Once again, there isn't anything wrong with the GameModes_Server.txt file 
except the "traning/trainging" mode is not specified. The file modified and 
saved with Programmer's Note pad to ensure the files containers / syntax was 
correctly formed using the original gamemodes.txt as a model as you will see 
below.

However this may be. The problem still exists but now when a third player tried 
to join the game they get the "Disconnected: Failed to ping server. Please try 
again."

Our server launch command is:

./srcds_run -game csgo -console -usercon +net_public_adr 93.37.0.53 +hostport 
27017 +game_type 0 +game_mode 1 +mapgroup mg_fullrotation +map de_dust2 
+maxplayers 12 -debug

Thanks,
Doc

________________________________________________________________________________________________________________________________________

GAMEMODES_SERVER.TEXT is posted below. It has been slightly modified since 
posted, but none of the changes (removal of items) have made any difference 
with connection issues.

 
K|W Simply the Best - System-Operator


________________________________
 From: "csgo_servers-requ...@list.valvesoftware.com" 
<csgo_servers-requ...@list.valvesoftware.com>
To: csgo_servers@list.valvesoftware.com 
Sent: Monday, August 20, 2012 9:00 PM
Subject: Csgo_servers Digest, Vol 5, Issue 208
 
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Today's Topics:

   1. Re: Disconnected: Failed to ping server. Please try    again.
      (Flickshot Tech)
   2. pheonix the bot (Absurd Minds)
   3. Re: pheonix the bot (Gordon)
   4. steamcmd update released (Taylor Sherman)

Hey,

I had this problem a while back. Fixed by making sure the gamemodes_server file 
was correct.

As you can see in your Console log :

"
RememberIPAddressForLobby: lobby 186000053b7f862 from address 10.0.0.4:27017
>Unknown command "joingame"
>GameTypes: could not find matching game type "".
>CSysSessionClient: Server ping failed

"
The problem is with your gametypes;
GameTypes: could not find matching game type "".


Here is a copy of my gamemodes_server for a classic casual server.
Then your command line your be "+mapgroup office +map cs_office"
If you were using my config that is.




// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"maxplayers""24"
"convars"
{
"sv_allow_votes""0"
"mp_roundtime""2"
"sv_alltalk""0"
"sv_deadtalk""0"
"mp_friendlyfire""0"
}

"mapgroupsMP"
{
"office"""
}
}
}
}
}


"mapgroups"
{
"office"
{
"name""office"
"maps"
{
"cs_office"""
}
}
}
}




Hope it helps,


James




On 21/08/2012, at 11:07 AM, Krillins World wrote:

Hey Folks,
>
>
>     I just bought CSGO on Thursday 8/16/2012. Downloaded my client then used 
>my account to download the CS:GO DS data for running a server on Linux (Debian 
>6.0 x64). After finding out how to do so and get the server up and running. 
>Everything was going good except the GameModes_Server.txt, that was a major 
>PIA as the .example file gave us nothing to go on at all. That in its self 
>took hours to be sure the syntax was exact. After hours of building a 
>GameModes_Server.txt to meet the server requirement everything was perfect 
>except the server nagging about a "training/training" section in the 
>FameModes_Server.txt.
>
>
>
>     Now I go over to my client, lot onto steam, get my 'Servers' list to come 
>up. My LAN shows the server is running, try to connect to my server and I am 
>in my game server ready to play, which I start doing. I ask others to join me. 
>My wife, who is on the LAN with me gets the following:
>
>
>Joining Lobby... Please wait.......... and wait....... and wait....
>Disconnected: Failed to ping server. Please try again.
>
>
>This data is noted in the client console:
>Connecting to public(10.0.0.4:27017) ...
>1572.135:  Sending UDP connect to public IP
 10.0.0.4:27017
>Server using 'public' lobbies, requiring pw no, lobby id 186000053b7f862
>RememberIPAddressForLobby: lobby 186000053b7f862 from address 10.0.0.4:27017
>Unknown command "joingame"
>GameTypes: could not find matching game type "".
>CSysSessionClient: Server ping failed
>
>
>     I was told that disabling bots fixed this issue, this was not the case at 
>all. The problem still prevails. Today after the update I tried the same thing 
>with same results. I open up the console to the client and type the following:
>
>
>pingserver 10.0.0.4:27017 from the outside 99.37.0.53:27017
>
>pinging 10.0.0.4:27017
>Responder   : 10.0.0.4:27017
>Protocol    : 17
>Hostname    : K|W Simply The Best :: CS:GO ::
>Map         : de_dust2
>Game        : csgo
>Description : Counter-Strike: Global Offensive
>AppID       :
 730
>Players      : 1
>MaxPlayers   :
 10
>Bots         : 0
>Server Type  : dedicated
>OS    Type   : Linux
>Password     : no
>Secure       : yes
>Version      : 1.17.3.0
>Game Port    : 27017
>Public Tags   : l���@Krillin's World,K|W,
>
>
>This is my sever launch command line:
>./srcds_run -game csgo -console
 -usercon +ip 10.0.0.4 +hostport 27017 +game_type 0 +game_mode 1 +mapgroup 
mg_bomb +map de_aztec
>
>Server as of this moment is running the stock gamemodes.txt as the custom 
>GameModes_Server.txt is renamed for the time being until this gets resolved.
>
>Any ideas on how to allow players to join the server AFTER a player has joined?
>
>Sincerely,
>Krillin AKA Doc
>
>K|W Simply the Best 
>- System-Operator_______________________________________________
>Csgo_servers mailing list
>Csgo_servers@list.valvesoftware.com
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Just noticed in the default botprofile.db, the bot's name is spelled
"Pheonix" instead of "Phoenix"



http://www.youtube.com/watch?v=CWrMGXwhFLk&feature=player_detailpage#t=165s

Thou shalt spell the word "Pheonix" P-H-E-O-N-I-X not P-H-O-E-N-I-X, regardless 
of what the Oxford English Dictionary tells you. 



On Mon, Aug 20, 2012 at 4:52 PM, Absurd Minds <goabs...@absurdminds.net> wrote:

Just noticed in the default botprofile.db, the bot's name is spelled
>"Pheonix" instead of "Phoenix"
>
>_______________________________________________
>Csgo_servers mailing list
>Csgo_servers@list.valvesoftware.com
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>

 
Hi all,
 
An update for steamcmd has just been released that will allow you to run 
multiple instances of it on one machine simultaneously. It will also run on 
Windows even if the Steam UI is running already.
 
Some notes:
 
·         logging in will still “take” that user session, so it will logout the 
main client if you use the same account, and running several copies w/ the same 
account simultaneously is not likely to work well
·         I believe you should be able to run all copies of steamcmd from the 
same install folder, but I’m not 100% sure (I’ve tested it but not every 
possible scenario). So be on the lookout for new weirdness.
·         Otherwise, simultaneous instances that are using different accounts 
should not affect one another at all.
 
regards,
Taylor Sherman
Valve
 
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