Re: [Csgo_servers] CSGO heads up

2012-08-15 Thread Asher Baker
You're clearly completely crazy. On Thu, Aug 16, 2012 at 1:24 AM, Ido Magal i...@valvesoftware.com wrote: We hope to release another patch within the hour. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] Getting a server identity for a CS:GO server, when I don't own the game

2012-08-23 Thread Asher Baker
What I mean't wasn't for installing the server, but to create a server identify for it, like you do with cl_gameserver_create_identity in TF2. Or maybe this isn't used in CS:GO yet? It isn't. (Although I can see that it assigns the server an anonymous ID upon starting) That's completely

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Asher Baker
What would be the point? it would be trivial to see the HTTP requests with a network sniffer. The correct solution is to limit this on your web server, the game client passes the server's IP and port as part of the request headers. On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds

Re: [Csgo_servers] CSGO Data from .dem?

2012-09-10 Thread Asher Baker
On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson pusbir...@gmail.com wrote: Right now it is not possible to parse data from the CS:GO demos. It's exactly as-possible as any other Source game, unlike Source 2009, it's just that no one has put in the time to do the requisite reverse

Re: [Csgo_servers] Arms Race Server crashes on map change

2012-09-11 Thread Asher Baker
The watchdog is designed to detect if the server is hung and restart it if it is. Basically, your server took too long to do something in a frame, in general you should try and find the cause of that instead of disabling the watchdog. On Tue, Sep 11, 2012 at 2:24 PM, feugatos

Re: [Csgo_servers] STEAM_1:x:xxxxx ... STEAM_0:x:xxxxx .. ?

2012-09-27 Thread Asher Baker
The number there is meant to represent the Steam Universe, it's meant to be 1 (which is Public), the 0 being used was the bug. Personally, I hope it doesn't get changed back, as it'll just repeat this drama again. The engine only guarantees it's an identifying string for that player for that

Re: [Csgo_servers] 1.20.2.x

2012-10-11 Thread Asher Baker
Any chance of, ya know, after all this time, getting server-plugin radio menus working while observing / dead? On Fri, Oct 12, 2012 at 12:41 AM, Ido Magal i...@valvesoftware.com wrote: As noted, we fixed several crashes related to rendering, scaleform, and the spectator panel. Without a

Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-13 Thread Asher Baker
These are interfaces that have been around since the very early versions of the Source engine - the only reason they're not working correctly while dead are because of HPE's botched ScaleForm integration into the Source engine using manual input handling instead of commands. On Sun, Oct 14, 2012

Re: [Csgo_servers] [please fix]Custom Loading Screens

2012-10-14 Thread Asher Baker
Which developer has the silly idea for supporting flash animations in csgo? All of CS:GO's UI is flash... On Sun, Oct 14, 2012 at 3:31 PM, Andre Müller gbs.dead...@gmail.com wrote: Give a shit on security! Which developer has the silly idea for supporting flash animations in csgo? I thnik

Re: [Csgo_servers] [please fix]Custom Loading Screens

2012-10-15 Thread Asher Baker
Are you sure Gameserver's system knows to transfer swf files to the fast-dl host? On Mon, Oct 15, 2012 at 1:08 PM, pater.invictus pater.invic...@gmail.com wrote: We're using Gameservers as our host and they have a redirect server autmatically syncs with the files we have on our Gameserver.

Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-18 Thread Asher Baker
He was replying to Intoxicated bawNg's list of other issues, which are caused by trying to use the menu in the tiny amount of time between it being reopened (OB radio menu's automatically dismiss after a few seconds, server plugins workaround this by reopening the menu repeatedly until manually

Re: [Csgo_servers] CSGO 1.21

2012-10-26 Thread Asher Baker
On Fri, Oct 26, 2012 at 6:32 AM, Techgunner techgun...@americanbloodsport.com wrote: I understand your frustration guys. I use Mani Admin Plugin to administrate our servers. However, I will play devil's advocate here. It is not Valve's responsibility to make sure their game works with third

Re: [Csgo_servers] console bans, and auto vacating bots

2012-11-20 Thread Asher Baker
Can you clarify how you have the bots setup and what you're seeing? With a mode of fill, a quota of 10, and 20 slots you should see the following (from what I understand of the documentation): 0 players = 10 bots 5 players = 10 bots 10 players = 10 bots (probably 9 however, as I believe the game

Re: [Csgo_servers] Strange problem: teams are full

2012-12-02 Thread Asher Baker
How about just doing what was said to check instead of writing it off immediately? On Sun, Dec 2, 2012 at 8:28 AM, Ronny Schedel i...@ronny-schedel.de wrote: No, this is not map dependend. Players report this issue on all maps, even standard maps. Server is running in casual mode. *From:*

Re: [Csgo_servers] Where is mp_chattime?

2012-12-11 Thread Asher Baker
You can change any convar that exists. On Tue, Dec 11, 2012 at 8:00 AM, Marcin Paterek mrpate...@gmail.com wrote: Unfortunately you can't change every convar with SourceMod. Marcin 2012/12/11 Saul Rennison saul.renni...@gmail.com But anybody who knows what they're doing will just use

Re: [Csgo_servers] Reporting cheaters

2012-12-11 Thread Asher Baker
And now we see the reason for these new Official Violations - banning people without the technical proof required by VAC. This can go nowhere but badly. On Tue, Dec 11, 2012 at 8:01 AM, Nomaan Ahmad n0man@gmail.com wrote: http://forums.steampowered.com/forums/showthread.php?t=3025067 This

Re: [Csgo_servers] Reporting cheaters

2012-12-11 Thread Asher Baker
On Tue, Dec 11, 2012 at 12:21 PM, ics i...@ics-base.net wrote: Problem is that the ban applies ONLY to official valve servers, not to any community servers. The patch notes from 2 updates ago mention sv_kick_players_with_cooldown, which defaults to a value of 1 - the help for this says kick

Re: [Csgo_servers] CS:GO messaging changes.

2012-12-27 Thread Asher Baker
SourceMod On Thu, Dec 27, 2012 at 2:44 PM, Christopher Meng cicku...@gmail.com wrote: BTW,are there any alternatives to mani? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] CS:GO messaging changes.

2012-12-27 Thread Asher Baker
Once the usermessage changes drop again it's going to require massive changes anyway. On Thu, Dec 27, 2012 at 4:50 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Or people could contribute analyzing signatures/offsets for player functions and updating gametypes.txt That will keep the plugin

Re: [Csgo_servers] mp_warmup_start/end exploit is now a big problem

2013-01-13 Thread Asher Baker
On Sun, Jan 13, 2013 at 12:01 PM, kdl_512 kenlawren...@yahoo.com wrote: I can't speak to the technical details, though I suspect it was an honest oversight with a trivial fix. The supposed hotfix was shipped quite quickly. What shipped means or how one would use such a fix is unclear. Shipped

Re: [Csgo_servers] mp_warmup_start/end exploit is now a big problem

2013-01-13 Thread Asher Baker
in 5v5 matchmaking servers, but I have heard that some still aren't patched. -Original Message- From: Asher Baker asher...@gmail.com Sender: csgo_servers-boun...@list.valvesoftware.com Date: Sun, 13 Jan 2013 13:16:51 To: csgo_servers@list.valvesoftware.com Reply-To: csgo_servers

Re: [Csgo_servers] mp_warmup_start/end exploit is now a big problem

2013-01-13 Thread Asher Baker
It was not my intention to be condescending. My apologies if you found my reply offending. On Sun, Jan 13, 2013 at 6:04 PM, Absurd Minds goabs...@absurdminds.net wrote: I agree. But here was no need to direct any condescension at the op. This is a place to help others, not to boost egos by

Re: [Csgo_servers] No CSGO update today.

2013-01-17 Thread Asher Baker
Protobuf makes it easier to maintain compatibility across updates (needed for demo files). On Thu, Jan 17, 2013 at 3:46 PM, Saul Rennison saul.renni...@gmail.comwrote: Yeah but why? Bitbuffer works fine. Kind regards, Saul Rennison On 17 January 2013 15:43, ics i...@ics-base.net wrote:

Re: [Csgo_servers] maxplayers in start command

2013-01-17 Thread Asher Baker
-maxplayers_override is the CS:GO specific one. On Fri, Jan 18, 2013 at 3:38 AM, David Fountain savsi...@gmail.com wrote: That's what they show here https://forums.alliedmods.net/showthread.php?t=198360 This is for 64 slots SavSin On Jan 17, 2013 7:24 PM, Techgunner

Re: [Csgo_servers] CSGO 1.22.2.3

2013-02-21 Thread Asher Baker
...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Thursday, February 21, 2013 9:43 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO 1.22.2.3 On Thu, Feb 21, 2013 at 5:41 PM, Ido Magal i...@valvesoftware.com wrote

Re: [Csgo_servers] Update

2013-05-27 Thread Asher Baker
This sounds like an issue with a plugin you are running. On Mon, May 27, 2013 at 5:30 PM, Emanuel Caceres | Gmail caceres...@gmail.com wrote: ** Ey Guys. I have a problem with the name of a map. There is a character limit, generating the problem. At map change

Re: [Csgo_servers] CSGO secure fix

2013-06-03 Thread Asher Baker
I think you've misread secure for security, the update was fixing VAC (secure mode) not initializing correctly, not a security bug. On Mon, Jun 3, 2013 at 11:05 PM, Andre Müller gbs.dead...@gmail.com wrote: And the fix is 'Security by obscurity'. Thx 2013/6/3 Adam Thompson

Re: [Csgo_servers] Please Fix this Valve!! Exploit!!! Many Communities are getting hit with Ads

2013-09-16 Thread Asher Baker
Won't help at all. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Mon, Sep 16, 2013 at 7:18 PM, Bruno Garcia garcia.bru...@gmail.comwrote: sv_allowupload 0 perhaps?... On Mon, Sep 16, 2013 at 6:12 AM, Adam Thompson

Re: [Csgo_servers] steamcmd update release

2013-09-23 Thread Asher Baker
Thanks! this is a great addition. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Tue, Sep 24, 2013 at 12:09 AM, Taylor Sherman tayl...@valvesoftware.comwrote: Hi everyone, ** ** We've updated steamcmd today (as well as

Re: [Csgo_servers] CSGO 1.30.7.0

2013-10-11 Thread Asher Baker
According to that graph, it became unstable before the update. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Server Jitter/Lag on 128 tick Server with 24 players

2013-10-28 Thread Asher Baker
1. Real-time priority will degrade performance in most cases. 2. Virtual hardware is fine as long as SRCDS gets enough resources - there is no inherent problem with VMs. 3. Hyper-threading is almost pointless on a machine dedicated to SRCDS, as it doesn't make use of multiple threads for the heavy

Re: [Csgo_servers] CSGO update

2013-11-15 Thread Asher Baker
On Sat, Nov 16, 2013 at 12:23 AM, Ido Magal i...@valvesoftware.com wrote: Linux dedicated servers now upload core dumps out-of-process and more reliably. That's awesome! Do you know if/when we might see this in the 2013 engine games? ~ Their heads are green, and their hands are blue,

Re: [Csgo_servers] Help: Hosting a VAC-enabled workshop server

2014-01-20 Thread Asher Baker
-ip is the bind IP, i.e. the interface's address, +net_public_adr should be set to the public IP address. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Mon, Jan 20, 2014 at 2:28 PM, Comberbach . acan...@hotmail.com wrote:

Re: [Csgo_servers] Banning problems, banns are disapearing.

2014-01-20 Thread Asher Baker
Make sure you have exec banned_user.cfg before writeid. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Mon, Jan 20, 2014 at 3:31 PM, Molnár László mlaszl...@freemail.huwrote: Hy Recenlty i noticed that the bans are not

Re: [Csgo_servers] Since CSGO update 1.32.0.0

2014-01-24 Thread Asher Baker
Someone that had this issue resolved it by manually creating a steam_appid.txt file with CS:GO's appid in. It seems steamcmd was repeatedly deleting it when verifying. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Fri, Jan 24,

Re: [Csgo_servers] Persistent Server Accounts for CS:GO

2014-02-24 Thread Asher Baker
The system is in very early beta testing, it'll make it to other games in due time - the worst thing would be to rush it. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Mon, Feb 24, 2014 at 11:19 PM, fontaine

Re: [Csgo_servers] Lag compensation is punishing low-pingers?

2014-03-12 Thread Asher Baker
You can't, it's correct, nothing you could have done in those 60ms could have kept you alive, you were already dead. No one is at any advantage or disadvantage, the whole point of lag compensation is that everyone has an equal chance (within bounds) to kill other players, the drawback is that you

Re: [Csgo_servers] Can't sign up to mailinglist

2014-04-17 Thread Asher Baker
No, it's saying that your domain's SPF record is misconfigured - that error is coming from the mailing list's SMTP server. Sent from my iPhone On 17 Apr 2014, at 20:44, Dennis mailingli...@primaservers.com wrote: Hi, Whenever I try signing up to the mailinglist, I receive the following

Re: [Csgo_servers] Client name received failure code 6

2014-05-08 Thread Asher Baker
Your reasoning is backwards, the client crashing is what causes that message. On Thu, May 8, 2014 at 9:31 AM, L33TGaming billgates8...@gmail.com wrote: Every since patch v1.32.9.0, my server has been getting *Client name received failure code 6* in the logs causing game crashes to every client

Re: [Csgo_servers] net_splitpacket_maxrate

2014-07-10 Thread Asher Baker
Have you experimented with increasing net_splitrate since the change? ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Thu, Jul 10, 2014 at 8:27 PM, Winnie the Pooh win...@timetokill.net wrote: Bruce, For me at least, I could

Re: [Csgo_servers] Server brought down by attack

2014-11-04 Thread Asher Baker
UDP packet sources can be spoofed - and always are for these attacks. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Tue, Nov 4, 2014 at 4:00 PM, ics i...@ics-base.net wrote: If you know the source IP, can't you just drop all

Re: [Csgo_servers] [CS:GO] Community Improvements

2014-12-29 Thread Asher Baker
On Mon, Dec 29, 2014 at 9:18 PM, Gamemann gamem...@gflclan.com wrote: Ninth, I have a suggestion for Counter-Strike: Global Offensive. Players do not like the fact that custom server/map sounds are adjusted under “Music Volume”. Many players do not prefer to hear the CS:GO music and adjust

Re: [Csgo_servers] Socket ProcessAccept Error: Too many open files

2015-04-15 Thread Asher Baker
This is an attack against the RCON implementation, you should use a firewall to restrict access to TCP on the gameserver port to only IP addresses that need RCON access (if any). ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Wed,

Re: [Csgo_servers] Weapon Skins mod legality

2015-07-03 Thread Asher Baker
On Fri, Jul 3, 2015 at 9:08 PM, Sazid Hossain cryingran...@gmail.com wrote: the plugin has been banned from sourcemod forum The plugin was removed by the author of his own volition. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-16 Thread Asher Baker
You can re-use a token on multiple servers - you just can't have multiple logged in using the same token. You only need as many tokens as you are running concurrent instances. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Thu,

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-17 Thread Asher Baker
The new-ish backend for the server browser, replacing the old "master server". ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Tue, Nov 17, 2015 at 9:11 AM, Team Niederbayern Serveradministration < ser...@teamniederbayern.com>

Re: [Csgo_servers] GSLT change

2015-12-09 Thread Asher Baker
On Wed, Dec 9, 2015 at 12:35 PM, Marc.B wrote: > I thought a stage 2 was supposed to add the steamaccount feature, but > would still allow server to run without it until stage 3 ? Stage 2 was ages ago, Stage 3 (no longer listed in the server browser) was on Nov 16, we're

Re: [Csgo_servers] Kick Immunity

2015-12-23 Thread Asher Baker
https://forums.alliedmods.net/showthread.php?p=150 This plugin will work fine. Sent from my iPhone > On 23 Dec 2015, at 15:07, Jack Holloway wrote: > > Does anyone have much experience with offering votekick immunity to players? > I can set it up through SourceMod

Re: [Csgo_servers] Optimal hardware for csgo server for specific gameplay

2015-12-19 Thread Asher Baker
Those 3 have nothing to do with CPU usage. Don't randomly change cvars. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Sat, Dec 19, 2015 at 4:36 PM, MiShU # gameserver-syndicate.de < mi...@gameserver-syndicate.de> wrote: > Hey

Re: [Csgo_servers] Server Again and Again Disappearing from Server Browser

2015-11-21 Thread Asher Baker
Make sure you're not re-using the same token across multiple servers. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Sat, Nov 21, 2015 at 3:59 PM, Usman Khan wrote: > One of my server out of many is

Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Asher Baker
il.com> wrote: > is there a way to compress into BSPZIP without using the workshop? > > On Fri, Feb 12, 2016 at 11:27 AM, Asher Baker <asher...@gmail.com> wrote: > >> Large bzip2 unpacking is disabled because people were exploiting it to >> consume all available disk sp

Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Asher Baker
Large bzip2 unpacking is disabled because people were exploiting it to consume all available disk space on clients. As ics said, it has been replaced by BSPZIP's compressed repacking, which provides a better compression ratio (it uses LZMA2 iirc, which is a much better compression algorithm

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Asher Baker
I have unapproved all plugins I could find that fall afoul of the new interpretation of the rules (yeah, clearly the clearest of policies). As always, if you run into them, please report them - we're not omniscient. ~ "Their heads are green, and their hands are blue, And they went to

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Asher Baker
I see Valve are taking the same measured, data-driven approach to destroying their community as they do to game development. Sent from my iPhone > On 27 Jan 2016, at 05:39, Max Krivanek wrote: > > Yeah, 12 years is practically indefinite anyway. CSGO probably won't even be >

Re: [Csgo_servers] Weird kick error

2016-01-25 Thread Asher Baker
You're kicking them with an outdated server plugin. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Mon, Jan 25, 2016 at 7:32 PM, rob mira wrote: > Hello, > > Whenever a clients get kicked/banned from one of

Re: [Csgo_servers] A LOT of IPs in servers bann-list. any ideas?!

2017-01-17 Thread Asher Baker
https://forums.alliedmods.net/showthread.php?t=257947 https://forums.alliedmods.net/showthread.php?t=258292 ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Tue, Jan 17, 2017 at 9:04 PM, Neuro Toxin wrote:

Re: [Csgo_servers] Problem with slots and console connect command

2016-08-24 Thread Asher Baker
https://forums.alliedmods.net/showthread.php?t=263596 is the plugin, there are some suggestions in the thread and it's worth reading. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Wed, Aug 24, 2016 at 4:27 PM, Absurd Minds

Re: [Csgo_servers] Valve should create a place to report cheating servers, on website

2017-06-14 Thread Asher Baker
The same has happened on the modding / server plugin front - people used to share information pretty much freely and help each out (and server admins willing to try their hand at coding), now it's all private in the name of exclusivity, $$$, and laziness. This has had a double effect of pushing

Re: [Csgo_servers] Client's sv_allowupload is now 0 by default

2018-02-11 Thread Asher Baker
On Sun, Feb 11, 2018 at 8:48 PM, lay295 wrote: > Why would this not let clients download files? It's not like > sv_allowdownload is 0 Because it was changed on the client as well as the server. >From the client's perspective, a download from the server is an upload to the

Re: [External Mail] Re: [Csgo_servers] Update broke Windows servers?

2022-06-28 Thread Asher Baker
Valve released an update to fix this on Monday morning, so next working day from when it was broken. On Tue, Jun 28, 2022 at 7:46 AM John wrote: > This seems like a major bug that causes widespread issues on community > servers and should have been fixed the same day, or next day. But it's been