You're clearly completely crazy.
On Thu, Aug 16, 2012 at 1:24 AM, Ido Magal i...@valvesoftware.com wrote:
We hope to release another patch within the hour.
Thanks.
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What I mean't wasn't for installing the server, but to create a server
identify for it, like you do with cl_gameserver_create_identity in TF2.
Or maybe this isn't used in CS:GO yet?
It isn't.
(Although I can see that it assigns the server an anonymous ID upon starting)
That's completely
What would be the point? it would be trivial to see the HTTP requests
with a network sniffer.
The correct solution is to limit this on your web server, the game
client passes the server's IP and port as part of the request headers.
On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds
On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson
pusbir...@gmail.com wrote:
Right now it is not possible to parse data from the CS:GO demos.
It's exactly as-possible as any other Source game, unlike Source 2009,
it's just that no one has put in the time to do the requisite reverse
The watchdog is designed to detect if the server is hung and restart
it if it is. Basically, your server took too long to do something in a
frame, in general you should try and find the cause of that instead of
disabling the watchdog.
On Tue, Sep 11, 2012 at 2:24 PM, feugatos
The number there is meant to represent the Steam Universe, it's meant
to be 1 (which is Public), the 0 being used was the bug.
Personally, I hope it doesn't get changed back, as it'll just repeat
this drama again. The engine only guarantees it's an identifying
string for that player for that
Any chance of, ya know, after all this time, getting server-plugin
radio menus working while observing / dead?
On Fri, Oct 12, 2012 at 12:41 AM, Ido Magal i...@valvesoftware.com wrote:
As noted, we fixed several crashes related to rendering, scaleform, and the
spectator panel.
Without a
These are interfaces that have been around since the very early
versions of the Source engine - the only reason they're not working
correctly while dead are because of HPE's botched ScaleForm
integration into the Source engine using manual input handling instead
of commands.
On Sun, Oct 14, 2012
Which developer has the silly idea for supporting flash animations in csgo?
All of CS:GO's UI is flash...
On Sun, Oct 14, 2012 at 3:31 PM, Andre Müller gbs.dead...@gmail.com wrote:
Give a shit on security!
Which developer has the silly idea for supporting flash animations in csgo?
I thnik
Are you sure Gameserver's system knows to transfer swf files to the
fast-dl host?
On Mon, Oct 15, 2012 at 1:08 PM, pater.invictus
pater.invic...@gmail.com wrote:
We're using Gameservers as our host and they have a redirect server
autmatically syncs with the files we have on our Gameserver.
He was replying to Intoxicated bawNg's list of other issues, which
are caused by trying to use the menu in the tiny amount of time
between it being reopened (OB radio menu's automatically dismiss after
a few seconds, server plugins workaround this by reopening the menu
repeatedly until manually
On Fri, Oct 26, 2012 at 6:32 AM, Techgunner
techgun...@americanbloodsport.com wrote:
I understand your frustration guys. I use Mani Admin Plugin to administrate
our servers. However, I will play devil's advocate here. It is not Valve's
responsibility to make sure their game works with third
Can you clarify how you have the bots setup and what you're seeing?
With a mode of fill, a quota of 10, and 20 slots you should see the
following (from what I understand of the documentation):
0 players = 10 bots
5 players = 10 bots
10 players = 10 bots (probably 9 however, as I believe the game
How about just doing what was said to check instead of writing it
off immediately?
On Sun, Dec 2, 2012 at 8:28 AM, Ronny Schedel i...@ronny-schedel.de wrote:
No, this is not map dependend. Players report this issue on all maps,
even standard maps. Server is running in casual mode.
*From:*
You can change any convar that exists.
On Tue, Dec 11, 2012 at 8:00 AM, Marcin Paterek mrpate...@gmail.com wrote:
Unfortunately you can't change every convar with SourceMod.
Marcin
2012/12/11 Saul Rennison saul.renni...@gmail.com
But anybody who knows what they're doing will just use
And now we see the reason for these new Official Violations -
banning people without the technical proof required by VAC.
This can go nowhere but badly.
On Tue, Dec 11, 2012 at 8:01 AM, Nomaan Ahmad n0man@gmail.com wrote:
http://forums.steampowered.com/forums/showthread.php?t=3025067
This
On Tue, Dec 11, 2012 at 12:21 PM, ics i...@ics-base.net wrote:
Problem is that the ban applies ONLY to official valve servers, not to any
community servers.
The patch notes from 2 updates ago mention
sv_kick_players_with_cooldown, which defaults to a value of 1 - the
help for this says kick
SourceMod
On Thu, Dec 27, 2012 at 2:44 PM, Christopher Meng cicku...@gmail.com wrote:
BTW,are there any alternatives to mani?
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Once the usermessage changes drop again it's going to require massive
changes anyway.
On Thu, Dec 27, 2012 at 4:50 PM, Bruno Garcia garcia.bru...@gmail.com wrote:
Or people could contribute analyzing signatures/offsets for player functions
and updating gametypes.txt
That will keep the plugin
On Sun, Jan 13, 2013 at 12:01 PM, kdl_512 kenlawren...@yahoo.com wrote:
I can't speak to the technical details, though I suspect it was an honest
oversight with a trivial fix. The supposed hotfix was shipped quite
quickly. What shipped means or how one would use such a fix is unclear.
Shipped
in 5v5 matchmaking
servers, but I have heard that some still aren't patched.
-Original Message-
From: Asher Baker asher...@gmail.com
Sender: csgo_servers-boun...@list.valvesoftware.com
Date: Sun, 13 Jan 2013 13:16:51
To: csgo_servers@list.valvesoftware.com
Reply-To: csgo_servers
It was not my intention to be condescending. My apologies if you found
my reply offending.
On Sun, Jan 13, 2013 at 6:04 PM, Absurd Minds goabs...@absurdminds.net wrote:
I agree. But here was no need to direct any condescension at the op. This is
a place to help others, not to boost egos by
Protobuf makes it easier to maintain compatibility across updates (needed
for demo files).
On Thu, Jan 17, 2013 at 3:46 PM, Saul Rennison saul.renni...@gmail.comwrote:
Yeah but why? Bitbuffer works fine.
Kind regards,
Saul Rennison
On 17 January 2013 15:43, ics i...@ics-base.net wrote:
-maxplayers_override is the CS:GO specific one.
On Fri, Jan 18, 2013 at 3:38 AM, David Fountain savsi...@gmail.com wrote:
That's what they show here
https://forums.alliedmods.net/showthread.php?t=198360
This is for 64 slots
SavSin
On Jan 17, 2013 7:24 PM, Techgunner
...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: Thursday, February 21, 2013 9:43 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO 1.22.2.3
On Thu, Feb 21, 2013 at 5:41 PM, Ido Magal i...@valvesoftware.com wrote
This sounds like an issue with a plugin you are running.
On Mon, May 27, 2013 at 5:30 PM, Emanuel Caceres | Gmail
caceres...@gmail.com wrote:
**
Ey Guys.
I have a problem with the name of a map.
There is a character limit, generating the problem.
At map change
I think you've misread secure for security, the update was fixing
VAC (secure mode) not initializing correctly, not a security bug.
On Mon, Jun 3, 2013 at 11:05 PM, Andre Müller gbs.dead...@gmail.com wrote:
And the fix is 'Security by obscurity'. Thx
2013/6/3 Adam Thompson
Won't help at all.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Mon, Sep 16, 2013 at 7:18 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
sv_allowupload 0
perhaps?...
On Mon, Sep 16, 2013 at 6:12 AM, Adam Thompson
Thanks! this is a great addition.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Tue, Sep 24, 2013 at 12:09 AM, Taylor Sherman
tayl...@valvesoftware.comwrote:
Hi everyone,
** **
We've updated steamcmd today (as well as
According to that graph, it became unstable before the update.
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1. Real-time priority will degrade performance in most cases.
2. Virtual hardware is fine as long as SRCDS gets enough resources - there
is no inherent problem with VMs.
3. Hyper-threading is almost pointless on a machine dedicated to SRCDS, as
it doesn't make use of multiple threads for the heavy
On Sat, Nov 16, 2013 at 12:23 AM, Ido Magal i...@valvesoftware.com wrote:
Linux dedicated servers now upload core dumps out-of-process and more
reliably.
That's awesome! Do you know if/when we might see this in the 2013 engine
games?
~
Their heads are green, and their hands are blue,
-ip is the bind IP, i.e. the interface's address, +net_public_adr should be
set to the public IP address.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Mon, Jan 20, 2014 at 2:28 PM, Comberbach . acan...@hotmail.com wrote:
Make sure you have exec banned_user.cfg before writeid.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Mon, Jan 20, 2014 at 3:31 PM, Molnár László mlaszl...@freemail.huwrote:
Hy
Recenlty i noticed that the bans are not
Someone that had this issue resolved it by manually creating a
steam_appid.txt file with CS:GO's appid in. It seems steamcmd was
repeatedly deleting it when verifying.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Fri, Jan 24,
The system is in very early beta testing, it'll make it to other games in
due time - the worst thing would be to rush it.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Mon, Feb 24, 2014 at 11:19 PM, fontaine
You can't, it's correct, nothing you could have done in those 60ms could
have kept you alive, you were already dead. No one is at any advantage or
disadvantage, the whole point of lag compensation is that everyone has an
equal chance (within bounds) to kill other players, the drawback is that
you
No, it's saying that your domain's SPF record is misconfigured - that
error is coming from the mailing list's SMTP server.
Sent from my iPhone
On 17 Apr 2014, at 20:44, Dennis mailingli...@primaservers.com wrote:
Hi,
Whenever I try signing up to the mailinglist, I receive the following
Your reasoning is backwards, the client crashing is what causes that
message.
On Thu, May 8, 2014 at 9:31 AM, L33TGaming billgates8...@gmail.com wrote:
Every since patch v1.32.9.0, my server has been getting *Client name
received failure code 6* in the logs causing game crashes to every client
Have you experimented with increasing net_splitrate since the change?
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Thu, Jul 10, 2014 at 8:27 PM, Winnie the Pooh win...@timetokill.net
wrote:
Bruce,
For me at least, I could
UDP packet sources can be spoofed - and always are for these attacks.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Tue, Nov 4, 2014 at 4:00 PM, ics i...@ics-base.net wrote:
If you know the source IP, can't you just drop all
On Mon, Dec 29, 2014 at 9:18 PM, Gamemann gamem...@gflclan.com wrote:
Ninth, I have a suggestion for Counter-Strike: Global Offensive. Players
do not like the fact that custom server/map sounds are adjusted under
“Music Volume”. Many players do not prefer to hear the CS:GO music and
adjust
This is an attack against the RCON implementation, you should use a
firewall to restrict access to TCP on the gameserver port to only IP
addresses that need RCON access (if any).
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Wed,
On Fri, Jul 3, 2015 at 9:08 PM, Sazid Hossain cryingran...@gmail.com
wrote:
the plugin has been banned from sourcemod forum
The plugin was removed by the author of his own volition.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
You can re-use a token on multiple servers - you just can't have multiple
logged in using the same token. You only need as many tokens as you are
running concurrent instances.
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Thu,
The new-ish backend for the server browser, replacing the old "master
server".
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Tue, Nov 17, 2015 at 9:11 AM, Team Niederbayern Serveradministration <
ser...@teamniederbayern.com>
On Wed, Dec 9, 2015 at 12:35 PM, Marc.B wrote:
> I thought a stage 2 was supposed to add the steamaccount feature, but
> would still allow server to run without it until stage 3 ?
Stage 2 was ages ago, Stage 3 (no longer listed in the server browser) was on
Nov 16, we're
https://forums.alliedmods.net/showthread.php?p=150
This plugin will work fine.
Sent from my iPhone
> On 23 Dec 2015, at 15:07, Jack Holloway wrote:
>
> Does anyone have much experience with offering votekick immunity to players?
> I can set it up through SourceMod
Those 3 have nothing to do with CPU usage. Don't randomly change cvars.
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Sat, Dec 19, 2015 at 4:36 PM, MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de> wrote:
> Hey
Make sure you're not re-using the same token across multiple servers.
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Sat, Nov 21, 2015 at 3:59 PM, Usman Khan
wrote:
> One of my server out of many is
il.com> wrote:
> is there a way to compress into BSPZIP without using the workshop?
>
> On Fri, Feb 12, 2016 at 11:27 AM, Asher Baker <asher...@gmail.com> wrote:
>
>> Large bzip2 unpacking is disabled because people were exploiting it to
>> consume all available disk sp
Large bzip2 unpacking is disabled because people were exploiting it to
consume all available disk space on clients.
As ics said, it has been replaced by BSPZIP's compressed repacking, which
provides a better compression ratio (it uses LZMA2 iirc, which is a much
better compression algorithm
I have unapproved all plugins I could find that fall afoul of the new
interpretation of the rules (yeah, clearly the clearest of policies).
As always, if you run into them, please report them - we're not omniscient.
~
"Their heads are green, and their hands are blue,
And they went to
I see Valve are taking the same measured, data-driven approach to destroying
their community as they do to game development.
Sent from my iPhone
> On 27 Jan 2016, at 05:39, Max Krivanek wrote:
>
> Yeah, 12 years is practically indefinite anyway. CSGO probably won't even be
>
You're kicking them with an outdated server plugin.
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Mon, Jan 25, 2016 at 7:32 PM, rob mira wrote:
> Hello,
>
> Whenever a clients get kicked/banned from one of
https://forums.alliedmods.net/showthread.php?t=257947
https://forums.alliedmods.net/showthread.php?t=258292
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Tue, Jan 17, 2017 at 9:04 PM, Neuro Toxin wrote:
https://forums.alliedmods.net/showthread.php?t=263596 is the plugin, there
are some suggestions in the thread and it's worth reading.
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Wed, Aug 24, 2016 at 4:27 PM, Absurd Minds
The same has happened on the modding / server plugin front - people used to
share information pretty much freely and help each out (and server admins
willing to try their hand at coding), now it's all private in the name of
exclusivity, $$$, and laziness.
This has had a double effect of pushing
On Sun, Feb 11, 2018 at 8:48 PM, lay295 wrote:
> Why would this not let clients download files? It's not like
> sv_allowdownload is 0
Because it was changed on the client as well as the server.
>From the client's perspective, a download from the server is an upload to
the
Valve released an update to fix this on Monday morning, so next working day
from when it was broken.
On Tue, Jun 28, 2022 at 7:46 AM John wrote:
> This seems like a major bug that causes widespread issues on community
> servers and should have been fixed the same day, or next day. But it's been
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