered ''maxplayers'' ''30' under convars, GameModes_Server.txt srcds.exe -game csgo -console -usercon +ip 87.117.217.6 -port 27015 +game_type 0 +game_mode 1 +mapgroup mg_hostage +map cs_office_se +maxplayers 30 It still does not work, why is that? see, below. // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt GameModes_Server.txt { gameTypes { classic { gameModes { competitive { convars { maxplayers 30 mp_friendlyfire 1 mp_maxrounds 100 mp_timelimit 45 mp_roundtime 3 } mapgroupsMP // List of mapgroups valid for this game mode { mg_hostage } } casual { convars { maxplayers 30 mp_friendlyfire 1 mp_maxrounds 100 mp_timelimit 45 mp_roundtime 3 } mapgroupsMP // List of mapgroups valid for this game mode { mg_hostage } } } } } // -- Date: Tue, 14 Aug 2012 17:21:02 -0700 From: thisisgordonsem...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Change slots of all gamemodes http://pastebin.com/WKGBkyGm This is my gamemodes_server.txt I use a different maxplayers depending on Casual/Comp. On Tue, Aug 14, 2012 at 5:19 PM, Absurd Minds goabs...@absurdminds.netwrote: Right above the word ''convars'' put in ''maxplayers'' ''20'' or whatever On Aug 14, 2012 8:17 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: Can you provide a example how it needs to be done under gamemodes_server.txt, to change maxplayers. -- Date: Tue, 14 Aug 2012 15:46:28 -0700 From: thisisgordonsem...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Change slots of all gamemodes You need to define maxplayers in the gamemodes_server.txt, DO NOT EDIT gamemodes.txt - even if the very first line in gamemodes.txt tells you... exactly the same thing. On Tue, Aug 14, 2012 at 3:44 PM, Philip Giuliani giiul...@gmail.comwrote: Hi, i have 5 Public servers running. Whats the best method to change the slots? the maxplayers parameter has no effect for me. Its possible to lock the slots that nobody can change them in the gamemodes.txt? Thanks ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Change slots of all gamemodes
Maxplayers above convars On Aug 14, 2012 8:52 PM, Absurd Minds goabs...@absurdminds.net wrote: Put maxplayets above combats instead of below On Aug 14, 2012 8:46 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: maxplayers problem. OK, I have entered ''maxplayers'' ''30' under convars, GameModes_Server.txt srcds.exe -game csgo -console -usercon +ip 87.117.217.6 -port 27015 +game_type 0 +game_mode 1 +mapgroup mg_hostage +map cs_office_se +maxplayers 30 It still does not work, why is that? see, below. // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt GameModes_Server.txt { gameTypes { classic { gameModes { competitive { convars { maxplayers 30 mp_friendlyfire 1 mp_maxrounds 100 mp_timelimit 45 mp_roundtime 3 } mapgroupsMP // List of mapgroups valid for this game mode { mg_hostage } } casual { convars { maxplayers 30 mp_friendlyfire 1 mp_maxrounds 100 mp_timelimit 45 mp_roundtime 3 } mapgroupsMP // List of mapgroups valid for this game mode { mg_hostage } } } } } // -- Date: Tue, 14 Aug 2012 17:21:02 -0700 From: thisisgordonsem...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Change slots of all gamemodes http://pastebin.com/WKGBkyGm This is my gamemodes_server.txt I use a different maxplayers depending on Casual/Comp. On Tue, Aug 14, 2012 at 5:19 PM, Absurd Minds goabs...@absurdminds.netwrote: Right above the word ''convars'' put in ''maxplayers'' ''20'' or whatever On Aug 14, 2012 8:17 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: Can you provide a example how it needs to be done under gamemodes_server.txt, to change maxplayers. -- Date: Tue, 14 Aug 2012 15:46:28 -0700 From: thisisgordonsem...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Change slots of all gamemodes You need to define maxplayers in the gamemodes_server.txt, DO NOT EDIT gamemodes.txt - even if the very first line in gamemodes.txt tells you... exactly the same thing. On Tue, Aug 14, 2012 at 3:44 PM, Philip Giuliani giiul...@gmail.comwrote: Hi, i have 5 Public servers running. Whats the best method to change the slots? the maxplayers parameter has no effect for me. Its possible to lock the slots that nobody can change them in the gamemodes.txt? Thanks ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Blank Screen on Connect
Galego, can you open console and type disconnect? On Aug 15, 2012 9:04 AM, lcz # GalegO frisao86-csgos...@yahoo.com.br wrote: I have this issue in some servers too. Because of this I sad to add a cancel button or allow the ESC to return to main menu, some times I need to close the game by task manager :( BR, lcz # GalegO -- *De:* DontWannaName! ad...@topnotchclan.com *Para:* csgo_servers@list.valvesoftware.com *Enviadas:* Terça-feira, 14 de Agosto de 2012 22:11 *Assunto:* [Csgo_servers] Blank Screen on Connect I keep getting this when connecting to my server from the browser or connect command. Even with pure, addons and any weird settings off. Lobby connections are working since I am getting players. Any ideas? http://postimage.org/image/4qq3f1pzb/ I had trouble cropping it, but that's the gyst. Console shows... Connecting to public(68.68.32.203:27015) ... 28.502: Sending UDP connect to public IP 68.68.32.203:27015 Server using 'public' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 68.68.32.203:27015 Grace request retry for unreserved server... Retrying public(68.68.32.203:27015) ... 28.523: Sending UDP connect to public IP 68.68.32.203:27015 Server using 'public' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 68.68.32.203:27015 Server approved grace request... Retrying connection to 68.68.32.203:27015, server requires lobby reservation but is unreserved. Received game details information from 68.68.32.203:27015... Unable to initialize DirectSoundCapture. You won't be able to speak to other players.[MM] Sending reservation request to 68.68.32.203:27015 [MM] Sending reservation request to 68.68.32.203:27015 I am sometimes able to connect when there are players in the server and it shows Lobby connecting in the UI. It seems I get 20 players at once when I can though. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO heads up
Is the only way to update still to use the steamcmd and completely reinstall the server, saving any config files before hand so they don't get overwritten? I installed six servers an hour before the update and am now frustrated at the thought of doing it again. On Wed, Aug 15, 2012 at 9:50 PM, Ido Magal i...@valvesoftware.com wrote: Yes and required. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Timothy Sadleir *Sent:* Wednesday, August 15, 2012 6:47 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] CSGO heads up ** ** Is this update still planned to go out today? Also will it be a required update or one of those optional updates? On Wed, Aug 15, 2012 at 6:16 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: This is absolute Madness, Bruce Dickinson said. -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: DontWannaName! ad...@topnotchclan.com To: csgo servers csgo_servers@list.valvesoftware.com Sent: Wednesday, August 15, 2012 9:42:43 PM Subject: Re: [Csgo_servers] CSGO heads up So much for a fast TF2 DL haha On Wed, Aug 15, 2012 at 5:33 PM, Asher Baker asher...@gmail.com wrote: You're clearly completely crazy. On Thu, Aug 16, 2012 at 1:24 AM, Ido Magal i...@valvesoftware.com wrote: We hope to release another patch within the hour. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] de_nuke_se spawns
Nuke is the only one with only ten spawn points as far as I'm aware On Aug 16, 2012 1:02 PM, Ejziponken - sza...@hotmail.com wrote: Seems like de_nuke_se dont have enough spawnpoints for 24 players? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] +mapgroup not working
I don't have a mapcycle.txt and it seems to work fine for me On Aug 16, 2012 6:36 PM, Valentin G. nextra...@gmail.com wrote: You still need a mapcycle.txt On Fri, Aug 17, 2012 at 12:23 AM, Nevermore Imperium neverm...@imperiumgames.com.ar wrote: i am starting my server SE server with +mapgroup mg_allclassic_se I have configured this mapgroup with all SE maps. But when the game ends, next map is a normal map. Also i have casual servers with mg_allclassic, but server is working only with de_ maps when mapgroup has cs_ maps too. My cmdline is: ./srcds_run -console -usercon +map de_dust2_se -ip xx +mapgroup mg_allclassic_se +game_type 0 +game_mode 1 -port -game csgo Am i doing something wrong? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server crashes on mapchange
I have a problem with the server crashing on mapchange: When I launch the server, it says Your server will be restarted on map change. When I attempt to change the level, I get this error: changelevel de_dust2_se Host_Changelevel Shutdown function NET_Shutdown() not in list!!! #Reference Count for Material __particlesdepthwrite (1) != 0 Missing shutdown function for g_pMatchFramework-Init() : g_pMatchFramework-Shutdown() File /home/gamer/go/large3/csgo/pak01_012.vpk was never closed File /home/gamer/go/large3/csgo/pak01_012.vpk was never closed File /home/gamer/go/large3/csgo/pak01_017.vpk was never closed File /home/gamer/go/large3/csgo/pak01_017.vpk was never closed File /home/gamer/go/large3/csgo/pak01_037.vpk was never closed File /home/gamer/go/large3/csgo/pak01_037.vpk was never closed File /home/gamer/go/large3/csgo/pak01_013.vpk was never closed File /home/gamer/go/large3/csgo/pak01_013.vpk was never closed File /home/gamer/go/large3/csgo/pak01_014.vpk was never closed File /home/gamer/go/large3/csgo/pak01_014.vpk was never closed File /home/gamer/go/large3/csgo/pak01_020.vpk was never closed File /home/gamer/go/large3/csgo/pak01_020.vpk was never closed File /home/gamer/go/large3/csgo/pak01_000.vpk was never closed File /home/gamer/go/large3/csgo/pak01_000.vpk was never closed I'm running five servers without this problem, but two have the problem. The servers with the problem are exactly identical to servers running correctly, in that they are simply a stock install with a very slightly modified gamemodes_server.txt file. The only difference between the servers is the hostname. On Fri, Jun 15, 2012 at 12:39 PM, Ido Magal i...@valvesoftware.com wrote: Does it repro if you enable voting? ** ** ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Philip Giuliani *Sent:* Friday, June 15, 2012 1:58 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Server crashes on mapchange ** ** I have this problem also. I have voting disabled and no other plugins (no sourcemod...) running on the servers! What could be the problem? I have the problem on all my 5 Servers. 2012/6/15 Travis Brown tbrown7...@gmail.com http://forums.alliedmods.net/ ** ** On Thu, Jun 14, 2012 at 6:31 PM, haeufi hae...@teamniederbayern.de wrote: Hey, I´ve got the issue, that sometimes at mapchange server crashes completely resulting many players leaving. Voting is disabled, sourcemod voting is being used. The problem grew after last update bugfix (1.16.1.0). Now longest uptime is about 3 hours only. And it is really horrible, because the server is full almost the whole day. My sm plugins list is: [SM] Listing 39 plugins: 01 Advertisements (0.5.5) by Tsunami 02 Reserved Slots (1.4.0-dev) by AlliedModders LLC 03 Nextmap (1.4.0-dev) by AlliedModders LLC 04 SMAC Command Monitor (0.7.9.3) by GoD-Tony, psychonic, Kigen 05 Players Votes (1.5.0) by The Resident, pZv! 06 VAC Status Checker (1.3.3) by Stevo.TVR 07 Basic Votes (1.4.0-dev) by AlliedModders LLC 08 Server Clean Up (1.1.7) by Jamster 09 Fun Votes (1.4.0-dev) by AlliedModders LLC 10 SMAC ConVar Checker (0.7.9.3) by GoD-Tony, psychonic, Kigen 11 Anti-Flood (1.4.0-dev) by AlliedModders LLC 12 MapChooser (1.4.0-dev) by AlliedModders LLC 13 Basic Comm Control (1.4.0-dev) by AlliedModders LLC 14 SourceMod Anti-Cheat (0.7.9.3) by GoD-Tony, psychonic 15 Map Nominations (1.4.0-dev) by AlliedModders LLC 16 Basic Info Triggers (1.4.0-dev) by AlliedModders LLC 17 SMAC Eye Angle Test (0.7.9.3) by GoD-Tony, psychonic 18 SMAC Anti-Speedhack (0.7.9.3) by GoD-Tony 19 Fun Commands (1.4.0-dev) by AlliedModders LLC 20 Player Commands (1.4.0-dev) by AlliedModders LLC 21 AFK Manager (3.4.3) by Rothgar 22 TK Manager (1.8) by Stevo.TVR 23 AdminSentinel (1.2.100) by eVaStrontiumDog 24 Admin File Reader (1.4.0-dev) by AlliedModders LLC 25 gameME Plugin (4.0) by TTS Oetzel Goerz GmbH 26 TeamSwitch (1.3) by MistaGee 27 SMAC AutoTrigger Detector (0.7.9.3) by GoD-Tony 28 Client Preferences (1.4.0-dev) by AlliedModders LLC 29 Rock The Vote (1.4.0-dev) by AlliedModders LLC 30 Basic Chat (1.4.0-dev) by AlliedModders LLC 31 SMAC Client Protection (0.7.9.3) by GoD-Tony, psychonic, Kigen 32 SMAC Aimbot Detector (0.7.9.3) by GoD-Tony 33 Weapon Restrict (3.0.9) by Dr!fter 34 Sound Commands (1.4.0-dev) by AlliedModders LLC 35 Basic Commands (1.4.0-dev) by AlliedModders LLC 36 Basic Ban Commands (1.4.0-dev) by AlliedModders LLC 37 Admin Help (1.4.0-dev) by AlliedModders LLC 38 Very Basic High Ping Kicker (1.4) by msleeper 39 Admin Menu (1.4.0-dev) by AlliedModders LLC meta list: Listing 4 plugins: [01] SourceMod (1.5.0-dev) by AlliedModders LLC [02] CS Tools (1.5.0-dev) by AlliedModders LLC [03] SDK Tools (1.5.0-dev) by AlliedModders LLC [04] SDK Hooks (2.2.0) by Tsunami, psychonic plugin_print
Re: [Csgo_servers] Server crashes on mapchange
It does not have autorestart. I only installed these two servers after the most recent update so I don't know why they would be out of date, but I can try reinstalling them to see. On Aug 17, 2012 12:21 PM, Ido Magal i...@valvesoftware.com wrote: This is what I think is happening: The message Your server will be restarted on map change. Is coming up because a. You're running with -autorestart b. Steam thinks your server is out of date ( not 1.17.2.1 ) On map change it shuts down but srcds_run doesn't support the new steamcmd yet so it doesn't update and restart it. Can you confirm/test my assumptions? From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Friday, August 17, 2012 4:00 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server crashes on mapchange I have a problem with the server crashing on mapchange: When I launch the server, it says Your server will be restarted on map change. When I attempt to change the level, I get this error: changelevel de_dust2_se Host_Changelevel Shutdown function NET_Shutdown() not in list!!! #Reference Count for Material __particlesdepthwrite (1) != 0 Missing shutdown function for g_pMatchFramework-Init() : g_pMatchFramework-Shutdown() File /home/gamer/go/large3/csgo/pak01_012.vpk was never closed File /home/gamer/go/large3/csgo/pak01_012.vpk was never closed File /home/gamer/go/large3/csgo/pak01_017.vpk was never closed File /home/gamer/go/large3/csgo/pak01_017.vpk was never closed File /home/gamer/go/large3/csgo/pak01_037.vpk was never closed File /home/gamer/go/large3/csgo/pak01_037.vpk was never closed File /home/gamer/go/large3/csgo/pak01_013.vpk was never closed File /home/gamer/go/large3/csgo/pak01_013.vpk was never closed File /home/gamer/go/large3/csgo/pak01_014.vpk was never closed File /home/gamer/go/large3/csgo/pak01_014.vpk was never closed File /home/gamer/go/large3/csgo/pak01_020.vpk was never closed File /home/gamer/go/large3/csgo/pak01_020.vpk was never closed File /home/gamer/go/large3/csgo/pak01_000.vpk was never closed File /home/gamer/go/large3/csgo/pak01_000.vpk was never closed I'm running five servers without this problem, but two have the problem. The servers with the problem are exactly identical to servers running correctly, in that they are simply a stock install with a very slightly modified gamemodes_server.txt file. The only difference between the servers is the hostname. On Fri, Jun 15, 2012 at 12:39 PM, Ido Magal i...@valvesoftware.com wrote: Does it repro if you enable voting? From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Philip Giuliani Sent: Friday, June 15, 2012 1:58 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server crashes on mapchange I have this problem also. I have voting disabled and no other plugins (no sourcemod...) running on the servers! What could be the problem? I have the problem on all my 5 Servers. 2012/6/15 Travis Brown tbrown7...@gmail.com http://forums.alliedmods.net/ On Thu, Jun 14, 2012 at 6:31 PM, haeufi hae...@teamniederbayern.de wrote: Hey, I´ve got the issue, that sometimes at mapchange server crashes completely resulting many players leaving. Voting is disabled, sourcemod voting is being used. The problem grew after last update bugfix (1.16.1.0). Now longest uptime is about 3 hours only. And it is really horrible, because the server is full almost the whole day. My sm plugins list is: [SM] Listing 39 plugins: 01 Advertisements (0.5.5) by Tsunami 02 Reserved Slots (1.4.0-dev) by AlliedModders LLC 03 Nextmap (1.4.0-dev) by AlliedModders LLC 04 SMAC Command Monitor (0.7.9.3) by GoD-Tony, psychonic, Kigen 05 Players Votes (1.5.0) by The Resident, pZv! 06 VAC Status Checker (1.3.3) by Stevo.TVR 07 Basic Votes (1.4.0-dev) by AlliedModders LLC 08 Server Clean Up (1.1.7) by Jamster 09 Fun Votes (1.4.0-dev) by AlliedModders LLC 10 SMAC ConVar Checker (0.7.9.3) by GoD-Tony, psychonic, Kigen 11 Anti-Flood (1.4.0-dev) by AlliedModders LLC 12 MapChooser (1.4.0-dev) by AlliedModders LLC 13 Basic Comm Control (1.4.0-dev) by AlliedModders LLC 14 SourceMod Anti-Cheat (0.7.9.3) by GoD-Tony, psychonic 15 Map Nominations (1.4.0-dev) by AlliedModders LLC 16 Basic Info Triggers (1.4.0-dev) by AlliedModders LLC 17 SMAC Eye Angle Test (0.7.9.3) by GoD-Tony, psychonic 18 SMAC Anti-Speedhack (0.7.9.3) by GoD-Tony 19 Fun Commands (1.4.0-dev) by AlliedModders LLC 20 Player Commands (1.4.0-dev) by AlliedModders LLC 21 AFK Manager (3.4.3) by Rothgar 22 TK Manager (1.8) by Stevo.TVR 23 AdminSentinel (1.2.100) by eVaStrontiumDog 24 Admin File Reader (1.4.0-dev) by AlliedModders LLC 25 gameME Plugin (4.0) by TTS Oetzel Goerz GmbH 26 TeamSwitch (1.3) by MistaGee 27 SMAC AutoTrigger Detector (0.7.9.3) by GoD-Tony 28
Re: [Csgo_servers] Server crashes on mapchange
I do have autoupdate but so do my five working servers. I will test it without it though after I get hone from work. On Aug 17, 2012 1:04 PM, Ido Magal i...@valvesoftware.com wrote: Correction: The param is “-autoupdate.” Not “-autorestart” ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds *Sent:* Friday, August 17, 2012 9:59 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Server crashes on mapchange ** ** It does not have autorestart. I only installed these two servers after the most recent update so I don't know why they would be out of date, but I can try reinstalling them to see. On Aug 17, 2012 12:21 PM, Ido Magal i...@valvesoftware.com wrote: This is what I think is happening: The message Your server will be restarted on map change. Is coming up because a. You're running with -autorestart b. Steam thinks your server is out of date ( not 1.17.2.1 ) On map change it shuts down but srcds_run doesn't support the new steamcmd yet so it doesn't update and restart it. Can you confirm/test my assumptions? From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Friday, August 17, 2012 4:00 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server crashes on mapchange I have a problem with the server crashing on mapchange: When I launch the server, it says Your server will be restarted on map change. When I attempt to change the level, I get this error: changelevel de_dust2_se Host_Changelevel Shutdown function NET_Shutdown() not in list!!! #Reference Count for Material __particlesdepthwrite (1) != 0 Missing shutdown function for g_pMatchFramework-Init() : g_pMatchFramework-Shutdown() File /home/gamer/go/large3/csgo/pak01_012.vpk was never closed File /home/gamer/go/large3/csgo/pak01_012.vpk was never closed File /home/gamer/go/large3/csgo/pak01_017.vpk was never closed File /home/gamer/go/large3/csgo/pak01_017.vpk was never closed File /home/gamer/go/large3/csgo/pak01_037.vpk was never closed File /home/gamer/go/large3/csgo/pak01_037.vpk was never closed File /home/gamer/go/large3/csgo/pak01_013.vpk was never closed File /home/gamer/go/large3/csgo/pak01_013.vpk was never closed File /home/gamer/go/large3/csgo/pak01_014.vpk was never closed File /home/gamer/go/large3/csgo/pak01_014.vpk was never closed File /home/gamer/go/large3/csgo/pak01_020.vpk was never closed File /home/gamer/go/large3/csgo/pak01_020.vpk was never closed File /home/gamer/go/large3/csgo/pak01_000.vpk was never closed File /home/gamer/go/large3/csgo/pak01_000.vpk was never closed I'm running five servers without this problem, but two have the problem. The servers with the problem are exactly identical to servers running correctly, in that they are simply a stock install with a very slightly modified gamemodes_server.txt file. The only difference between the servers is the hostname. On Fri, Jun 15, 2012 at 12:39 PM, Ido Magal i...@valvesoftware.com wrote: Does it repro if you enable voting? From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Philip Giuliani Sent: Friday, June 15, 2012 1:58 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server crashes on mapchange I have this problem also. I have voting disabled and no other plugins (no sourcemod...) running on the servers! What could be the problem? I have the problem on all my 5 Servers. 2012/6/15 Travis Brown tbrown7...@gmail.com http://forums.alliedmods.net/ On Thu, Jun 14, 2012 at 6:31 PM, haeufi hae...@teamniederbayern.de wrote: Hey, I´ve got the issue, that sometimes at mapchange server crashes completely resulting many players leaving. Voting is disabled, sourcemod voting is being used. The problem grew after last update bugfix (1.16.1.0). Now longest uptime is about 3 hours only. And it is really horrible, because the server is full almost the whole day. My sm plugins list is: [SM] Listing 39 plugins: 01 Advertisements (0.5.5) by Tsunami 02 Reserved Slots (1.4.0-dev) by AlliedModders LLC 03 Nextmap (1.4.0-dev) by AlliedModders LLC 04 SMAC Command Monitor (0.7.9.3) by GoD-Tony, psychonic, Kigen 05 Players Votes (1.5.0) by The Resident, pZv! 06 VAC Status Checker (1.3.3) by Stevo.TVR 07 Basic Votes (1.4.0-dev) by AlliedModders LLC 08 Server Clean Up (1.1.7) by Jamster 09 Fun Votes (1.4.0-dev) by AlliedModders LLC 10 SMAC ConVar Checker (0.7.9.3) by GoD-Tony, psychonic, Kigen 11 Anti-Flood (1.4.0-dev) by AlliedModders LLC 12 MapChooser (1.4.0-dev) by AlliedModders LLC 13 Basic Comm Control (1.4.0-dev) by AlliedModders LLC 14 SourceMod Anti-Cheat (0.7.9.3) by GoD-Tony, psychonic 15 Map Nominations (1.4.0-dev) by AlliedModders LLC 16 Basic
Re: [Csgo_servers] autoupdate and steam
Does that mean I shouldn't have to log in with a username and password? Because if I launch the steamcmd, I simply get denied when trying to install: [gamer@server1 steamcmd]$ STEAMEXE=steamcmd ./steam.sh ./steam.sh: line 53: ulimit: open files: cannot modify limit: Operation not perm itted Installing breakpad exception handler for appid(steam)/version(1345249679) [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... unlinked 0 orphaned pipes Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Steam Steamforce_install_dir /home/gamer/go/demo/ Steamapp_update 740 validate ERROR! Failed to request AppInfo update, not online or not logged in to Steam. Steam Am I misunderstanding? On Fri, Aug 17, 2012 at 4:56 PM, Ido Magal i...@valvesoftware.com wrote: You should no longer require CSGO ownership in order to download the ds, although I haven’t tested it. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *haeufi *Sent:* Friday, August 17, 2012 12:52 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] autoupdate and steam ** ** If that´s your only problem I have a solution perhaps: In the beginning of Dedicated servers on csgo someone from valve wrote either in this mailing list or in steam forums that you can contact someone from valve to get a second server account but I think it´s too late for this solution because there are only few days until you won´t need to login anymore when game releases Am 17.08.2012 21:45, schrieb Marco Padovan: biggest issue now is exactly that login thing. As we are running multiple server we find sometime ourself getting weird errors when our automatic tools login with the same user account. Additionally the autoupdate was an essential part of the old steam linux system... It was working OK and after the latest linux updates to the steam binaries I was very happy seeing how efficient it became. Il 17/08/2012 20:18, haeufi ha scritto: I don´t think they will go back to hldsupdatetool, because it´s simply too old and doesn´t have enough performance. I don´t know why everybody is against steamcmd. If you handle it correctly it works perfectly. The required login to update server is only implemented because only beta-users shall be able to create a server (if we are honest you can´t host a server without testing it on your steam-account) and will be removed on game release. Autoupdate would be helpful, but if they don´t bring it back, you simply check server for updates at 5 or 6 a.m. and restart it afterwards. Same thing has to be made on css-servers on windows, because autoupdate function only works on linux boxes. Just keep patient, it´s still a beta and I am very glad servers work and are so stable. Am 17.08.2012 19:52, schrieb Marco Padovan: Once the beta will be publicy available will the servers files will be available using the usual steam binary instead of steamcmd? Additionally: will -autoupdate command line switch will be finally supported by csgo too? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] autoupdate and steam
Oh ok, well that's more convenient anyway. Thanks for clarifying. On Fri, Aug 17, 2012 at 9:38 PM, Ido Magal i...@valvesoftware.com wrote: No. you still need a steam account. But any steam account will work. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds *Sent:* Friday, August 17, 2012 6:37 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] autoupdate and steam ** ** Does that mean I shouldn't have to log in with a username and password? Because if I launch the steamcmd, I simply get denied when trying to install: ** ** [gamer@server1 steamcmd]$ STEAMEXE=steamcmd ./steam.sh ./steam.sh: line 53: ulimit: open files: cannot modify limit: Operation not perm itted Installing breakpad exception handler for appid(steam)/version(1345249679) [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... unlinked 0 orphaned pipes Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. ** ** ** ** Steam Steamforce_install_dir /home/gamer/go/demo/ ** ** Steamapp_update 740 validate ERROR! Failed to request AppInfo update, not online or not logged in to Steam. ** ** Steam ** ** Am I misunderstanding? ** ** On Fri, Aug 17, 2012 at 4:56 PM, Ido Magal i...@valvesoftware.com wrote:* *** You should no longer require CSGO ownership in order to download the ds, although I haven’t tested it. *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *haeufi *Sent:* Friday, August 17, 2012 12:52 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] autoupdate and steam If that´s your only problem I have a solution perhaps: In the beginning of Dedicated servers on csgo someone from valve wrote either in this mailing list or in steam forums that you can contact someone from valve to get a second server account but I think it´s too late for this solution because there are only few days until you won´t need to login anymore when game releases Am 17.08.2012 21:45, schrieb Marco Padovan: biggest issue now is exactly that login thing. As we are running multiple server we find sometime ourself getting weird errors when our automatic tools login with the same user account. Additionally the autoupdate was an essential part of the old steam linux system... It was working OK and after the latest linux updates to the steam binaries I was very happy seeing how efficient it became. Il 17/08/2012 20:18, haeufi ha scritto: I don´t think they will go back to hldsupdatetool, because it´s simply too old and doesn´t have enough performance. I don´t know why everybody is against steamcmd. If you handle it correctly it works perfectly. The required login to update server is only implemented because only beta-users shall be able to create a server (if we are honest you can´t host a server without testing it on your steam-account) and will be removed on game release. Autoupdate would be helpful, but if they don´t bring it back, you simply check server for updates at 5 or 6 a.m. and restart it afterwards. Same thing has to be made on css-servers on windows, because autoupdate function only works on linux boxes. Just keep patient, it´s still a beta and I am very glad servers work and are so stable. Am 17.08.2012 19:52, schrieb Marco Padovan: Once the beta will be publicy available will the servers files will be available using the usual steam binary instead of steamcmd? Additionally: will -autoupdate command line switch will be finally supported by csgo too? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list
Re: [Csgo_servers] Per Map Configuration
I too am interested. I've tried everything I can think of. I would love to set cs round time longer than de round time On Aug 18, 2012 6:48 AM, Jonathon King ad...@jonathonking.co.uk wrote: Hi guys. Sorry if I’ve missed this somewhere, but is there a way to have convars set for specific maps which override gamemodes_server.txt values? |NA| Snip3r. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Unlock mp_forcecamera
Yes please. I want to be able to allow dead chat on demolition, but I can't because everybody can spectate every team. It means we can't play demolition mode with the level of teamwork we would like, and I am hoping to keep most of my servers plugin-free. On Sat, Aug 18, 2012 at 2:36 AM, Andreas Grimm c...@saigns.de wrote: Dear Valve, ** ** could you unlock the cvar mp_forcecamera, please? With plugins it's easy to change this cvar, but it would increase the community support. ** ** - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sv_alltallk afecting chat
I think most communication is from ido at valve. On Aug 19, 2012 1:38 PM, haeufi hae...@teamniederbayern.de wrote: nice! Was this the first time someone from hpe said something in this list? Am 19.08.2012 19:04, schrieb Peter Freese: This will be changing to use sv_allchat in a future update. __**__ From: csgo_servers-bounces@list.**valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com[ csgo_servers-bounces@list.**valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nevermore Imperium [neverm...@imperiumgames.com.**arneverm...@imperiumgames.com.ar ] Sent: Friday, August 17, 2012 4:27 PM To: csgo_servers@list.**valvesoftware.comcsgo_servers@list.valvesoftware.com Subject: [Csgo_servers] sv_alltallk afecting chat When sv_alltalk is off, players cannot chat at all with the enemy team. Isn't there a way to disable alltalk just for voice, but have it enabled for chat messages? Thanks __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart
I have and it doesn't work. On Aug 20, 2012 7:01 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Have you tried doing an exec gamemodes_server.txt? Not tried it myself, just suggesting... Date: Sun, 19 Aug 2012 23:02:26 -0700 From: ve...@tinylittlerobots.us To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart
Agreed. How can I possibly change these cvars when they aren't ever executed from a config and can't be changed through console? On Aug 20, 2012 1:28 PM, Nick Emson n...@nick-emson.co.uk wrote: Is there no intention to change this? This will only fuel the anger against the changes if the new system proves to be un-flexible. Particularly misleading is the direction you are taking when the original wiki documentation amended by ngamache on 10th May said: server.cfg This file has been significantly depreciated with CS:GO. It is no longer used as the primary way of configuring the convars of the server. Certain convars, like mp_timelimit, are not even available through the console, as they are now loaded using a different file (see gamemodes.txt below). So which is it? Use a cfg file as the primary cvar configuration or not? There is no consistency to where this is going if gamemode files cannot be reloaded. Whilst you typically would not expect to change cvars during server operation on paper, the amount of times you do is actually quite surprising. If for example in the midst of playing with friends they propose a change, I do not expect to have to reload the server and have them all reconnect (and lose any public people). Equally I do not expect to make duplicate bodge edits to secondary cfg files. Regards, Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: 20 August 2012 18:00 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Gamemodes.txt does not reload. If you need to switch between sets of cvars while the server is running then I recommend putting them in a cfg instead. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, August 19, 2012 11:02 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart
Sorry I just read your reply to the other email thread. Nevermind my question On Aug 20, 2012 3:34 PM, Absurd Minds goabs...@absurdminds.net wrote: Agreed. How can I possibly change these cvars when they aren't ever executed from a config and can't be changed through console? On Aug 20, 2012 1:28 PM, Nick Emson n...@nick-emson.co.uk wrote: Is there no intention to change this? This will only fuel the anger against the changes if the new system proves to be un-flexible. Particularly misleading is the direction you are taking when the original wiki documentation amended by ngamache on 10th May said: server.cfg This file has been significantly depreciated with CS:GO. It is no longer used as the primary way of configuring the convars of the server. Certain convars, like mp_timelimit, are not even available through the console, as they are now loaded using a different file (see gamemodes.txt below). So which is it? Use a cfg file as the primary cvar configuration or not? There is no consistency to where this is going if gamemode files cannot be reloaded. Whilst you typically would not expect to change cvars during server operation on paper, the amount of times you do is actually quite surprising. If for example in the midst of playing with friends they propose a change, I do not expect to have to reload the server and have them all reconnect (and lose any public people). Equally I do not expect to make duplicate bodge edits to secondary cfg files. Regards, Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: 20 August 2012 18:00 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Gamemodes.txt does not reload. If you need to switch between sets of cvars while the server is running then I recommend putting them in a cfg instead. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, August 19, 2012 11:02 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Questions
Yes it is really time consuming to update even a few servers because you have to do them one at a time and just sit there while it updates. I hope they can implement an auto update feature On Aug 20, 2012 4:45 PM, Nicholas Hastings psycho...@alliedmods.net wrote: Wow, I foobar'd that message, doubling the second sentence during rewording -_- On 8/20/2012 4:44 PM, Nicholas Hastings wrote: Making srcds_run support steamcmd is trivial. The problem is that it would still be of little use to people running more than one CS:GO game server on the same box due to only one steamcmd instance being able to be open at a time. The bigger issue is that you can only have one instance of steamcmd running at a time On 8/20/2012 4:39 PM, 1nsane wrote: Yes, autoupdate is not supported according to valve: On map change it shuts down but srcds_run doesn't support the new steamcmd yet so it doesn't update and restart it. On Mon, Aug 20, 2012 at 4:11 PM, Thiago Abreu thiagoabre...@gmail.comwrote: And we need manually update the servers? 2012/8/20 ics i...@ics-base.net No, steamupdatetool is deprecated and new games (and later on older games) won't be using it. In the future. everything goes to SteamCMD instead. -ics 20.8.2012 22:52, Thiago Abreu kirjoitti: After launch cs:go will be released in steam updatetool? Can anyone provide ready examples of gamemodes_servers.txt? ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
Oops, the hash tags parsed weird: LD_LIBRARY_PATH=/home/gamer/go/server1/bin:(null) #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level! # #Console initialized. #Hashing all VPK files for pure server operation. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
And I fail completely. Apparently it was just taking longer than expected and it wasn't a hang at all. On Mon, Aug 20, 2012 at 5:25 PM, Absurd Minds goabs...@absurdminds.net wrote: Oops, the hash tags parsed weird: LD_LIBRARY_PATH=/home/gamer/go/server1/bin:(null) #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level! # #Console initialized. #Hashing all VPK files for pure server operation. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
Mine still shows 1/1 slot if my bot quota is the same as the maxplayers, which requires players to connect through console. I still need to set bot_quota 10 and maxplayers 11 just to allow people to connect through the server browser. On Mon, Aug 20, 2012 at 5:30 PM, Stephen Bevan ssbe...@gmail.com wrote: same as KyleS... no issues so far ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
ToG, that's what mine was doing. It took like five minutes so I thought it had froze but it really just took much longer than I expected On Mon, Aug 20, 2012 at 5:31 PM, Absurd Minds goabs...@absurdminds.net wrote: Mine still shows 1/1 slot if my bot quota is the same as the maxplayers, which requires players to connect through console. I still need to set bot_quota 10 and maxplayers 11 just to allow people to connect through the server browser. On Mon, Aug 20, 2012 at 5:30 PM, Stephen Bevan ssbe...@gmail.com wrote: same as KyleS... no issues so far ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
Just wait. It took one of mine about twenty minutes to start. Others started within 2. On Mon, Aug 20, 2012 at 7:19 PM, Сергей Дудин ser...@gmail.com wrote: When I started a server, I see in the console ./srcds_run: 446: pushd: not found in 1 secondss ./srcds_run: 446: popd: not found Server will auto-restart if there is a crash. LD_LIBRARY_PATH=/home/serj/hlds/csgo/bin:/home/serj/hlds/csgo:/home/serj/hlds/csgo/bin: #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level! # #Console initialized. #Hashing all VPK files for pure server operation. How can I fix it? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] pheonix the bot
Just noticed in the default botprofile.db, the bot's name is spelled Pheonix instead of Phoenix ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Players still can't join through console
There still exists the problem where if the bot_quota matches the maxplayers a player sees x/x slots where x is the number of humans in the server and they cannot connect through the browser. Players can still connect through console or through steam friends, but it's a pretty huge game breaker for any server operator if players can't join through the game's server browser. I figured something like this would have been fixed before the game was released; is there some other eta on it? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Maxplayers are forced to 10 , don't allow people join a team and they are sitting spectator.
This happens to me, too. I have bot_quota set to 10 but maxplayers set to 11 (because of the problem that occurs when bot_quota matches maxplayers), but I noticed that the 11th player can't join a team. The server has completely stock configuration except for the maxplayers. On Wed, Aug 22, 2012 at 8:00 AM, Anton Ronsjö anton_ron...@hotmail.comwrote: Do you use reserved slots? 22 aug 2012 kl. 12:40 skrev Ronny Schedel i...@ronny-schedel.de: We have a similar problem. Maxplayers 25, visible max 24, only 20 can connect. -- From : Charalambos Galanis To : csgo_servers@list.valvesoftware.com; Subject : [Csgo_servers] Maxplayers are forced to 10 , don't allow people join a team and they are sitting spectator. Hey guys , i have already set -maxplayers_override 16 to my command line start and also have set maxplayers 16 to all fields at gamemodes.txt. But , when I was playing cs_italy_se , today , it was 5 vs 5 players , and other new players were not able to join a team , because it said that it is full already , so they stayed spectator. How to fix that? Also , when I am writing via console (rcon say hello!) , i can't see Console message outputs in the chat. Please confirm! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO patch today
What are some examples of a start script? On Aug 22, 2012 3:05 PM, Ido Magal i...@valvesoftware.com wrote: We have a patch forthcoming. ** ** This patch will include an srcds_run that supports steamcmd and autoupdating. ** ** Here are the details: ** ** In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) ** ** ** ** The server is in ‘test’ beta in case anyone wants to confirm that there are no major issues. To get the ‘test’ beta, add the following to your steamcmd command: ** ** -beta test ** ** ** ** Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO patch today
My update isn't working. I have used app_update 740, but when I launch the server it still says it's requesting a master server update, and the server will restart on map change. When I re-run the steamcmd, it tells me App '740' already up to date. On Wed, Aug 22, 2012 at 3:47 PM, Andrew Caron caron.and...@gmail.com wrote: Okay I removed steam guard and it did work with force_install_dir. The problem is I have multiple users with different directories. Instead of having all different scripts. I think it would be better to have the srcds_run pass to the steamcmd what directory it is in or something. Or be able to pass variables to the update script. Anyone find a way around this? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO patch today
This happens when I use app_update 740 validate, as well. On Wed, Aug 22, 2012 at 3:51 PM, Absurd Minds goabs...@absurdminds.net wrote: My update isn't working. I have used app_update 740, but when I launch the server it still says it's requesting a master server update, and the server will restart on map change. When I re-run the steamcmd, it tells me App '740' already up to date. On Wed, Aug 22, 2012 at 3:47 PM, Andrew Caron caron.and...@gmail.com wrote: Okay I removed steam guard and it did work with force_install_dir. The problem is I have multiple users with different directories. Instead of having all different scripts. I think it would be better to have the srcds_run pass to the steamcmd what directory it is in or something. Or be able to pass variables to the update script. Anyone find a way around this? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Can't update servers
No, I don't think so. I've been able to follow all the updates perfectly up until today, and I haven't made any changes. It's also a very barebones install of the OS, so I really can't think of anything at all that could be causing the issue. On Wed, Aug 22, 2012 at 4:38 PM, Nick Emson n...@nick-emson.co.uk wrote: All I can tell you is the problem is the update not being detected, not that the master server is mis-reporting. Your version shows: Protocol version 11730 Exe version 1.17.3.0 (csgo) Exe build: 14:01:21 Aug 17 2012 (5032) (730) Following todays update is should now be: Protocol version 11740 Exe version 1.17.4.0 (csgo) Exe build: 17:38:30 Aug 21 2012 (5036) (730) Bizarre that the update and validation is claiming your are up-to-date... Random thought - any proxy / caching systems on your network that might interfere? - Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: 22 August 2012 21:34 To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Can't update servers I'll just start a new thread instead of trying to muddy up a different thread: Steam Steamlogin x yyy Logging in user 'xx' to Steam Public...Success. Steam Steamforce_install_dir /home/gamer/go/server1/ Steamapp_update 740 Success! App '740' already up to date. Steam Steamapp_update 740 validate Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (579584 / 6041363050) App state (0x20104) validating, progress: 1.28 (77300933 / 6041363050) App state (0x20104) validating, progress: 2.45 (148128465 / 6041363050) App state (0x20104) validating, progress: 3.42 (206553735 / 6041363050) App state (0x20104) validating, progress: 4.59 (277594350 / 6041363050) App state (0x20104) validating, progress: 5.65 (341037301 / 6041363050) App state (0x20104) validating, progress: 6.43 (388550181 / 6041363050) App state (0x20104) validating, progress: 7.50 (452855901 / 6041363050) App state (0x20104) validating, progress: 8.12 (490666782 / 6041363050) App state (0x20104) validating, progress: 8.89 (537247474 / 6041363050) App state (0x20104) validating, progress: 9.70 (586090424 / 6041363050) App state (0x20104) validating, progress: 10.61 (641231167 / 6041363050) App state (0x20104) validating, progress: 11.49 (694184255 / 6041363050) App state (0x20104) validating, progress: 12.72 (768359580 / 6041363050) App state (0x20104) validating, progress: 13.32 (804470610 / 6041363050) App state (0x20104) validating, progress: 14.61 (882751571 / 6041363050) App state (0x20104) validating, progress: 15.71 (949158510 / 6041363050) App state (0x20104) validating, progress: 17.01 (1027455113 / 6041363050) App state (0x20104) validating, progress: 18.11 (1094170762 / 6041363050) App state (0x20104) validating, progress: 19.43 (1173670486 / 6041363050) App state (0x20104) validating, progress: 20.30 (1226546840 / 6041363050) App state (0x20104) validating, progress: 20.77 (1254670853 / 6041363050) App state (0x20104) validating, progress: 21.09 (1274128355 / 6041363050) App state (0x20104) validating, progress: 22.89 (1383017187 / 6041363050) App state (0x20104) validating, progress: 26.54 (1603237421 / 6041363050) App state (0x20104) validating, progress: 28.98 (1751086637 / 6041363050) App state (0x20104) validating, progress: 31.49 (1902603282 / 6041363050) App state (0x20104) validating, progress: 34.14 (2062421054 / 6041363050) App state (0x20104) validating, progress: 36.11 (2181434430 / 6041363050) App state (0x20104) validating, progress: 37.83 (2285412046 / 6041363050) App state (0x20104) validating, progress: 39.74 (2400755406 / 6041363050) App state (0x20104) validating, progress: 41.57 (2511435838 / 6041363050) App state (0x20104) validating, progress: 43.71 (2640410686 / 6041363050) App state (0x20104) validating, progress: 45.50 (2748758191 / 6041363050) App state (0x20104) validating, progress: 47.02 (2840824535 / 6041363050) App state (0x20104) validating, progress: 48.91 (2954595031 / 6041363050) App state (0x20104) validating, progress: 50.00 (3020655319 / 6041363050) App state (0x20104) validating, progress: 50.45 (3047918295 / 6041363050) App state (0x20104) validating, progress: 51.30 (3099298519 / 6041363050) App state (0x20104) validating, progress: 51.74 (3125512919 / 6041363050) App state (0x20104) validating, progress: 52.93 (3197413804 / 6041363050) App state (0x20104) validating, progress: 54.26 (3278200580 / 6041363050) App state (0x20104) validating, progress: 56.04 (3385679620 / 6041363050) App state (0x20104) validating, progress: 57.87 (3496304388 / 6041363050) App state (0x20104) validating, progress: 59.42 (3589514378 / 6041363050) App state (0x20104) validating, progress: 60.64
Re: [Csgo_servers] Alarm clock - Server restarting randomly after update
Try adding -nowatchdog to your command line. On Wed, Aug 22, 2012 at 5:15 PM, Nevermore Imperium neverm...@imperiumgames.com.ar wrote: Console output: I had 20 players online, server running fine for like... 30 minutes, and then: Alarm clock Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Aug 22 18:14:28 ART 2012: Server restart in 10 seconds kaboom Anyone else has the same problem? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] -autoupdate switch on the command line... I don't think so...
Did you use the syntax that Ido specified? In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) On Wed, Aug 22, 2012 at 5:27 PM, Krillins World krillinswo...@yahoo.com wrote: The -autoupdate for CSGO may appear to work, but it is false and it really doesn't work for this game mod. We tried it when there was an update as the -autoupdate command only works with the old hlupdatetool. VALVe will have to figure out a way to get the new steamcmd update tool integrated with the new CSGO game. Best Regards, Krillin From: csgo_servers-requ...@list.valvesoftware.com csgo_servers-requ...@list.valvesoftware.com To: csgo_servers@list.valvesoftware.com Sent: Wednesday, August 22, 2012 3:42 PM Subject: Csgo_servers Digest, Vol 5, Issue 248 The auto-update seems to launch and work here. Yay! I DONT use steam guard any more, since CS:GO is available to all accounts. So I registered a new free account and use that to update, which hardly needs protecting. Therefore a moot point for me. I DO use force_install_dir , for no other reason than it works and I see no harm using it. My launch command (trimmed a bit here of needless info) is: /home/steam/csgo_ds/srcds_run \ -game csgo \ -console\ -usercon\ -port 27355 \ +game_type 0\ +game_mode 1\ +mapgroup mg_testing\ +map cs_office \ +exec csgo_test.cfg \ +servercfgfile csgo_test.cfg\ -autoupdate \ -steam_dir /home/steam/ \ -steamcmd_script csgo-script Where csgo-script is: // Update CS GO Server // login myusername mypassword force_install_dir /home/steam/csgo_ds app_update 740 exit My steam root folder is /home/steam/ CS:GO is installed to /home/steam/csgo_ds/ Regards, Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Andrew Caron Sent: 22 August 2012 20:34 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO patch today For the script, does this still need the force_install_dir? Do we need to have steam guard code for every server with a different ip? Running it like this: ./srcds_run -game csgo -autoupdate -steam_dir /usr/files/Steam/ -steamcmd_script /usr/files/Steam/update_csgo.txt Does not work. update_csgo.txt login herp derp! app_update 740 quit I tried with force_install_dir set to the user, still doesnt work. I am not getting a steam guard warning. Error ERROR! Failed to request AppInfo update, not online or not logged in to Steam. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO patch today
Or the problem when bot_quota matches maxplayers? On Wed, Aug 22, 2012 at 6:43 PM, Marcus Tribuser tr...@gmx.at wrote: So still no fix for the 24 Slot problem? :( Am 22.08.2012 21:17, schrieb Ido Magal: 1.17.4.0 is now live. Thanks. http://store.steampowered.com/news/8702/ Release notes for 8/22 Update - Addressed some stability issues. - Fixed perf issues when logging is enabled. - Added a convar (cl_crosshairgap) to control the gap of the classic crosshair. - The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2. - Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb. - Disabled sv_pure on listen servers. - Fixed an sv_pure bug that resulted in false inconsistent MD5s - Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool. - Fixed a case where MOTD prevents input to the team select screen. - Fixed occasional server is full error when matchmaking into classic casual games. - Fixed an exploit where a vote could be called for an invalid map. - added some sound mix settings suggested by pros - increased the volume of bullet impacts and ricochets - increased the volume of 3rd person footsteps - increased the volume of weapon foley sounds (reloads, etc.) -decreased the volume of ambient sounds linux - Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd From: Ido Magal Sent: Wednesday, August 22, 2012 12:05 PM To: csgo_servers@list.valvesoftware.com Subject: CSGO patch today We have a patch forthcoming. This patch will include an srcds_run that supports steamcmd and autoupdating. Here are the details: In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) The server is in 'test' beta in case anyone wants to confirm that there are no major issues. To get the 'test' beta, add the following to your steamcmd command: -beta test Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Hashing all VPK files for pure server operation
Wow, I'm trying to start all 10 of my servers right now (testing out a machine reboot startall script) and this is INCREDIBLY slow. It's been thirty minutes and only two of them have started. On Tue, Aug 21, 2012 at 11:19 AM, Saul Rennison saul.renni...@gmail.com wrote: I agree. Shipping with a hash cache would be simple to implement and very beneficial. On Tuesday, August 21, 2012, Marco Padovan wrote: Hope they will provide cached files for the standard maps as currently it's overkilling to check them at each start Il 21/08/2012 13:39, Henrik Adolfsson ha scritto: Hi, I'm getting the message pasted below after the latest update. This causes our servers to hold for 3-4 minutes before it starts. This happens even though I've put sv_pure 0 in both server.cfg and autoexec.cfg. /home/csgo-ds/srcds_run: 32: /home/csgo-ds/srcds_run: pushd: not found /home/csgo-ds/srcds_run: 35: /home/csgo-ds/srcds_run: popd: not found Server will auto-restart if there is a crash. LD_LIBRARY_PATH=/home/csgo-ds/bin:/home/csgo-ds:/home/csgo-ds/bin: #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level! # #Console initialized. #Hashing all VPK files for pure server operation. Are there any way to bypass this? Since we start our servers on-demand it causes huge problems for our customers. Best, Henrik Adolfsson ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Kind regards, Saul Rennison ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Hashing all VPK files for pure server operation
I don't want to disable it. It's not a suitable workaround for my servers. On Wed, Aug 22, 2012 at 7:53 PM, JKavšek jkav...@gmail.com wrote: Have you added +sv_pure 0 to command line so server doesn't try to hash files? 2012/8/23 Absurd Minds goabs...@absurdminds.net Wow, I'm trying to start all 10 of my servers right now (testing out a machine reboot startall script) and this is INCREDIBLY slow. It's been thirty minutes and only two of them have started. On Tue, Aug 21, 2012 at 11:19 AM, Saul Rennison saul.renni...@gmail.com wrote: I agree. Shipping with a hash cache would be simple to implement and very beneficial. On Tuesday, August 21, 2012, Marco Padovan wrote: Hope they will provide cached files for the standard maps as currently it's overkilling to check them at each start Il 21/08/2012 13:39, Henrik Adolfsson ha scritto: Hi, I'm getting the message pasted below after the latest update. This causes our servers to hold for 3-4 minutes before it starts. This happens even though I've put sv_pure 0 in both server.cfg and autoexec.cfg. /home/csgo-ds/srcds_run: 32: /home/csgo-ds/srcds_run: pushd: not found /home/csgo-ds/srcds_run: 35: /home/csgo-ds/srcds_run: popd: not found Server will auto-restart if there is a crash. LD_LIBRARY_PATH=/home/csgo-ds/bin:/home/csgo-ds:/home/csgo-ds/bin: #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level! # #Console initialized. #Hashing all VPK files for pure server operation. Are there any way to bypass this? Since we start our servers on-demand it causes huge problems for our customers. Best, Henrik Adolfsson ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Kind regards, Saul Rennison ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Tick Rate command line?
Yeah, I don't understand why it would be pointless. It seems like the same as the argument that you should just set your client fps to your monitor's refresh rate, which absolutely ridiculous. But maybe I'm just taking my interpretation of the client-side issue and incorrectly extrapolating server-side meaning from it. On Thu, Aug 23, 2012 at 6:15 PM, Gordon thisisgordonsem...@gmail.com wrote: But... the crispness Are you really telling me there is a huge subsection of GSPs who will advertise a known pointless feature for the sole purpose of sapping money out of hapless users What a world we live in... On Thu, Aug 23, 2012 at 2:58 PM, Nick Emson n...@nick-emson.co.uk wrote: Hate to dispel your placebo effect, but I guess you missed the patch info back from 12th June: Ø http://store.steampowered.com/news/8175/ Talking about net_graph changes on the UI it was revealed: “ - The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless. “ My personal experience however, has shown setting fps_max to the same as the default tickrate (64), meant updates weren’t coming through at 64/s. I had to up fps_max a little above the tickrate to achieve a steady rate (cl_cmdrate 64 / cl_updaterate 64 for vanilla servers). So in compromise I have fps_max 128, and default tickrate of 64. Anything higher seems to make no difference, except waste massive CPU time, and the valve patch notes indicate as such. Regards, Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: 23 August 2012 22:41 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Tick Rate command line? Witchcraft you dont have to believe it. It makes a difference though. On Aug 23, 2012 5:33 PM, Russell Smith ve...@tinylittlerobots.us wrote: But those extra frames aren't being used for anything. So how does that help? On 23.08.2012 14:25, Travis Brown wrote: The crispness of the registration. On 1000fps shots land where i put them. On Aug 23, 2012 5:07 PM, Russell Smith ve...@tinylittlerobots.us [68] wrote: Can you? Whats the difference? Unless your tic rate is 1000 as well somehow those extra frames per second arent doing anything but heating up your server room. On 23.08.2012 13:04, Travis Brown wrote: I can tell a difference in default fps and 1000. On Aug 23, 2012 3:48 PM, Calvin Judy managem...@summit-gaming.com [36] [33] wrote: Bingo, its been a marketing scheme for years, and will continue to be. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update 1.17.5.1
Could just be they're fixing the easy stuff first, but it would be nice to have some reassurance of that. On Thu, Aug 23, 2012 at 6:31 PM, Nick Emson n...@nick-emson.co.uk wrote: I have to say this is my #1 grief at the moment still, too. Having to set bot_quota below maxplayers, or the server browser getting its knickers in a twist with the player counts / reporting its full. Followed by #2, the inability to reload gamemodes_server.txt during operation. - Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: 23 August 2012 23:28 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update 1.17.5.1 Still no ghost steps fix and no fix for the bot_quota/maxplayers glitch where servers appear full... Are these being worked on? I don't really see anything about it in the steam forums, either. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Tick Rate command line?
I can certainly feel the difference between the 64 tick valve servers and a 128 tick server. But it might just because the valve servers in general aren't very good and not necessarily related only to tickrate. On Thu, Aug 23, 2012 at 6:35 PM, Calvin Judy managem...@summit-gaming.com wrote: No, some of them are just as clueless as Travis and actually believe it makes a difference, so they set the servers up running the hi-resolution timer, and market it off, but the ones who've been around for a while jumped aboard when they saw a marketing scheme that would make profit, what company wouldn't? To all the people who beleive they can see the difference between 66fps, and 1000fps on the server-side (not your client.) I ask that you visit whoever is hosting the server, submit a ticket and ask them what boosting the fps actually does. I'm sure they know better then the people who maintain the engine. - Original Message - From: Gordon To: c...@nick-emson.co.uk ; csgo_servers@list.valvesoftware.com Sent: Thursday, August 23, 2012 6:15 PM Subject: Re: [Csgo_servers] Tick Rate command line? But... the crispness Are you really telling me there is a huge subsection of GSPs who will advertise a known pointless feature for the sole purpose of sapping money out of hapless users What a world we live in... On Thu, Aug 23, 2012 at 2:58 PM, Nick Emson n...@nick-emson.co.uk wrote: Hate to dispel your placebo effect, but I guess you missed the patch info back from 12th June: Ø http://store.steampowered.com/news/8175/ Talking about net_graph changes on the UI it was revealed: “ - The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless. “ My personal experience however, has shown setting fps_max to the same as the default tickrate (64), meant updates weren’t coming through at 64/s. I had to up fps_max a little above the tickrate to achieve a steady rate (cl_cmdrate 64 / cl_updaterate 64 for vanilla servers). So in compromise I have fps_max 128, and default tickrate of 64. Anything higher seems to make no difference, except waste massive CPU time, and the valve patch notes indicate as such. Regards, Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Travis Brown Sent: 23 August 2012 22:41 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Tick Rate command line? Witchcraft you dont have to believe it. It makes a difference though. On Aug 23, 2012 5:33 PM, Russell Smith ve...@tinylittlerobots.us wrote: But those extra frames aren't being used for anything. So how does that help? On 23.08.2012 14:25, Travis Brown wrote: The crispness of the registration. On 1000fps shots land where i put them. On Aug 23, 2012 5:07 PM, Russell Smith ve...@tinylittlerobots.us [68] wrote: Can you? Whats the difference? Unless your tic rate is 1000 as well somehow those extra frames per second arent doing anything but heating up your server room. On 23.08.2012 13:04, Travis Brown wrote: I can tell a difference in default fps and 1000. On Aug 23, 2012 3:48 PM, Calvin Judy managem...@summit-gaming.com [36] [33] wrote: Bingo, its been a marketing scheme for years, and will continue to be. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] srcds_run or srcds_linux?
Which one should I be using? I normally use srcds_run or hlds_run on other types of servers, but at first srcds_run didn't work on my distro and I had to use srcds_linux. I'm not sure what the difference is or which is preferable. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] tickrate + fps = 1000 is absurd
As somebody who has played in many servers for many years, I can clearly tell the difference between 1000 fps and less in a counter strike 1.6 server. The fact that you can't doesn't mean that it is meaningless bragging rights. On Thu, Aug 23, 2012 at 7:08 PM, Krillins World krillinswo...@yahoo.com wrote: From our 12 years of running HL1 servers, having a 1000FPS server is nothing but hype and bragging rights. It doesn't provide much for the Server Operator nor the Server Clients. We have always geared our servers towards performance. As it should be about the game, not the hype or bragging rights. Best Regards, Krillin But those extra frames aren't being used for anything. So how does that help? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] srcds_run or srcds_linux?
OK cool so it shouldn't make any difference? Thanks! On Aug 23, 2012 7:35 PM, Valentin G. nextra...@gmail.com wrote: srcds_run is just a starting script with additional features. Its a wrapper for srcds_linux. On Fri, Aug 24, 2012 at 1:09 AM, Absurd Minds goabs...@absurdminds.net wrote: Which one should I be using? I normally use srcds_run or hlds_run on other types of servers, but at first srcds_run didn't work on my distro and I had to use srcds_linux. I'm not sure what the difference is or which is preferable. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] banned by server?
I was noticing that one particular server appeared offline in hlsw even though it was clearly up, so I went into game to test out if I could still connect to it. Apparently my ip got banned from the server. Since I clearly didn't ban myself, I have no idea how it could have happened. What sort of feature is there that could have automatically banned my ip from the server? (I have no server.cfg commands to automatically ban people.) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
No you don't have to. You would just have to update them one at a time otherwise. Updates take about two minutes usually so it's not too bad. Or you can have a master install and symlink if even that is too much On Aug 24, 2012 9:33 AM, Peter Svensson min.satans.facebook.m...@gmail.com wrote: So we need to make one account for every gameserver and have a seperate SteamCMD installation for every server, that seems really stupid. 2012/8/24 Krillins World krillinswo...@yahoo.com You can only run one instance at a time, sadly. This is typical of the new steamcmd as it is used on a per account basis. Best Regards, Krillin -- ** I just tried to open 2 steamcmd and got this error. [] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10) failed with error 1: A Steam Engine Instance already exists CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable sleeps ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] banned by server?
Sure does but it's clearly not as there was no way for an rcon ban to have failed. On Aug 24, 2012 1:36 PM, Travis Brown tbrown7...@gmail.com wrote: Sounds like a failed rcon ban. On Aug 24, 2012 6:51 AM, Absurd Minds goabs...@absurdminds.net wrote: I was noticing that one particular server appeared offline in hlsw even though it was clearly up, so I went into game to test out if I could still connect to it. Apparently my ip got banned from the server. Since I clearly didn't ban myself, I have no idea how it could have happened. What sort of feature is there that could have automatically banned my ip from the server? (I have no server.cfg commands to automatically ban people.) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] banned by server?
I cleared the IP ban. My question is where it could have come from in the first place. On Aug 24, 2012 4:08 PM, Travis Brown tbrown7...@gmail.com wrote: Check ip ban file and restart. Sounds really weird. On Aug 24, 2012 3:39 PM, Absurd Minds goabs...@absurdminds.net wrote: Sure does but it's clearly not as there was no way for an rcon ban to have failed. On Aug 24, 2012 1:36 PM, Travis Brown tbrown7...@gmail.com wrote: Sounds like a failed rcon ban. On Aug 24, 2012 6:51 AM, Absurd Minds goabs...@absurdminds.net wrote: I was noticing that one particular server appeared offline in hlsw even though it was clearly up, so I went into game to test out if I could still connect to it. Apparently my ip got banned from the server. Since I clearly didn't ban myself, I have no idea how it could have happened. What sort of feature is there that could have automatically banned my ip from the server? (I have no server.cfg commands to automatically ban people.) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] banned by server?
Unfortunately I thought of that. That wasn't the problem. On Aug 24, 2012 4:36 PM, Jim Fountain juscam...@gmail.com wrote: Using HLSW, if you hit Test without an RCON password specified or enter a wrong password then you will get a failed RCON attempt. A few of those and your IP will be banned. I did that to one of my CZ servers about a year ago. On Fri, Aug 24, 2012 at 1:23 PM, Absurd Minds goabs...@absurdminds.netwrote: I cleared the IP ban. My question is where it could have come from in the first place. On Aug 24, 2012 4:08 PM, Travis Brown tbrown7...@gmail.com wrote: Check ip ban file and restart. Sounds really weird. On Aug 24, 2012 3:39 PM, Absurd Minds goabs...@absurdminds.net wrote: Sure does but it's clearly not as there was no way for an rcon ban to have failed. On Aug 24, 2012 1:36 PM, Travis Brown tbrown7...@gmail.com wrote: Sounds like a failed rcon ban. On Aug 24, 2012 6:51 AM, Absurd Minds goabs...@absurdminds.net wrote: I was noticing that one particular server appeared offline in hlsw even though it was clearly up, so I went into game to test out if I could still connect to it. Apparently my ip got banned from the server. Since I clearly didn't ban myself, I have no idea how it could have happened. What sort of feature is there that could have automatically banned my ip from the server? (I have no server.cfg commands to automatically ban people.) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] demolition on custom map group
I can't get demolition to work on a custom map group, even though I played in such a server the other day. If I define my own map group in GameModes_Server.txt (for example, mg_mycustom with all the _se maps in it), it tells me invalid map group. If I use mg_bomb, it tells me that map group is not available in demolition. What's the secret? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] demolition on custom map group
I really don't think there is a problem with my gamemodes_server file. It's the same as other, working servers. For example, it's a perfect conglomeration of my classic competitive on se maps and my stock demolition server. It just has a few words switched around as appropriate. On Fri, Aug 24, 2012 at 9:09 PM, Ssh s...@aol.at wrote: I don't know if you want it, but I can offer you my program and you create a new GameModes_Server.txt, as I said, just if you want :) Link -- https://csgoelite.com/help -Original Message- From: Absurd Minds goabs...@absurdminds.net To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sat, Aug 25, 2012 2:33 am Subject: [Csgo_servers] demolition on custom map group I can't get demolition to work on a custom map group, even though I played in such a server the other day. If I define my own map group in GameModes_Server.txt (for example, mg_mycustom with all the _se maps in it), it tells me invalid map group. If I use mg_bomb, it tells me that map group is not available in demolition. What's the secret? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Am I going to get a refund on the cost of my extra dedicated server copy of CS:GO?
Why did you need an extra copy? I've only had the one the whole time. On Sat, Aug 25, 2012 at 12:41 AM, Matthew Kendig matthewwayneken...@gmail.com wrote: Am I going to get a refund on the cost of my extra dedicated server copy of CS:GO? Previously, it was required to have an extra copy of CS:GO in order to run the server, however, since the 17th (I believe,) it is now free to run servers. Please advise. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Request: rcon say and nextlevel please
add -usercon to your command line. On Sat, Aug 25, 2012 at 1:47 PM, ics i...@ics-base.net wrote: Rcon doesn't work ingame, it just says Unable to connect to remote server (xxx.xxx.xxx.xxx:27015). You can type say blabla directly from _server_ console but if you do rcon say on _client_ console, it does not work. -ics 25.8.2012 19:52, Ronny Schedel kirjoitti: Do you really see something on the client? I can see it works server side: L 08/25/2012 - 18:48:58: Console0ConsoleConsole say hello But I don’t see anything client side. From: Mitch M Sent: Saturday, August 25, 2012 2:33 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Request: rcon say and nextlevel please I am on windows and yes rcon say works. I just tried nextlevel in console and it says unknown command. From: i...@ronny-schedel.de To: csgo_servers@list.valvesoftware.com Date: Sat, 25 Aug 2012 14:30:21 +0200 Subject: Re: [Csgo_servers] Request: rcon say and nextlevel please Did you verify that? rcon say does not work on Linux vanilla server. nextlevel says: unknown command on a vanilla server. From: mailto:c...@purplemilkbox.com Sent: Saturday, August 25, 2012 2:12 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Request: rcon say and nextlevel please Say has to work obviously that is how it outputs chat of players joining, disconnecting, etc. I'm using Sourcemod so nextlevel works on my server, running vanilla though I'm not sure. On 8/25/2012 7:08 AM, Mitch M wrote: rcon say works, never tried nextlevel From: i...@ronny-schedel.de To: csgo_servers@list.valvesoftware.com Date: Sat, 25 Aug 2012 11:18:23 +0200 Subject: [Csgo_servers] Request: rcon say and nextlevel please Thank you! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Random play counts?
Yep. Your bot quota appears to be 9. It is being reported correctly in hlsw - 2 humans (11 total players) out of 16. GO has a problem reporting it correctly. It shows 2/7 because it shows 2 players out of 7 free slots. It doesn't count bot-filled slots as slots. On Sat, Aug 25, 2012 at 2:47 PM, Devin O'Malley omalley@gmail.com wrote: Hey, My CSGO armsrace server says in the browser that it has 2/7 players, but in HLSW it says 2 (11) / 16, which is correct. Anyone else having this play count report issue? Regards, Devin O'Malley ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] demolition on custom map group
Here is my GameModes_Server.txt file if anybody wants to look at it. I didn't edit gamemodes.txt. Mapcycle.txt accurately reflects my map cycle. On Fri, Aug 24, 2012 at 9:27 PM, Ssh s...@aol.at wrote: Well I can tell you that the error with the mg_bomb mapgroup occurs because it's not in the mapgroupsMP for gungametrbomb. But I haven't got a clue why it isn't working with your own if you have entered everything correctly :/ -Original Message- From: Absurd Minds goabs...@absurdminds.net To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sat, Aug 25, 2012 3:15 am Subject: Re: [Csgo_servers] demolition on custom map group I really don't think there is a problem with my gamemodes_server file. It's the same as other, working servers. For example, it's a perfect conglomeration of my classic competitive on se maps and my stock demolition server. It just has a few words switched around as appropriate. On Fri, Aug 24, 2012 at 9:09 PM, Ssh s...@aol.at wrote: I don't know if you want it, but I can offer you my program and you create a new GameModes_Server.txt, as I said, just if you want :) Link -- https://csgoelite.com/help -Original Message- From: Absurd Minds goabs...@absurdminds.net To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sat, Aug 25, 2012 2:33 am Subject: [Csgo_servers] demolition on custom map group I can't get demolition to work on a custom map group, even though I played in such a server the other day. If I define my own map group in GameModes_Server.txt (for example, mg_mycustom with all the _se maps in it), it tells me invalid map group. If I use mg_bomb, it tells me that map group is not available in demolition. What's the secret? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt GameModes_Server.txt { gameTypes { gungame { value 1 nameID#SFUI_GameTypeGungame gameModes { gungameprogressive { maxplayers21 // Note that maxplayers doesn't go in the convar block. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line. value 0 nameID #SFUI_GameModeGGProgressive descID #SFUI_GameModeGGProgressiveDesc matchmakingvalue competitive uid 11 ui { 0 { label #SFUI_WinMatchColon value 30 #SFUI_Minutes } 1 { label #SFUI_SpectateColon value #SFUI_SpectateAnyone } 2 { label #SFUI_BotsColon value #SFUI_BotDifficulty2 } } convars { bot_quota_mode fill bot_quota 10 bot_defer_to_human_items 1 bot_defer_to_human_goals 0 bot_difficulty 1 bot_dont_shoot 0
[Csgo_servers] sv_deadtalk?
Is sv_deadtalk supposed to be the cvar that allows teammates to talk to each other when dead? Because it also allows an alive person to see anything a dead person types in say as well as dead teammates who type in team_say. Is there a second cvar I need to disable? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] demolition on custom map group
It works! Thank you. On Sat, Aug 25, 2012 at 8:27 PM, Jim Fountain juscam...@gmail.com wrote: Try the file that I attached. It works on my test server. On Sat, Aug 25, 2012 at 1:55 PM, Absurd Minds goabs...@absurdminds.net wrote: Here is my GameModes_Server.txt file if anybody wants to look at it. I didn't edit gamemodes.txt. Mapcycle.txt accurately reflects my map cycle. On Fri, Aug 24, 2012 at 9:27 PM, Ssh s...@aol.at wrote: Well I can tell you that the error with the mg_bomb mapgroup occurs because it's not in the mapgroupsMP for gungametrbomb. But I haven't got a clue why it isn't working with your own if you have entered everything correctly :/ -Original Message- From: Absurd Minds goabs...@absurdminds.net To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sat, Aug 25, 2012 3:15 am Subject: Re: [Csgo_servers] demolition on custom map group I really don't think there is a problem with my gamemodes_server file. It's the same as other, working servers. For example, it's a perfect conglomeration of my classic competitive on se maps and my stock demolition server. It just has a few words switched around as appropriate. On Fri, Aug 24, 2012 at 9:09 PM, Ssh s...@aol.at wrote: I don't know if you want it, but I can offer you my program and you create a new GameModes_Server.txt, as I said, just if you want :) Link -- https://csgoelite.com/help -Original Message- From: Absurd Minds goabs...@absurdminds.net To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sat, Aug 25, 2012 2:33 am Subject: [Csgo_servers] demolition on custom map group I can't get demolition to work on a custom map group, even though I played in such a server the other day. If I define my own map group in GameModes_Server.txt (for example, mg_mycustom with all the _se maps in it), it tells me invalid map group. If I use mg_bomb, it tells me that map group is not available in demolition. What's the secret? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Random play counts?
I doubt its on purpose. They dealt with that problem fine in tf2 and it wasn't a problem until they scrapped spectator slots. On Aug 25, 2012 10:21 PM, FX BTR fre...@gmail.com wrote: It's on purpose, this way people won't join what seems to be a popular server but is actually full of bots. Sadly, some server admins just add fake clients on CSS, this way the server seems popular... Anyway, we'll probably get a specific column bot numbers like for CSS, in the servers browser. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sv_pure 1 and pak01_001.vpk
Ok thanks. Good to know I wasn't just missing something. On Tue, Aug 28, 2012 at 5:37 PM, Ido Magal i...@valvesoftware.com wrote: There's a known false-positive issue currently. We recommend running with sv_pure 0 or sv_pure_kick_clients 0 until this is resolved. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Tuesday, August 28, 2012 2:36 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] sv_pure 1 and pak01_001.vpk Every time I try to launch servers with sv_pure 1 on it causes a huge problem for many people trying to connect. They get kicked because pak01_001.vpk is different from the servers. I've also been kicked from servers with this error. Since I have a stock server install and also haven't modded any game files, I'm not sure where the error could have been introduced. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] getting servers on the right ports
I run a few servers from one machine. It was one nic, set to have five IP addresses. I used to run servers on all five IPs, ports 27015-27020 on all of them, running that many 1.6 and cz servers (plus a couple tf2 ones). It went fine. No problems whatsoever. I'm having a lot of problems with GO. Right now, I'm attempting to run servers on port 27015-27020. The problem is that when I try to launch the ones on 27020, that port, 27020, has already been assigned to another server. It just picks a random port to launch some component on. So instead of being able to launch on the appropriate port, it just picks one at random. How can I fix this? Is there a way to specify which port the other servers are choosing for that one aspect? Can I just launch them in reverse order because it always picks a port above the launch port? Any workarounds at all other than using non-standard ports? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] getting servers on the right ports
I do both. On Aug 28, 2012 5:57 PM, Rowien Bolkensteyn r...@wgames.ch wrote: Maybe you could try to specify the IP adress in the launch and the port using : -hostport 2012/8/28 Absurd Minds goabs...@absurdminds.net I run a few servers from one machine. It was one nic, set to have five IP addresses. I used to run servers on all five IPs, ports 27015-27020 on all of them, running that many 1.6 and cz servers (plus a couple tf2 ones). It went fine. No problems whatsoever. I'm having a lot of problems with GO. Right now, I'm attempting to run servers on port 27015-27020. The problem is that when I try to launch the ones on 27020, that port, 27020, has already been assigned to another server. It just picks a random port to launch some component on. So instead of being able to launch on the appropriate port, it just picks one at random. How can I fix this? Is there a way to specify which port the other servers are choosing for that one aspect? Can I just launch them in reverse order because it always picks a port above the launch port? Any workarounds at all other than using non-standard ports? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Rowien 'r0w' Bolkensteyn ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers