Re: [Csgo_servers] Server performance on latest CPUs: AMD Ryzen/Threadripper vs. Intel Coffee Lake/Core i9

2017-11-15 Thread Sazid Hossain
I have a 1700x, 4790, and a 6700 setup for csgo. If you ask me, the 4790 has the best performance ever. While you can host more servers with 1700x but you can't host more than 18 slots in a 128 tick server. Will get a Coffee Lake very soon. Will see how that performs -- Sent from:

[Csgo_servers] Server performance on latest CPUs: AMD Ryzen/Threadripper vs. Intel Coffee Lake/Core i9

2017-10-22 Thread Comberbach .
Hi all, Does anyone have any idea how new CPUs perform on srcds? Typical var on a full server, etc ...? I think it is pretty established that Intel architectures have typically outperformed AMD's for the last 10 years, but what about Ryzen & Threadripper? My guess would be that the 8700K is

Re: [Csgo_servers] Server performance

2015-07-06 Thread Kevin C
of the servers? Date: Sun, 5 Jul 2015 18:08:47 -0700 From: billgates8...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance Windows has always been, since 2014, the OS CSGO servers performs the best. This is due to multithreading of the servers, where

Re: [Csgo_servers] Server performance

2015-07-05 Thread L33TGaming
Windows has always been, since 2014, the OS CSGO servers performs the best. This is due to multithreading of the servers, where the main thread and network thread is separate. You can also optimize the servers via these cvars, if you haven't already done so: sv_occlude_players 0

Re: [Csgo_servers] Server performance

2015-07-05 Thread Ejziponken -
Anyone know why linux dont have the same multithreading of the servers? Date: Sun, 5 Jul 2015 18:08:47 -0700 From: billgates8...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance Windows has always been, since 2014, the OS CSGO servers

Re: [Csgo_servers] Server performance

2015-07-05 Thread Michael Valentine
What's the reason for the following cvars to be set? sv_occlude_players 0 sv_force_transmit_players 0 On Mon, Jul 6, 2015 at 2:08 AM, L33TGaming billgates8...@gmail.com wrote: Windows has always been, since 2014, the OS CSGO servers performs the best. This is due to multithreading of the

Re: [Csgo_servers] Server performance.... increased?!

2014-10-18 Thread Egner
What is a FF policy? please do explain a little bit more here. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-increased-tp8195p8202.html Sent from the CSGO_Servers mailing list archive at Nabble.com.

Re: [Csgo_servers] Server performance problems

2014-03-31 Thread gotclutch org
the Valve MM servers are 60+ ping and 64 tick and we don't have leetway/altpug/ESEA) Date: Mon, 31 Mar 2014 00:31:04 +0200 From: gbs.dead...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems You can run the process with taskset: http

Re: [Csgo_servers] Server performance problems

2014-03-31 Thread Ilyas
kill_d(){ PROCESS_NAMES=srcds_linux srcds_i686 srcds_i486 srcds_amd hlds_i686 hlds_i486 hlds_amd srcds_run for name in $PROCESS_NAMES; do PIDS=`pgrep $name` for p in $PIDS; do renice -20 $p done done } ___ Csgo_servers mailing list

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread mi...@hs-s.com
. From: sza...@hotmail.com To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 23:54:16 +0100 Subject: Re: [Csgo_servers] Server performance problems I tested 64 tick 32 slots a month ago on a 2.66GHz. Did not work

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread ics
. From: sza...@hotmail.com To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 23:54:16 +0100 Subject: Re: [Csgo_servers] Server performance problems I tested 64 tick 32 slots a month ago on a 2.66GHz. Did not work

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread Moritz
Hey, first you need to install a task-manager like utitily. I prefer htop, but you can use top. Then you find out the Process-ID of the CS:GO server, and run the following command as root: # renice -20 pid That should help to get a more stable tickrate. Am 30.03.2014 13:51,

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread mi...@hs-s.com
Thx for the fast answers. Is it possible to change the priority 'on the fly' , so while the Server is running and full? :) And: I have to change it really via 'root' and not as 'server-user'? Am 30.03.2014 13:56, schrieb Moritz: Hey, first you need to install a task-manager like utitily.

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread ics
Yes and yes. You can only lower the priority as normal user but sudo or root is required to raise it. -ics mi...@hs-s.com kirjoitti: Thx for the fast answers. Is it possible to change the priority 'on the fly' , so while the Server is running and full? :) And: I have to change it really

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread ics
To clarify.. -20 is highest, 20 is lowest. It's reverse thing. -ics ics kirjoitti: Yes and yes. You can only lower the priority as normal user but sudo or root is required to raise it. -ics mi...@hs-s.com kirjoitti: Thx for the fast answers. Is it possible to change the priority 'on the

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread mi...@hs-s.com
Thx a lot. I will test it now and i'll report if this have the effect i hope it will. :) Am 30.03.2014 15:37, schrieb ics: To clarify.. -20 is highest, 20 is lowest. It's reverse thing. -ics ics kirjoitti: Yes and yes. You can only lower the priority as normal user but sudo or root is

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread mi...@hs-s.com
One more time the process-priority thing: is there a way to start the server with a higher cpu priority? is this also '-high' as on clientside? Am 30.03.2014 15:44, schrieb mi...@hs-s.com: Thx a lot. I will test it now and i'll report if this have the effect i hope it will. :) Am

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread Moritz
No, not as far as I know. Am 30.03.2014 19:27, schrieb mi...@hs-s.com: One more time the process-priority thing: is there a way to start the server with a higher cpu priority? is this also '-high' as on clientside? Am 30.03.2014 15:44, schrieb mi...@hs-s.com: Thx a lot. I will test it now

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread Valentin G.
You can have the server create a .pid file and use a script to renice or taskset it. On Sun, Mar 30, 2014 at 8:13 PM, Moritz f...@flysoftiii.de wrote: No, not as far as I know. Am 30.03.2014 19:27, schrieb mi...@hs-s.com: One more time the process-priority thing: is there a way to start the

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread mi...@hs-s.com
Thx guys. I'll try it this way! :) thx a lot!! Am 30.03.2014 20:36, schrieb Valentin G.: You can have the server create a .pid file and use a script to renice or taskset it. On Sun, Mar 30, 2014 at 8:13 PM, Moritz f...@flysoftiii.de wrote: No, not as far as I know. Am 30.03.2014 19:27,

Re: [Csgo_servers] Server performance problems

2014-03-30 Thread Andre Müller
You can run the process with taskset: *http://linux.die.net/man/1/taskset http://linux.die.net/man/1/taskset* If you are using your own modified srcds_run (shell script), you can add this command. When you do your own start script, which runs the srcds_linux directly, you have to set the

Re: [Csgo_servers] Server performance at 100-tick

2014-03-28 Thread Comberbach .
Are non-standard tick rates that well supported on CS:GO? I was thinking of going 100-tick, but wasn't sure if the game would manage it well. P.S.: Does BF3 really have 10-tick? I have a hard time believing that. _ Drop your

Re: [Csgo_servers] Server performance at 100-tick

2014-03-28 Thread The H4x0r
Mar 2014 16:07:09 + Subject: Re: [Csgo_servers] Server performance at 100-tick Are non-standard tick rates that well supported on CS:GO? I was thinking of going 100-tick, but wasn't sure if the game would manage it well. P.S.: Does BF3 really have 10-tick? I have a hard time believing

Re: [Csgo_servers] Server performance at 100-tick

2014-03-28 Thread ics
Yes and it has it's own issues. http://www.reddit.com/r/battlefield_4/comments/1uiqje/while_the_10hz_tick_rate_remains_net_code_will/ Should be noted that for example valve's L4D1 and 2 ran on 30 ticks, and there were issues with sliding of events. Like you hit a zombie off and it didn't take

Re: [Csgo_servers] Server performance at 100-tick

2014-03-28 Thread Gordon Reynolds
BF3 and BF4 use the same netcode, and they update their clients at 10htz. BF3 and BF4 are *ten* tick. It's insane. Sorry to reply with non-csgo_server stuff, just like to point out that using BF servers as benchmarks is deceptive. They are 'expensive' on resources, but really are laughably low

Re: [Csgo_servers] Server performance at 100-tick

2014-03-28 Thread mi...@hs-s.com
102.4 - Like in the CS:GO Beta. Works fine for us. We decreased the Tick nearly 2 Month ago due to the unbelievable increase of CPU Usage for just one gameserver! Am 28.03.2014 17:12, schrieb Gordon Reynolds: BF3 and BF4 use the same netcode, and they update their clients at 10htz. BF3 and

Re: [Csgo_servers] Server performance problems

2014-03-27 Thread Comberbach .
+0200 From: ics i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems Message-ID: 533308bb.9010...@ics-base.net Content-Type: text/plain; charset=ISO-8859-1; format=flowed Interesting results you got. I'm running 128 tick 24 slot

Re: [Csgo_servers] Server performance problems

2014-03-27 Thread AlexHjelm
Tested Windows today, i had better fps and less cpu use with Linux, windows is worse. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6886.html Sent from the CSGO_Servers mailing list archive at Nabble.com.

Re: [Csgo_servers] Server performance problems

2014-03-27 Thread AlexHjelm
Im talking bout 32slot with 128ticks, when i run 10slot on linux i get 0.1-0.3 var. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6888.html Sent from the CSGO_Servers mailing list archive at Nabble.com.

Re: [Csgo_servers] Server performance problems

2014-03-27 Thread Calder Lewis
:03:38 +0100 Subject: Re: [Csgo_servers] Server performance problems Just tried 24 slot DM with: 2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz) 2x 8GB RDIMM (1600MT/s) 2x SSD 240GB 2x Broadcom 57810-k Dual port 10Gb Network Card No stable tickrate. Date: Sun, 23 Mar

Re: [Csgo_servers] Server performance problems

2014-03-27 Thread Ejziponken -
I tested 64 tick 32 slots a month ago on a 2.66GHz.Did not work. From: lewis...@gmail.com Date: Thu, 27 Mar 2014 18:05:26 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems Drop your tic from 128 to 100 and report back. I believe dm's don't need

Re: [Csgo_servers] Server performance problems

2014-03-27 Thread arnold lam
After yesterday's update. My server is experiencing sv drops, E3 1270v2 here. From: sza...@hotmail.com To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 23:54:16 +0100 Subject: Re: [Csgo_servers] Server performance problems I tested 64 tick 32 slots a month ago on a 2.66GHz.Did

Re: [Csgo_servers] Server performance problems

2014-03-26 Thread tolga soylu
I creat the csgo server recommendations for best windows os ? (bad english sorry) Date: Wed, 26 Mar 2014 19:04:59 +0200 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems Interesting results you got. I'm running 128 tick

Re: [Csgo_servers] Server performance problems

2014-03-26 Thread Nomaan Ahmad
: Wed, 26 Mar 2014 19:04:59 +0200 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems Interesting results you got. I'm running 128 tick 24 slot server on Q9559 (2.83GHz) and it used to be fine before Valve's update

Re: [Csgo_servers] Server performance problems

2014-03-26 Thread AlexHjelm
Im running i5 4670k with 4.5GHz OC, 0.3-1VAR with 32 players on 128ticks, no drops -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6831.html Sent from the CSGO_Servers mailing list archive at Nabble.com.

Re: [Csgo_servers] Server performance problems

2014-03-26 Thread Ejziponken -
Well then we just need Valve to buy us all supers-ervers to run their fucking gameservers. I need 12 cores running 4.5GHz, mmkay? Date: Wed, 26 Mar 2014 17:00:26 -0700 From: alexander.hj...@playstar.se To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance

Re: [Csgo_servers] Server performance problems

2014-03-26 Thread AlexHjelm
Buy 4 mini-itx with i5s and you got 16cores for 2k euro :) -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6833.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___

Re: [Csgo_servers] Server performance problems

2014-03-24 Thread Niklas Mertes
:56 -0400 From: evourr evo...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems Message-ID: 61E2D9AFEAF4414786A53C8216886333@SNSC3PC Content-Type: text/plain; charset=utf-8 Yes, it will drastically reduce cpu usage. - Original

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread Antix
Saying you are able to tell the difference between 128 and 120 tick, which is effectively 0.5ms and 128 and f.e. 64 tick . which is about 8ms ..is a totally different story. -- View this message in context:

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread L33TGaming
But subjectively based upon your thinking...can you tell the difference of 8ms? How we feel in game is all extrapolated, meaning the game fills up gaps between server updates. When the tickrate is fluctuating, the client receives information at an unregular interval. Just as an example, you

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread Antix
thats not how tickrate works ... you certainly won't get 64 ticks in the first 100ms, then nothing happens and the server will send you the missing 56tick in the last 250ms. 128 tick = server updates the game ( on his end..) every ~8ms. If the server has such a high var ( i guess 4.0..) making

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread Antix
to make the answer even clearer: 128@1.5var vs. 128@0.5var = max. performance difference of about 2.56% ... 1x128tick vs. 2x128tick = DOUBLE amount of slots. For a performance loss of max ( !! ) 2.56%. The only reason people aim for as low var as possible ... so players can sleep in peace. Or

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread AlexHjelm
L33TGaming wrote Do you understand var? Var is not the deviation from server tickrate rather deviation from the last timeframe. If your server tickrate drops to a sustained 64 from 128, your var isn't going to be 64. When you get 128 FPS server or client wise, you're not getting 8ms per

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread Ejziponken -
:38 +0100 Subject: Re: [Csgo_servers] Server performance problems Just tried 24 slot DM with:2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz)2x 8GB RDIMM (1600MT/s)2x SSD 240GB2x Broadcom 57810-k Dual port 10Gb Network Card No stable tickrate. Date: Sun, 23 Mar 2014 15:55:39 +0200

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread フーゴ _
Hmm I see but isn't that related with the same map problems from css? Where most of times stripper was needed as a workaround? Date: Sun, 23 Mar 2014 15:55:39 +0200 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems It's

Re: [Csgo_servers] Server performance problems

2014-03-23 Thread Collin Howard
To: csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com Sent: Sunday, March 23, 2014 10:35:41 AM Subject: Re: [Csgo_servers] Server performance problems Hmm I see but isn't that related with the same map problems from css? Where most of times stripper was needed

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread AlexHjelm
You need a better cpu, i did setup a new node today with a Inte Desktop CPU we had in spare and run 128tick and 32slots with no tick drops at all, you can try them here. 192.121.44.55 - Standard 192.121.44.56 - DM FFA 192.121.44.57 - DM FFA Pistols -- View this message in context:

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Ejziponken -
You wanna share how exactly you did it or are you just here to brag? Date: Sat, 22 Mar 2014 12:49:03 -0700 From: alexander.hj...@playstar.se To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems You need a better cpu, i did setup a new node today

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Absurd Minds
I can't verify because two are empty and one has only three players. You won't see drops unless there are a decent number of players. On Mar 22, 2014 3:49 PM, AlexHjelm alexander.hj...@playstar.se wrote: You need a better cpu, i did setup a new node today with a Inte Desktop CPU we had in spare

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Ejziponken -
He had 128Tick with 32 bots.His post is just advertisement/braging. :P Date: Sat, 22 Mar 2014 15:54:08 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems I can't verify because two are empty and one has only three

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Absurd Minds
2014 15:54:08 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems I can't verify because two are empty and one has only three players. You won't see drops unless there are a decent number of players. On Mar 22, 2014

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Ejziponken -
He had 32 bots before he posted here. :P Date: Sat, 22 Mar 2014 16:01:24 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems I tried all three and none even had bots. If you want people to test it out, at least

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread AlexHjelm
Hi, i did open this server up with bots now. 192.121.44.56:27015 Bots do use more server resources than regular players. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6739.html Sent from the CSGO_Servers mailing list archive at

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Ejziponken -
Same here. its not stable. :( Date: Sat, 22 Mar 2014 16:28:23 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems Immediately when I joined, the tickrate went yellow, abs I see it spiking from 1 to 2.8. In other

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread AlexHjelm
Try now, i tested a unstable sourcemod addon on it :) Should be 100% stable now, no yellow here. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6742.html Sent from the CSGO_Servers mailing list archive at Nabble.com.

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Absurd Minds
I don't see any performance difference. I see you're even in the server with me, so surely you see the spikes. I just saw the tickrate go to double digits it dropped so low. On Mar 22, 2014 4:31 PM, AlexHjelm alexander.hj...@playstar.se wrote: Try now, i tested a unstable sourcemod addon on it

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Ejziponken -
Hm I got stable tick after the reboot. But I think the tickrate will go more unstable the longer the server is up. Date: Sat, 22 Mar 2014 16:45:01 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems I don't see any

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread AlexHjelm
I dont have that problem, mine is stuck on 128ticks all the time, no drops at all on the sv. So i guess you have some problems or something? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6745.html Sent from the CSGO_Servers

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Michael Loveless
Lol, anyone saying that they get no tick drops on their server is a liar. It doesn't matter how godlike your machine is, you are going to get tick drops. It's inevitable, Mr. Anderson. On Sat, Mar 22, 2014 at 4:48 PM, AlexHjelm alexander.hj...@playstar.sewrote: I dont have that problem, mine

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread AlexHjelm
Calling people here words wont do you any good. Try the server and see for yourself before you call people stuff. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6748.html Sent from the CSGO_Servers mailing list archive at

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Michael Loveless
I wasn't calling any one person any name. I'm saying that it's damn near impossible for any server, no matter the quality, to not have any tick rate drops with CS:GO. Every server experiences at least minor drops, especially when players are connected. Anyone saying their server gets no Var at

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread L33TGaming
First off, I'll like to mention that CS:GO servers on Linux are 60% - 80% slower than the same machine on Windows. Even if you had a 1270 on linux, you are not able to host 128 tick 32 player servers. It's entirely possible to get stable 128 tick with 32 players, all you need is windows and a

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread L33TGaming
Mate, if you're here to tell us Oh your servers are crap, look at mine...they are so good, just shut it and get out of here. If you're a good person, tell the rest of the community how you accomplished it. -- View this message in context:

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Antix
I just wanted to point out, that you all are arguing about something that's barely noticable to the regular player. Like ...not even close. A 128 tick server with a var of even 2.0 what? That's like a tick of 120-128 ( wild guess )? Are you REALLY arguing about 8 ticks or what? The whole

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Absurd Minds
I for one can definitely tell the difference. I normally have net_graph disabled so I'm not constantly focusing on the variance, but I've tested myself and been pretty spot on. If you're getting high fps and playing on a high hertz monitor it's actually really easy to tell. Yeah, it might not be

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Antix
So you tell me you can notice (!!) a worse hitreg with 120 tick compared to 128. Go join The Avengers pls. ( btw: im also playing with high fps and a 120hz monitor) -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6759.html Sent

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Absurd Minds
Yes, that's exactly what I'm telling you. On Mar 23, 2014 1:21 AM, Antix mtmu...@web.de wrote: So you tell me you can notice (!!) a worse hitreg with 120 tick compared to 128. Go join The Avengers pls. ( btw: im also playing with high fps and a 120hz monitor) -- View this message in

Re: [Csgo_servers] Server performance problems

2014-03-22 Thread Antix
Go join The Avengers then, since you must be super human. I guess Mr. Fury will have a place for you. Just to clear things out about how ridiculous it is, to claim being able to tell a difference between 120 tick and 128 tick. 128 tick = 7,8125 ms between each tick 120 tick = 8,3 ms between

[Csgo_servers] Server performance problems

2014-02-14 Thread Moritz
Hey guys, since the Valve-Staff seems to read reddit I've tried to post a topic about the server performance problems there. Maybe this helps. http://www.reddit.com/r/GlobalOffensive/comments/1xwzye/csgo_server_performance_a_plea_from_the_server/ If you feel like agreeing with what I wrote

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Nick Ireland
. Thanks Nick Ireland From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonathon King Sent: Thursday, 14 June 2012 2:26 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Server Performance Hello all

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Alistair C
PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Server Performance Hello all. Just wondering if some of you other server operators could let me know what kind of CPU usage you are seeing on populated servers, and your hardware. This is what I’m seeing with a full 32

Re: [Csgo_servers] Server Performance

2012-06-14 Thread AnAkIn
is meaningless. Thanks Nick Ireland From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonathon King Sent: Thursday, 14 June 2012 2:26 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Server Performance

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Philip Giuliani
[mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonathon King Sent: Thursday, 14 June 2012 2:26 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Server Performance Hello all. Just wondering if some of you other server operators could let me know

Re: [Csgo_servers] Server Performance

2012-06-14 Thread AnAkIn
Of Jonathon King Sent: Thursday, 14 June 2012 2:26 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Server Performance Hello all. Just wondering if some of you other server operators could let me know what kind of CPU usage you are seeing on populated servers

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Nick Ireland
;) Thanks Nick Ireland -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Alistair C Sent: Thursday, 14 June 2012 8:06 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server Performance

Re: [Csgo_servers] Server Performance

2012-06-14 Thread AnAkIn
: Thursday, 14 June 2012 8:06 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server Performance Seems at odds with: https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 WHY HIGHER FPS? The key reason to run higher FPS is the render time. At 1000FPS

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Absurd Minds
is that the default setting? How do I set fps max in command line? Should it be exactly the same as the tickrate, or slightly above? *From:* Nick Ireland nick.k.irel...@gmail.com *Sent:* Thursday, June 14, 2012 10:31 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Server

[Csgo_servers] Server Performance

2012-06-13 Thread Jonathon King
Hello all. Just wondering if some of you other server operators could let me know what kind of CPU usage you are seeing on populated servers, and your hardware. This is what I’m seeing with a full 32 player dust2 deathmatch plugin server (66 tick). http://i.imgur.com/11coR.png It seems pretty