Re: [Csgo_servers] stealthmode's hodge podge of facts sprinkled amongst outright lies
The proof of concept is left as an exercise to the reader. 2018-04-25 20:49 GMT+02:00 ProJaCore: > Dear Stalthmode > > if you have the time > because you have the time > since ur writing facades of textes. > > create a proof of concept > just fo us > no matter > > if you can prrof it > then ur fine > if not > > then theres no way that we should believe you > > xoxo > > Ben Fullick schrieb am Mi., 25. Apr. 2018, 19:34: > >> @Saint K. >> Lurker here, I found this amazing tool during my lunch that does 'the >> math' ;) >> https://fiddle.jshell.net/Logham/cjy5050a/show/dark/ >> This tool elegantly translates the 4 bytes of any IP4 address, into your >> 6 byte MAC address. Just like the actual internet! >> ...I'll go back to lurking now. >> >> On Wed, 25 Apr 2018 at 17:09 Ben Fullick wrote: >> >>> @Saint K. >>> Lurker here, I found this amazing tool during my lunch that does 'the >>> math' ;) >>> https://fiddle.jshell.net/Logham/cjy5050a/show/dark/ >>> This tool elegantly translates the 4 bytes of any IP4 address, into your >>> 6 byte MAC address. Just like the actual internet! >>> ...I'll go back to lurking now. >>> >>> On Wed, 25 Apr 2018 at 16:09 Saint K. wrote: >>> In science, which this is, things have to be proven by the arguing party. So, with that in mind, I would really love to see the math that apparently can digest an IP address from a MAC address. Entertain us *From:* Csgo_servers *On Behalf Of *Stealth Mode *Sent:* 25 April 2018 16:42 *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] stealthmode's hodge podge of facts sprinkled amongst outright lies Last message for the kids. Do you know what a field programmable gate array is? Because you refer to them as CPU/gpu. Do you know what f.p.g.a., and e.e.p.r.o.m., and p.r.o.m. are? Those are the 4 bit through 64 bit programmable logic controllers that every "computer" ever made uses to have a "machine/pc". Including the 16 bit hexidecimal/machine assembly language utilizing logic controller that stores Mac addresses known as the U.A.R.T. chip in your network interface card/onboard lan/wifi adapters. Some of us can go below the hardware layer. We don't ban by IP addressing. That was the point of the previous topic. Cause anyone can walk under the hardware layer without detection, and without being able to be seen/tracked/banned. The point was to ban by Mac address because most of the script kiddies, and amateurs. Those who aren't trained in electronics, and especially binary logic controller programming. Will never be able to connect to your go server to run malicious scripts. That was the point. Have a nice day. A large number of people from the previous topic are now blocked permanently from any type of communication to my dmz. Furthermore. The suggestion to run your servers through a VMware/virtual machine is always a good idea. It keeps the environment sandboxed to keep the physical hardware from being damaged by malicious files/packets/scripts. End of Discussion. On Wed, Apr 25, 2018, 08:41 Stealth Mode wrote: The Internet Protocol address is assigned by the operating system contacting the network administration device which is normally a switch, router, or hub. It checks these devices for a free Internet Protocol address. And the packets the network sends has a footer and a header with this IP addressing. Once you have this IP address you can then pulse the dmz of the router and pull it's network allocation table. Once this is done you have every Mac address on the network. However, with just a pkt sniffer you can go directly to someone's is and pull their Mac address right out of the network interface cards read only memory which is stored under the device table for the operating system which is connected to the internet Protocol address you are using. Literally, a phone line can be tapped with 0 and 1 about a 1,000-10,000 taps. And your machine will randomly shut off. On Tue, Apr 24, 2018, 12:55 Jack Emerson wrote: Your public IP address is assigned by your ISP independent of your hardware. Are you mad? Why am I even replying...I'm part of the problem. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Exploit that spams/lags clients
These LSTM text generators are getting ridiculously good. I'm afraid to ask what the training data set was though. 2018-04-24 12:55 GMT+02:00 Stealth Mode: > When you uneducated people learn electronics you will understand the > difference between a script kiddie. And a professional electronics engineer > who branched into I.T. > > Everything I have stated is fact. > > On Tue, Apr 24, 2018, 05:34 Ryan Bentley wrote: > >> Literally everything you type is completely incorrect. You completely >> misunderstand the fundamental basics. I nearly choked laughing on my tea >> when you thought you could translate a MAC address to an IP address. How do >> you screw up so badly? Get some therapy or something man, you are lying to >> yourself every day. >> >> On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode >> wrote: >> >>> Ok kids. Have fun trying to denounce without having the education, or >>> knowledge of electronics engineering + I.T. to even have a valid base to >>> speak from. I shared what I was here to share. Call it nonsense if you >>> wish. Professionals know it is not. >>> >>> Good day. >>> >>> On Mon, Apr 23, 2018, 04:39 Ryan Bentley wrote: >>> Stealth, you are either a 10/10 troll or a seriously deluded person. You have less knowledge than a 1st year CS student. On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode < stealthmode1...@gmail.com> wrote: > Your Mac address is converted at the handoff between the hardware > layer, and the transport/packet layer. It then converts to an IP address. > Google converters for deci to hexidecimal. There are plenty out there. Run > a plt sniffer or rcon or netstat table of connections for the IP connected > to your machine. > > On Sun, Apr 22, 2018, 01:39 Zaretti Steve wrote: > >> you are right. You can only see the mac of the nearest switch/router. >> Stealth Mode is just spamming some random word. >> >> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson : >> > I'm pretty sure mac addresses aren't even exposed to the server; >> this topic >> > is getting pretty derailed isn't it? >> > >> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad >> wrote: >> >> >> >> Where can I find this IP/decimal to Mac converter you speak of? >> Could you >> >> give an example? You speak highly of yourself, here is your chance >> to prove >> >> it. >> >> >> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, < >> stealthmode1...@gmail.com> >> >> wrote: >> >>> >> >>> The fix is to create a bash script that looks for that in the >> server log >> >>> (the repietitive call to null.wav), and automatically ban. If you >> push the >> >>> IP through a ip/decimal conversion tool you can make it a Mac >> address ban >> >>> right in the hardware packet/transport layer. >> >>> >> >>> End of message. >> >>> >> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 < >> wickedplayer...@gmail.com> >> >>> wrote: >> >> Just to keep everyone on the list in the loop, McJohn said that >> a fix >> for servers crashing (which I can only assume is a result of >> this) is being >> worked on: >> https://www.reddit.com/r/GlobalOffensive/comments/ >> 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3 >> >> On 4/17/2018 3:22 PM, iNilo wrote: >> >> A player on my server was able to spam all the clients with a >> script he >> later linked ( https://hastebin.com/fufarowuba.cpp ) >> >> its causing massive console spams. >> >> https://i.imgur.com/nOWLkeq.png >> >> Someone has a fix for this? >> >> - iNilo. >> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> csgo_servers >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> csgo_servers >> >>> >> >>> ___ >> >>> Csgo_servers mailing list >> >>> Csgo_servers@list.valvesoftware.com >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> csgo_servers >> >> >> >> >> >> ___ >> >> Csgo_servers mailing list >> >> Csgo_servers@list.valvesoftware.com >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> csgo_servers >> > >> >
[Csgo_servers] Client's sv_allowupload is now 0 by default
Hi, in thursdays update valve had set the cvar sv_allowupload default value to zero, on both server and client: http://blog.counter-strike.net/index.php/2018/02/20051/ This means that if you host a server with custom files (maps, models, etc.), you need to setup a fastdl server (sv_downloadurl). If you don't have a fastdl server, no client will be able to join, unless he sets his allowupload back to 1. Does anybody know why this has been done? The changelog implies a security issue, but I see no reason why a simple whitelist on the client side shouldn't do the trick, as this was always the case. Or was this update aimed only at server side and the change on the client side was just a unintended side-effect? I'd love to hear your opinion on this. Thanks, Jonatan ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers