How are you going to limit it by IP address anyways? It's not the servers
address that's requesting the files, it's the clients!

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: September-03-12 4:36 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Mirroring downloadurl in console

 

It's an extra level of privacy that I was requesting. I know that there are
workarounds. I'm asking valve to simply provide that privacy from their end

On Sep 3, 2012 3:34 PM, "Asher Baker" <asher...@gmail.com> wrote:

What would be the point? it would be trivial to see the HTTP requests
with a network sniffer.

The correct solution is to limit this on your web server, the game
client passes the server's IP and port as part of the request headers.

On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds <goabs...@absurdminds.net>
wrote:
> Yep I sure could go through all that trouble to find a workaround. But I
was
> hoping that by suggesting it to valve they would realize that mirroring
the
> IP isn't a great idea and would be willing to re-hide it
>
> On Sep 3, 2012 3:29 PM, "Devin O'Malley" <omalley....@gmail.com> wrote:
>>
>> Oh, okay, I understand what you mean now.
>>
>> Couldn't you just firewall the box with the maps on it? Then you can
>> whitelist your server, which should be handling the requests. I do
believe
>> that is what we do, I don't handle that end of it.
>>
>> On Mon, Sep 3, 2012 at 4:26 PM, Absurd Minds <goabs...@absurdminds.net>
>> wrote:
>>>
>>> It mirrors it in console when you connect to a server.  It specifically
>>> says 'downloading URL.map.nap' out whatever.
>>>
>>> On Sep 3, 2012 3:24 PM, "Devin O'Malley" <omalley....@gmail.com> wrote:
>>>>
>>>> Unless someone has rcon, they can't retrieve most server convars'
>>>> values. If they try to do it in their console, they will only get their
own
>>>> replicated values. For instance on my TF2 servers, if I type in sv_lan
on a
>>>> server, it tells me 1. In order for me to connect to a server, sv_lan
has to
>>>> be 0, so it is telling me what my local set up is, not what the
server's
>>>> value is.
>>>>
>>>> At least, I assume that is how CSGO is.
>>>>
>>>> On Mon, Sep 3, 2012 at 4:21 PM, Absurd Minds <goabs...@absurdminds.net>
>>>> wrote:
>>>>>
>>>>> Is there a way to keep the downloadurl private so that other people
>>>>> can't just put that URL into their server config ?
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>
>>>>
>>>>
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>>>
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>>
>>
>>
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>
>
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