Re: [Csgo_servers] bans not sticking

2012-06-03 Thread Absurd Minds
It should be writeid and writeip, not write banned_user.cfg. (writeid in console outputs Writing cfg/banned_user.cfg) On Sun, Jun 3, 2012 at 4:32 AM, ToG Admin ad...@thegrumpyoldgits.co.ukwrote: I got a server.cfg from somewhere on the net and it had : write banned_ip.cfg write

Re: [Csgo_servers] cant take it anymore...

2012-06-05 Thread Absurd Minds
If you're getting alarm clock errors, try adding -nowatchdog to the server startup command. On Wed, Jun 6, 2012 at 12:26 AM, ics i...@ics-base.net wrote: Same thing over here, alarm clock and server dead. No more info, so i cannot trace the cause. It all started when players count were

Re: [Csgo_servers] cant take it anymore...

2012-06-07 Thread Absurd Minds
, Kyle Sanderson wrote: They're shipping debug builds on Linux, is this not the case on Windows? Thanks, Kyle. On Tue, Jun 5, 2012 at 10:28 PM, Absurd Minds goabs...@absurdminds.netwrote: I still get the occasional crash with it (though you can also help out a lot by turning off voting

[Csgo_servers] example server.cfg?

2012-06-07 Thread Absurd Minds
Anybody have an example server.cfg file they'd be willing to share? I've got the gamemodes.txt editted and all that, but I've never run a sourcemod server before, and the cvarlist is so dense as to be useless unless you know just what you're looking for. Basically I'm wanting to know what sorts of

Re: [Csgo_servers] example server.cfg?

2012-06-08 Thread Absurd Minds
to change them, e.g. log on etc 08.06.2012, 02:17, Absurd Minds goabs...@absurdminds.net: Anybody have an example server.cfg file they'd be willing to share? I've got the gamemodes.txt editted and all that, but I've never run a sourcemod server before, and the cvarlist is so dense

Re: [Csgo_servers] beta 16 is live.

2012-06-12 Thread Absurd Minds
I don't see it either. On Tue, Jun 12, 2012 at 6:04 PM, Collin Howard my_azz...@yahoo.com wrote: is it just me or after the update I do not see a gamemodes_server.txt.example file under csgo dir. -- *From:* Ido Magal i...@valvesoftware.com *To:*

Re: [Csgo_servers] beta 16 is live.

2012-06-12 Thread Absurd Minds
Oh it's because it is named gamemodes_server.txt.example and I was using ls *.txt. On Tue, Jun 12, 2012 at 6:17 PM, Absurd Minds goabs...@absurdminds.netwrote: I don't see it either. On Tue, Jun 12, 2012 at 6:04 PM, Collin Howard my_azz...@yahoo.comwrote: is it just me or after the update

Re: [Csgo_servers] gamemodes_server.txt purpose

2012-06-12 Thread Absurd Minds
I think it's just so you don't have to go wading through that huge gamemodes.txt file to make small changes. On Tue, Jun 12, 2012 at 7:19 PM, フーゴ _ hfctavares-p...@hotmail.com wrote: why would we need to override gamemodes.txt? It's same as adding it in gamemodes, right? If it's config per

Re: [Csgo_servers] beta 16 is live.

2012-06-12 Thread Absurd Minds
are not playing). While I've confirmed with two buddies, can anyone else confirm? Thanks, Kyle. On Tue, Jun 12, 2012 at 3:18 PM, Absurd Minds goabs...@absurdminds.netwrote: Oh it's because it is named gamemodes_server.txt.example and I was using ls *.txt. On Tue, Jun 12, 2012 at 6:17 PM

[Csgo_servers] dust2_se

2012-06-13 Thread Absurd Minds
Anybody else noticing these problems on d2_se? http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/ http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/ It was only that map and it occured after a restart, as

Re: [Csgo_servers] dust2_se

2012-06-13 Thread Absurd Minds
in the console and rejoin. 2012/6/13 Absurd Minds goabs...@absurdminds.net Anybody else noticing these problems on d2_se? http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/ http://cloud.steampowered.com/ugc/576707140301798863

Re: [Csgo_servers] mp_match_end_restart

2012-06-13 Thread Absurd Minds
It was working fine on my server last night (CentOS 5.8, with voting disabled). On Wed, Jun 13, 2012 at 12:14 PM, Jonathon King ad...@jonathonking.co.ukwrote: Hey all. Is it just me, or has mp_match_end_restart broken after the last update? It was working fine before the update, but now the

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Absurd Minds
http://i.imgur.com/dx2tq.png That is with two GO servers, 1 Source server, and 12 CS servers. This is on X3-1230 3.2 Ghz, with 8GB DDR3 On Thu, Jun 14, 2012 at 11:00 AM, Jonathon King ad...@jonathonking.co.ukwrote: Thanks Nick. I just checked and my server fps is 250. Why on earth is that

Re: [Csgo_servers] Port Problem

2012-06-16 Thread Absurd Minds
Have you tried +hostport instead of +port? That is supposedly the command now, and the one might just be defaulting to 27014 for some reason On Sat, Jun 16, 2012 at 12:33 PM, Kyle Sanderson kyle.l...@gmail.comwrote: Use netstat to determine what's already listening on 27015. Thanks, Kyle.

Re: [Csgo_servers] Port Problem

2012-06-18 Thread Absurd Minds
–port. The +port / +hostport variant doesn’t currently work due to some changes in the network initialization. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds *Sent:* Saturday, June 16, 2012 3:51

Re: [Csgo_servers] Server defaults to de_aztec

2012-06-20 Thread Absurd Minds
Yours looks different from the gamemodes_server.txt.example that came with the most recent update: http://pastebin.com/77GiwUnn Perhaps there is a syntax error On Wed, Jun 20, 2012 at 11:02 AM, Mitch M macgyversmul...@live.com wrote: So looking through the console I am getting these

Re: [Csgo_servers] Server defaults to de_aztec

2012-06-20 Thread Absurd Minds
Just edit the one I provided to include the maps you want. Down at the bottom there is a list of maps, and you could just add in any other maps you wanted (eg, if you wanted cs_italy_se, just add that to list in gamemodes_server.txt). If you left everything else the same (including map group names

Re: [Csgo_servers] dust2_se

2012-07-06 Thread Absurd Minds
I am now getting this problem with a couple other maps. (Italy_se and inferno_se) There is no kv file associated with these maps. On Jun 13, 2012 12:11 PM, Absurd Minds goabs...@absurdminds.net wrote: Awesome that worked. Thanks for the sleuthing. On Wed, Jun 13, 2012 at 6:11 AM, Tom Schumann

Re: [Csgo_servers] dust2_se

2012-07-09 Thread Absurd Minds
Looks like the problem occurs whenever the client connects to three _se maps in a row. The only solution is to quit the game (the whole game, not just the server) and then rejoin. On Sat, Jul 7, 2012 at 12:11 AM, Absurd Minds goabs...@absurdminds.netwrote: I am now getting this problem

Re: [Csgo_servers] Kill screenshot

2012-07-14 Thread Absurd Minds
Agreed on making it a cvar. I hate noclip even when I'm trying to play a more casual gameplay mode. On Sat, Jul 14, 2012 at 3:18 PM, Collin Howard my_azz...@yahoo.com wrote: Yup but with competitive mode you cant have more than 10 players. Valve are there plans to disable no clip for casual as

Re: [Csgo_servers] Csgo_servers Digest, Vol 4, Issue 27

2012-07-24 Thread Absurd Minds
Well that's just not true. Source players certainly don't want that. Take a look awry the steam forums and all you see is source players complaining about the 1.6 aspects. (Not literally all but you cam see that the community is anything but in agreement) On Jul 24, 2012 8:17 PM, Michael Hometchko

Re: [Csgo_servers] Csgo_servers Digest, Vol 4, Issue 27

2012-07-24 Thread Absurd Minds
Though too add a little irony to that, the only thing the community has agreed on is the removal of tracers, which valve stubbornly retains On Jul 24, 2012 8:17 PM, Michael Hometchko mike.hometc...@gmail.com wrote: I think the community has been nothing but abundantly clear with its wishes.

Re: [Csgo_servers] Csgo_servers Digest, Vol 4, Issue 27

2012-07-24 Thread Absurd Minds
Considering cs pro mod had about three players, that really does say a lot about the viability of 1.6 play and source graphics. We need something new, and many of the changes were great. It's just confusing why they retain the universally hated features like fog and tracers. On Jul 24, 2012 8:25

Re: [Csgo_servers] [CSGO_linux] updates

2012-07-25 Thread Absurd Minds
As a server operator who specializes in purely vanilla servers I'd definitely be interested in that feature offered to regular server operators as well On Jul 25, 2012 3:46 PM, Ido Magal i...@valvesoftware.com wrote: I’ve been receiving lots of interest in running Ranked CSGO servers. We would

Re: [Csgo_servers] changing round time per map

2012-07-30 Thread Absurd Minds
While we're at it, does anybody know how to force first-person team spectate on death in demolition mode? On Sun, Jul 29, 2012 at 7:03 PM, Absurd Minds goabs...@absurdminds.netwrote: Does anybody know how to configure the round time on a per map basis? For example, I am running a classic maps

[Csgo_servers] No more dead chat?

2012-08-10 Thread Absurd Minds
I noticed on a valve server that you could no longer talk to your live teammates? Is this a cvar or did you take out that super awesome and highly competitive feature? It really made the game more enjoyable feeling like you were taking things seriously enough to be communicating to live teammates

Re: [Csgo_servers] No more dead chat?

2012-08-10 Thread Absurd Minds
I'm in a different valve server and everybody is sad the feature is gone. It was one of the most popular parts of the game from what I have seen and am now seeing. On Aug 10, 2012 10:56 PM, Absurd Minds goabs...@absurdminds.net wrote: I noticed on a valve server that you could no longer talk

[Csgo_servers] server always appears full

2012-08-11 Thread Absurd Minds
My server now always appears full in the server browser. It is set to 10 player competitive, but it will say, for example, 4/4 in the server browser if there are 4 people connected, and if another player tries to join through the browser it will not allow that player. They can, however, join

Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Absurd Minds
Mine does the same thing. It comes up as a x/x slot server, where x is the number of humans in the server. So it would show 1/1 if there was 1 human, even there are a bunch of bots. On Sat, Aug 11, 2012 at 11:45 AM, Stephen Bevan ssbe...@gmail.com wrote: Check out the gamemodes_server.txt and

Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Absurd Minds
Even setting it there, I still get Server is full errors whenever a second person tries to join through the server browser. On Sat, Aug 11, 2012 at 3:13 PM, Ryan Becerra b...@me.com wrote: gamemodes_server.txt works fine. If anyone bothered to read the notes in the text file, maxplayers was

Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Absurd Minds
It's like they were trying to discourage community servers in favor of people only using valve servers. On Sat, Aug 11, 2012 at 3:18 PM, ics i...@ics-base.net wrote: It's not a good solution setting it in gamemodes.txt. That file gets updated every time there is an update so things will get

Re: [Csgo_servers] death screenshot

2012-08-11 Thread Absurd Minds
It seems to require sv_cheats 1 On Aug 11, 2012 7:07 PM, Stephen Bevan ssbe...@gmail.com wrote: Let me know what you guys get... when I put spec_freeze_time 2.0 in the gamemodes_server.txt, the CVar is still 5.0 I'm only able to change it with sourcemod's sm_cvar command (I put it in a

Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Absurd Minds
Yep that's exactly my problem. People can still connect through console just not through the browser On Aug 11, 2012 7:31 PM, Mitch M macgyversmul...@live.com wrote: Just used this gamemodes_server.txt and only 1 player can connect still. It says the server is full...it shows 0/20 when empty

Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Absurd Minds
That was the first thing I tried, and it didn't work. People still can't join through the server browser because it says the server is full (1/1 slots or 5/5, or whatever, depending on how many humans are in it), but they can connect perfectly through console. On Sat, Aug 11, 2012 at 11:35 PM,

Re: [Csgo_servers] CS:GO Dedicated Server Issues

2012-08-12 Thread Absurd Minds
A lot of others are experiencing this problem. So far I haven't heard of a solution. On Aug 12, 2012 8:56 AM, David Holder david.hol...@gmail.com wrote: Hi Everyone, We've set up a dedicated server on debian and followed the online instructions to get it running with a minimal set of

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
I'm glad it's working for you but there are a lot of people with this problem and the server works perfectly except when people connect through the browser. I know the tendency is always to think I got it working so there must not be a problem but I set up my server correctly. Perhaps there is an

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
. On Sun, Aug 12, 2012 at 3:50 PM, Absurd Minds goabs...@absurdminds.netwrote: I'm glad it's working for you but there are a lot of people with this problem and the server works perfectly except when people connect through the browser. I know the tendency is always to think I got it working so

Re: [Csgo_servers] Classic Casual with playerclip?

2012-08-12 Thread Absurd Minds
Just set the max players higher in competitive On Aug 12, 2012 2:13 PM, Gordon thisisgordonsem...@gmail.com wrote: Yeah I really just want Classic Competitive with more than 10 players, but I'm starting to feel that for whatever reason they don't want to allow it. Not being able to buy my own

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
I tried changing maxplayers to 11 and kept bot quota 10 and people can connect. It must be the lack of reserve slots or something On Aug 12, 2012 1:48 PM, Mitch M macgyversmul...@live.com wrote: Sorry for the multiple emails in a row but here is the error I am getting in console Connecting

Re: [Csgo_servers] reservation

2012-08-12 Thread Absurd Minds
Allclassic is no longer a valid map group. Which in my opinion is terrible. I like both map types. On Aug 12, 2012 2:43 PM, Philip Giuliani giiul...@gmail.com wrote: i have the same bug :( my startup command is screen -dmS csgo ./srcds_linux -game csgo -console -usercon -tickrate 192 +game_type

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
I do have bot quota mode fill, and have had that since the beginning. Like I've been saying, I'm pretty sure this is a bug, not a failure to configure it correctly. On Sun, Aug 12, 2012 at 2:45 PM, Stephen Bevan ssbe...@gmail.com wrote: Absurd, make sure you have bot_quota_mode fill Mitch,

Re: [Csgo_servers] reservation

2012-08-12 Thread Absurd Minds
Yeah, but it just sucks that if you go to Play game and choose classic competitive there is no choice for all maps. On Sun, Aug 12, 2012 at 2:46 PM, Stephen Bevan ssbe...@gmail.com wrote: I agree 100%... which is why I created my own mapgroup Example on how to create your own mapgroup is in

Re: [Csgo_servers] Classic Casual with playerclip?

2012-08-12 Thread Absurd Minds
...@gmail.com Oh! I was under the impression Classic Competitive was hard-locked at 10. Can anyone confirm/deny this? On Sun, Aug 12, 2012 at 11:15 AM, Absurd Minds goabs...@absurdminds.netwrote: Just set the max players higher in competitive On Aug 12, 2012 2:13 PM, Gordon thisisgordonsem

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
can connect fine through console (it kicks a bot and maintains bot_quota_mode fill) indicates that the problem lies elsewhere. On Sun, Aug 12, 2012 at 3:56 PM, Absurd Minds goabs...@absurdminds.netwrote: I'm not sure I understand you're question. I use gamemodes_server.txt as recommended

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
Mitch, can you post your txt files? On Aug 12, 2012 4:36 PM, Mitch M macgyversmul...@live.com wrote: One more thing, sorry. I removed bots and the second player still can not connect. -- From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
Your bot quota is 10, so that's why you don't see issues. Try upping your bot quota to 28, join the server, and see if anybody else can join through the server browser. Then see if they can connect through console. On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard my_azz...@yahoo.com wrote: In

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
...@yahoo.com wrote: Oh ok, didn't know you guys were changing the bot quota. Just tried it with 15 bots and yes it does cause the issue, it drops down my slots to half when I join. So it most definitely is a bug and not a settings. -- *From:* Absurd Minds goabs

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
down my slots to half when I join. So it most definitely is a bug and not a settings. -- *From:* Absurd Minds goabs...@absurdminds.net *To:* Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 5:17:07 PM *Subject

Re: [Csgo_servers] 1 slot server?

2012-08-12 Thread Absurd Minds
join. So it most definitely is a bug and not a settings. -- *From:* Absurd Minds goabs...@absurdminds.net *To:* Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 5:17:07 PM *Subject:* Re: [Csgo_servers] 1

Re: [Csgo_servers] My troubles with gamemodes.txt

2012-08-13 Thread Absurd Minds
You are awesome On Aug 13, 2012 2:42 PM, Ido Magal i...@valvesoftware.com wrote: “-maxplayers_override” and “-gamemodes_serverfile” have been added to the command line options and will go out in the next update. ** ** Thanks. ** ** *From:*

Re: [Csgo_servers] Change slots of all gamemodes

2012-08-14 Thread Absurd Minds
Right above the word ''convars'' put in ''maxplayers'' ''20'' or whatever On Aug 14, 2012 8:17 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: Can you provide a example how it needs to be done under gamemodes_server.txt, to change maxplayers. -- Date: Tue,

Re: [Csgo_servers] Change slots of all gamemodes

2012-08-14 Thread Absurd Minds
of all gamemodes http://pastebin.com/WKGBkyGm This is my gamemodes_server.txt I use a different maxplayers depending on Casual/Comp. On Tue, Aug 14, 2012 at 5:19 PM, Absurd Minds goabs...@absurdminds.netwrote: Right above the word ''convars'' put in ''maxplayers'' ''20'' or whatever On Aug 14

Re: [Csgo_servers] Change slots of all gamemodes

2012-08-14 Thread Absurd Minds
Maxplayers above convars On Aug 14, 2012 8:52 PM, Absurd Minds goabs...@absurdminds.net wrote: Put maxplayets above combats instead of below On Aug 14, 2012 8:46 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: maxplayers problem. OK, I have entered ''maxplayers'' ''30' under

Re: [Csgo_servers] Blank Screen on Connect

2012-08-15 Thread Absurd Minds
Galego, can you open console and type disconnect? On Aug 15, 2012 9:04 AM, lcz # GalegO frisao86-csgos...@yahoo.com.br wrote: I have this issue in some servers too. Because of this I sad to add a cancel button or allow the ESC to return to main menu, some times I need to close the game by

Re: [Csgo_servers] CSGO heads up

2012-08-16 Thread Absurd Minds
Is the only way to update still to use the steamcmd and completely reinstall the server, saving any config files before hand so they don't get overwritten? I installed six servers an hour before the update and am now frustrated at the thought of doing it again. On Wed, Aug 15, 2012 at 9:50 PM,

Re: [Csgo_servers] de_nuke_se spawns

2012-08-16 Thread Absurd Minds
Nuke is the only one with only ten spawn points as far as I'm aware On Aug 16, 2012 1:02 PM, Ejziponken - sza...@hotmail.com wrote: Seems like de_nuke_se dont have enough spawnpoints for 24 players? ___ Csgo_servers mailing list

Re: [Csgo_servers] +mapgroup not working

2012-08-16 Thread Absurd Minds
I don't have a mapcycle.txt and it seems to work fine for me On Aug 16, 2012 6:36 PM, Valentin G. nextra...@gmail.com wrote: You still need a mapcycle.txt On Fri, Aug 17, 2012 at 12:23 AM, Nevermore Imperium neverm...@imperiumgames.com.ar wrote: i am starting my server SE server with

Re: [Csgo_servers] Server crashes on mapchange

2012-08-17 Thread Absurd Minds
I have a problem with the server crashing on mapchange: When I launch the server, it says Your server will be restarted on map change. When I attempt to change the level, I get this error: changelevel de_dust2_se Host_Changelevel Shutdown function NET_Shutdown() not in list!!!

Re: [Csgo_servers] Server crashes on mapchange

2012-08-17 Thread Absurd Minds
confirm/test my assumptions? From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Friday, August 17, 2012 4:00 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server crashes on mapchange I

Re: [Csgo_servers] Server crashes on mapchange

2012-08-17 Thread Absurd Minds
...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds *Sent:* Friday, August 17, 2012 9:59 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Server crashes on mapchange ** ** It does not have autorestart. I only installed

Re: [Csgo_servers] autoupdate and steam

2012-08-17 Thread Absurd Minds
Does that mean I shouldn't have to log in with a username and password? Because if I launch the steamcmd, I simply get denied when trying to install: [gamer@server1 steamcmd]$ STEAMEXE=steamcmd ./steam.sh ./steam.sh: line 53: ulimit: open files: cannot modify limit: Operation not perm

Re: [Csgo_servers] autoupdate and steam

2012-08-17 Thread Absurd Minds
: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds *Sent:* Friday, August 17, 2012 6:37 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] autoupdate and steam ** ** Does that mean I shouldn't have to log in with a username and password? Because if I

Re: [Csgo_servers] Per Map Configuration

2012-08-18 Thread Absurd Minds
I too am interested. I've tried everything I can think of. I would love to set cs round time longer than de round time On Aug 18, 2012 6:48 AM, Jonathon King ad...@jonathonking.co.uk wrote: Hi guys. Sorry if I’ve missed this somewhere, but is there a way to have convars set for specific maps

Re: [Csgo_servers] Unlock mp_forcecamera

2012-08-18 Thread Absurd Minds
Yes please. I want to be able to allow dead chat on demolition, but I can't because everybody can spectate every team. It means we can't play demolition mode with the level of teamwork we would like, and I am hoping to keep most of my servers plugin-free. On Sat, Aug 18, 2012 at 2:36 AM, Andreas

Re: [Csgo_servers] sv_alltallk afecting chat

2012-08-19 Thread Absurd Minds
I think most communication is from ido at valve. On Aug 19, 2012 1:38 PM, haeufi hae...@teamniederbayern.de wrote: nice! Was this the first time someone from hpe said something in this list? Am 19.08.2012 19:04, schrieb Peter Freese: This will be changing to use sv_allchat in a future

Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart

2012-08-20 Thread Absurd Minds
I have and it doesn't work. On Aug 20, 2012 7:01 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Have you tried doing an exec gamemodes_server.txt? Not tried it myself, just suggesting... Date: Sun, 19 Aug 2012 23:02:26 -0700 From: ve...@tinylittlerobots.us To:

Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart

2012-08-20 Thread Absurd Minds
Agreed. How can I possibly change these cvars when they aren't ever executed from a config and can't be changed through console? On Aug 20, 2012 1:28 PM, Nick Emson n...@nick-emson.co.uk wrote: Is there no intention to change this? This will only fuel the anger against the changes if the new

Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart

2012-08-20 Thread Absurd Minds
Sorry I just read your reply to the other email thread. Nevermind my question On Aug 20, 2012 3:34 PM, Absurd Minds goabs...@absurdminds.net wrote: Agreed. How can I possibly change these cvars when they aren't ever executed from a config and can't be changed through console? On Aug 20, 2012 1

Re: [Csgo_servers] Questions

2012-08-20 Thread Absurd Minds
Yes it is really time consuming to update even a few servers because you have to do them one at a time and just sit there while it updates. I hope they can implement an auto update feature On Aug 20, 2012 4:45 PM, Nicholas Hastings psycho...@alliedmods.net wrote: Wow, I foobar'd that message,

Re: [Csgo_servers] CSGO update just now

2012-08-20 Thread Absurd Minds
I get this: LD_LIBRARY_PATH=/home/gamer/go/server1/bin:(null) #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level! # #Console

Re: [Csgo_servers] CSGO update just now

2012-08-20 Thread Absurd Minds
Oops, the hash tags parsed weird: LD_LIBRARY_PATH=/home/gamer/go/server1/bin:(null) #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on

Re: [Csgo_servers] CSGO update just now

2012-08-20 Thread Absurd Minds
And I fail completely. Apparently it was just taking longer than expected and it wasn't a hang at all. On Mon, Aug 20, 2012 at 5:25 PM, Absurd Minds goabs...@absurdminds.net wrote: Oops, the hash tags parsed weird: LD_LIBRARY_PATH=/home/gamer/go/server1/bin:(null) #ConVarRef developer

Re: [Csgo_servers] CSGO update just now

2012-08-20 Thread Absurd Minds
Mine still shows 1/1 slot if my bot quota is the same as the maxplayers, which requires players to connect through console. I still need to set bot_quota 10 and maxplayers 11 just to allow people to connect through the server browser. On Mon, Aug 20, 2012 at 5:30 PM, Stephen Bevan

Re: [Csgo_servers] CSGO update just now

2012-08-20 Thread Absurd Minds
ToG, that's what mine was doing. It took like five minutes so I thought it had froze but it really just took much longer than I expected On Mon, Aug 20, 2012 at 5:31 PM, Absurd Minds goabs...@absurdminds.net wrote: Mine still shows 1/1 slot if my bot quota is the same as the maxplayers, which

Re: [Csgo_servers] CSGO update just now

2012-08-20 Thread Absurd Minds
Just wait. It took one of mine about twenty minutes to start. Others started within 2. On Mon, Aug 20, 2012 at 7:19 PM, Сергей Дудин ser...@gmail.com wrote: When I started a server, I see in the console ./srcds_run: 446: pushd: not found in 1 secondss ./srcds_run: 446: popd: not found Server

[Csgo_servers] pheonix the bot

2012-08-20 Thread Absurd Minds
Just noticed in the default botprofile.db, the bot's name is spelled Pheonix instead of Phoenix ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

[Csgo_servers] Players still can't join through console

2012-08-21 Thread Absurd Minds
There still exists the problem where if the bot_quota matches the maxplayers a player sees x/x slots where x is the number of humans in the server and they cannot connect through the browser. Players can still connect through console or through steam friends, but it's a pretty huge game breaker

Re: [Csgo_servers] Maxplayers are forced to 10 , don't allow people join a team and they are sitting spectator.

2012-08-22 Thread Absurd Minds
This happens to me, too. I have bot_quota set to 10 but maxplayers set to 11 (because of the problem that occurs when bot_quota matches maxplayers), but I noticed that the 11th player can't join a team. The server has completely stock configuration except for the maxplayers. On Wed, Aug 22, 2012

Re: [Csgo_servers] CSGO patch today

2012-08-22 Thread Absurd Minds
What are some examples of a start script? On Aug 22, 2012 3:05 PM, Ido Magal i...@valvesoftware.com wrote: We have a patch forthcoming. ** ** This patch will include an srcds_run that supports steamcmd and autoupdating. ** ** Here are the details: ** ** In order to have

Re: [Csgo_servers] CSGO patch today

2012-08-22 Thread Absurd Minds
My update isn't working. I have used app_update 740, but when I launch the server it still says it's requesting a master server update, and the server will restart on map change. When I re-run the steamcmd, it tells me App '740' already up to date. On Wed, Aug 22, 2012 at 3:47 PM, Andrew Caron

Re: [Csgo_servers] CSGO patch today

2012-08-22 Thread Absurd Minds
This happens when I use app_update 740 validate, as well. On Wed, Aug 22, 2012 at 3:51 PM, Absurd Minds goabs...@absurdminds.net wrote: My update isn't working. I have used app_update 740, but when I launch the server it still says it's requesting a master server update, and the server

Re: [Csgo_servers] Can't update servers

2012-08-22 Thread Absurd Minds
interfere? - Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: 22 August 2012 21:34 To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Can't update servers I'll

Re: [Csgo_servers] Alarm clock - Server restarting randomly after update

2012-08-22 Thread Absurd Minds
Try adding -nowatchdog to your command line. On Wed, Aug 22, 2012 at 5:15 PM, Nevermore Imperium neverm...@imperiumgames.com.ar wrote: Console output: I had 20 players online, server running fine for like... 30 minutes, and then: Alarm clock Add -debug to the ./srcds_run command line to

Re: [Csgo_servers] -autoupdate switch on the command line... I don't think so...

2012-08-22 Thread Absurd Minds
Did you use the syntax that Ido specified? In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the

Re: [Csgo_servers] CSGO patch today

2012-08-22 Thread Absurd Minds
Or the problem when bot_quota matches maxplayers? On Wed, Aug 22, 2012 at 6:43 PM, Marcus Tribuser tr...@gmx.at wrote: So still no fix for the 24 Slot problem? :( Am 22.08.2012 21:17, schrieb Ido Magal: 1.17.4.0 is now live. Thanks. http://store.steampowered.com/news/8702/ Release notes

Re: [Csgo_servers] Hashing all VPK files for pure server operation

2012-08-22 Thread Absurd Minds
Wow, I'm trying to start all 10 of my servers right now (testing out a machine reboot startall script) and this is INCREDIBLY slow. It's been thirty minutes and only two of them have started. On Tue, Aug 21, 2012 at 11:19 AM, Saul Rennison saul.renni...@gmail.com wrote: I agree. Shipping with a

Re: [Csgo_servers] Hashing all VPK files for pure server operation

2012-08-22 Thread Absurd Minds
I don't want to disable it. It's not a suitable workaround for my servers. On Wed, Aug 22, 2012 at 7:53 PM, JKavšek jkav...@gmail.com wrote: Have you added +sv_pure 0 to command line so server doesn't try to hash files? 2012/8/23 Absurd Minds goabs...@absurdminds.net Wow, I'm trying

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread Absurd Minds
Yeah, I don't understand why it would be pointless. It seems like the same as the argument that you should just set your client fps to your monitor's refresh rate, which absolutely ridiculous. But maybe I'm just taking my interpretation of the client-side issue and incorrectly extrapolating

Re: [Csgo_servers] CSGO update 1.17.5.1

2012-08-23 Thread Absurd Minds
Still no ghost steps fix and no fix for the bot_quota/maxplayers glitch where servers appear full... Are these being worked on? I don't really see anything about it in the steam forums, either. On Thu, Aug 23, 2012 at 6:26 PM, Ido Magal i...@valvesoftware.com wrote: This update is now live.

Re: [Csgo_servers] CSGO update 1.17.5.1

2012-08-23 Thread Absurd Minds
...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: 23 August 2012 23:28 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update 1.17.5.1 Still no ghost steps fix and no fix for the bot_quota/maxplayers glitch where servers appear full... Are these being worked on? I don't

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread Absurd Minds
I can certainly feel the difference between the 64 tick valve servers and a 128 tick server. But it might just because the valve servers in general aren't very good and not necessarily related only to tickrate. On Thu, Aug 23, 2012 at 6:35 PM, Calvin Judy managem...@summit-gaming.com wrote: No,

[Csgo_servers] srcds_run or srcds_linux?

2012-08-23 Thread Absurd Minds
Which one should I be using? I normally use srcds_run or hlds_run on other types of servers, but at first srcds_run didn't work on my distro and I had to use srcds_linux. I'm not sure what the difference is or which is preferable. ___ Csgo_servers

Re: [Csgo_servers] tickrate + fps = 1000 is absurd

2012-08-23 Thread Absurd Minds
As somebody who has played in many servers for many years, I can clearly tell the difference between 1000 fps and less in a counter strike 1.6 server. The fact that you can't doesn't mean that it is meaningless bragging rights. On Thu, Aug 23, 2012 at 7:08 PM, Krillins World

Re: [Csgo_servers] srcds_run or srcds_linux?

2012-08-23 Thread Absurd Minds
OK cool so it shouldn't make any difference? Thanks! On Aug 23, 2012 7:35 PM, Valentin G. nextra...@gmail.com wrote: srcds_run is just a starting script with additional features. Its a wrapper for srcds_linux. On Fri, Aug 24, 2012 at 1:09 AM, Absurd Minds goabs...@absurdminds.net wrote

[Csgo_servers] banned by server?

2012-08-24 Thread Absurd Minds
I was noticing that one particular server appeared offline in hlsw even though it was clearly up, so I went into game to test out if I could still connect to it. Apparently my ip got banned from the server. Since I clearly didn't ban myself, I have no idea how it could have happened. What sort of

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Absurd Minds
No you don't have to. You would just have to update them one at a time otherwise. Updates take about two minutes usually so it's not too bad. Or you can have a master install and symlink if even that is too much On Aug 24, 2012 9:33 AM, Peter Svensson min.satans.facebook.m...@gmail.com wrote:

Re: [Csgo_servers] banned by server?

2012-08-24 Thread Absurd Minds
Sure does but it's clearly not as there was no way for an rcon ban to have failed. On Aug 24, 2012 1:36 PM, Travis Brown tbrown7...@gmail.com wrote: Sounds like a failed rcon ban. On Aug 24, 2012 6:51 AM, Absurd Minds goabs...@absurdminds.net wrote: I was noticing that one particular server

Re: [Csgo_servers] banned by server?

2012-08-24 Thread Absurd Minds
I cleared the IP ban. My question is where it could have come from in the first place. On Aug 24, 2012 4:08 PM, Travis Brown tbrown7...@gmail.com wrote: Check ip ban file and restart. Sounds really weird. On Aug 24, 2012 3:39 PM, Absurd Minds goabs...@absurdminds.net wrote: Sure does but it's

Re: [Csgo_servers] banned by server?

2012-08-24 Thread Absurd Minds
. I did that to one of my CZ servers about a year ago. On Fri, Aug 24, 2012 at 1:23 PM, Absurd Minds goabs...@absurdminds.netwrote: I cleared the IP ban. My question is where it could have come from in the first place. On Aug 24, 2012 4:08 PM, Travis Brown tbrown7...@gmail.com wrote: Check

[Csgo_servers] demolition on custom map group

2012-08-24 Thread Absurd Minds
I can't get demolition to work on a custom map group, even though I played in such a server the other day. If I define my own map group in GameModes_Server.txt (for example, mg_mycustom with all the _se maps in it), it tells me invalid map group. If I use mg_bomb, it tells me that map group is not

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