In the mean time hold the tab key to use menus while dead/spec
Sent from my iPhone
On Oct 5, 2012, at 11:57, ics i...@ics-base.net wrote:
That still sucks as admins cannot use the menu to ban
cheater/teamkiller/whatever when dead. A workaround should be added for
conviniency that would satisfy
No, but they can further break it by now removing the ability to use radial
menus while dead/spectating when pressing tab.. They could also remove the
ability to adjust a players alpha coloring. GG.
On Thu, Oct 11, 2012 at 4:08 PM, Asher Baker asher...@gmail.com wrote:
Any chance of, ya know,
The plugin works fine. It will not display on the initial connect as it
hasn't been downloaded but will on subsequent connections.
Sent from my iPhone
On Oct 14, 2012, at 18:01, pater.invictus pater.invic...@gmail.com
wrote:
I've tried the plugin, doesn't work.
My question is, why doesn't it
Some quick background:
Players can join my servers just fine. There are no issues with the game
mode files. I get 30 players in there without a problem, then all of the
sudden, a few will leave, and it will randomly start giving all those
connecting these errors:
Unknown command joingame
Server is hibernating
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
That is all we get, via condebug. I will try to screen capture it before
it closes the process. This is windows 2k3.
On Thu, Feb 7, 2013 at 12:22 PM, Ido Magal i...@valvesoftware.com wrote:
last few
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event
entry for game type/mode (custom/custom).
** **
Is it the gamemodes.txt we shipped today?
** **
** **
*From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Joshua Travis
*Sent:* Thursday, February 07, 2013 1:29 PM
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event
I validate on every update. Just for giggles i just removed the entire
contents of gamemodes.txt without deleting it, validated and it was
replaced. Still with the same errors. I then checked the file and added a
MapgroupsSP option to the custom mode, below the exec KV. It removed the
-game csgo -console -usercon +ip xx.xx.xx.xx +game_type 0 +game_mode 0
+mapgroup mg_allclassic -port 27015
On Thu, Feb 7, 2013 at 12:40 PM, Ido Magal i...@valvesoftware.com wrote:
can you post your launch settings? We’ll investigate.
** **
*From:*
:* csgo_servers-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Joshua Travis
*Sent:* Thursday, February 07, 2013 1:44 PM
*To:* csgo_servers@list.valvesoftware.com
*Subject:* Re: [Csgo_servers] 1.22.20 server crashing query
** **
-game csgo
?
--
*Od:* csgo_servers-boun...@list.valvesoftware.com [
csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Joshua
Travis [joshua.w.tra...@gmail.com]
*Poslato:* 7. februar 2013 22:55
*Za:* csgo_servers@list.valvesoftware.com
*Tema:* Re: [Csgo_servers] 1.22.20 server crashing
Ido, we are on a dedi, if we can do anything to help isolate the problems
including talking to you about access as well as dumps, w/e just let us
know. It has full root.
On Thu, Feb 7, 2013 at 12:17 PM, Ido Magal i...@valvesoftware.com wrote:
If you’re crashing, can you confirm that
It is obvious your extremely intelligent, so you must have only forgotten
about filtering. So you can stop getting pissy, set an email filter for
subject containing csgo windows and send to trash...
On Thu, Feb 7, 2013 at 5:04 PM, CocaineWaffles of CWDI-v3.0
c...@cwdi.cawrote:
It doesn’t.
Vitality, sent you a direct email with a download link containing a windbg
break of the current windows issue.
Let me know if you need anything else.
On Thu, Feb 7, 2013 at 5:26 PM, Vitaliy Genkin vita...@valvesoftware.comwrote:
Also, one suggestion to try for people who are crashing is to
-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Joshua Travis
*Sent:* Thursday, February 07, 2013 6:28 PM
*To:* csgo_servers@list.valvesoftware.com
*Subject:* Re: [Csgo_servers] Bare minimum changes needed in server
install to get server to work
/csgo_servers
** **
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Joshua Travis joshua.w.tra...@gmail.com
Thursday, February 07, 2013 9:28 PM
Vitality, sent
Has anyone tried this yet? I am going to start toying with the workshop
collections once I get back in town but I have not seen anything about
doing collection maps along side maps like the standard dust, dust2,
office, etc. Is there a place to add the classics to your collection as
well?
...@absurdminds.net wrote:
Yeah, all the classics are in the workshop, under official maps. Just add
them the same way. They go in the order in the collection, which you can
edit pretty easily. mapcycle.txt is useless.
On Feb 9, 2013 10:42 AM, Joshua Travis joshua.w.tra...@gmail.com wrote:
Has anyone
[UGC] Download of file from cloud failed with result 16
(920128278776973834)
An error occurred while attempting to download a file from the UGC server!
Anyone else getting a lot of complaints of this occurring?
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I am guessing its more isolated to losing connection to the steam servers
or something. We have had a few posts on our boards such as:
while alot of us were playing same about 4 maps were playing constantly i
looked in my console which i have never seen this before
Exhausted Memory Allocator
I hope we seem some sort of contingency fix for this in the future. With
the workshop down our servers were hung at the current map and once they
ended it was stuck. Could not do anything as the server was just sitting
there. Tried changelevel2 which crashed the server immediately.
We run it all in the autoexec.cfg and it works fine.
Sent from my iPhone
On Feb 12, 2013, at 17:25, Stephen Bevan ssbe...@gmail.com wrote:
You don't need cmd line access...
https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators
It explains you can put the auth key into a
Set the server to sv_pure 1, and materials/models are check_crc, since
there seems to be no option for from_steam.
Problem is players are still able to use custom models/skins. As seen from
the following screen shot:
http://steamcommunity.com/sharedfiles/filedetails/?id=126702415
Anyone have
We have 64 slots on our server, and current run with sv_visiblemaxplayers
set to 40.
When we have 40/40 in the server browser and I attempt to use the console
connect xx.xx.xx.xx:27015, I get this most of the time:
Unknown command joingame
GameTypes: could not find matching game type .
Not sure about purging but on our servers once a map is changed it
never falls back into cycle. It was stuck on some horrid chicken map
for 3 hours today. Just kept looping. And of course trying to use
changelevel2 just crashes the server. -windows
Sent from my iPhone
On Feb 18, 2013, at
Your map [maps\workshop\125689191\de_season.bsp] differs from the server's.
---
We have had a bunch of complaints in regards to this happening. Is there
seriously no method in place for clients to download the updated files as
the server does?
ask if the user
wants to download newer version (or the one server has) in order to play
the map instead of dropping off with that message and manually removing the
file.
Most players do not even know where the map files are stored. It's a
hassle.
-ics
Joshua Travis kirjoitti:
Your map
Anyone having issues with the official maps in your workshop collections?
It doesn't play any on ours currently, just skips over them. Any ideas?
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Sorry to send another email here, did a bit more testing across three
servers.
Workshop collection used:
http://steamcommunity.com/sharedfiles/filedetails/?id=126021805
Set them all to de_mirage_go.
The first wanted to jump to de_storage, 6 maps ahead on the rotation.
The second wanted to go to
gamemodes_server cfg, that is if you haven't already.
Glenn
Sent from my iPhone
On 20.03.2013, at 02:23, Joshua Travis joshua.w.tra...@gmail.com wrote:
Sorry to send another email here, did a bit more testing across three
servers.
Workshop collection used:
http://steamcommunity.com/sharedfiles
changelevel workshop/125652814/de_desert_atrocity_ecg_ve
Skipping new version check for file id 125652814, next check in 446.79
seconds
changelevel workshop/125652814/de_desert_atrocity_ecg_ve
Skipping new version check for file id 125652814, next check in 445.80
seconds
changelevel
also fix it. Is your server running any mods?
*From:* csgo_servers-boun...@list.valvesoftware.com [
mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
*On Behalf Of *Joshua Travis
*Sent:* Saturday, March 23, 2013 11:59 AM
*To:* csgo_servers
Ido,
Can we request a cvar be added to require that all hostages be rescued in
order for the round to end? Similar to the old method but with the new
carry dynamics.
-Josh
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I have had this issue for some time prior to this update.
Setting sv_ugc_manager_max_new_file_check_interval_secs to a low number,
like 30-60, fixes this. It still waits that time but after will allow the
map change. I reported it on the mailing list a few months ago.
On Wed, Aug 14, 2013 at
:
Doesn't work for me. I changed it to 30, waited well over 30 seconds,
can't change level through console, rcon, or map vote.
On Wed, Aug 14, 2013 at 5:25 PM, Joshua Travis
joshua.w.tra...@gmail.comwrote:
I have had this issue for some time prior to this update.
Setting
On Thu, Aug 15, 2013 at 3:18 AM, Joshua Travis
joshua.w.tra...@gmail.comwrote:
Just got home to check this out. Also having the same issue absurd. Two
servers on one box. One works fine other wont. If I set the var to 0 and
do a change level it just spits out all the workshop file ids
Honesty just having some sort of cvar or what not that shows all the
active workshop map file ids the server is subscribed to would be
enough.
Sent from my iPhone
On Aug 17, 2013, at 16:03, Absurd Minds goabs...@absurdminds.net wrote:
I just had my whole server kicked because a map that had
The are listed in the gamemodes.cfg in the base csgo directory. You could
change them in the gamemodes_server.cfg and see what happens. I did notice
that some where stored in the bsp as well when extracting them with bspzip.
On Mon, Aug 19, 2013 at 11:56 AM, Charalampos Galanis
Uhr
*Von:* Joshua Travis joshua.w.tra...@gmail.com
*An:* csgo_servers@list.valvesoftware.com
*Betreff:* [Csgo_servers] Player inventory exposed to server
Is there currently anything that would allow the server to tell what
items a player has set in their inventory?
Sent from my iPhone
um 00:03 Uhr
*Von:* Joshua Travis joshua.w.tra...@gmail.com
*An:* csgo_servers@list.valvesoftware.com
*Betreff:* [Csgo_servers] Player inventory exposed to server
Is there currently anything that would allow the server to tell what
items a player has set in their inventory?
Sent from my
Ido,
The game has been out over a year. Do you think you guys could possibly
take some time and fix this... You remarked that it is a known bug months
ago. I would love to not have to either kick everyone in the server or
reboot it to fix this.
At least let us know you are actually working on
the rest of the GUI. A message that I've
answered Never Show Again to pops up asking if I want to browse
community servers. Are we lost?
On Thu, Aug 22, 2013 at 8:20 PM, Joshua Travis
joshua.w.tra...@gmail.com wrote:
Ido,
The game has been out over a year. Do you think you guys could possibly
Win2k3 here and it's been down since the 10th.
Sent from my iPhone
On Sep 12, 2013, at 18:03, ham5 c...@tehwebz.net wrote:
the few workshop servers i see going are windows... so is this linux only and
can it be fixed soon please!
--
View this message in context:
Just to follow up on the last post by ham5, removing Siege from our
collection also resolved our issues. It would be nice to get some sort of
added protection against this for workshop maps. It would also be nice if
you could set up a notification system to send the collection author an
email
Good luck. We have been asking since the game was released...
Sent from my iPhone
On Sep 25, 2013, at 9:56, Andreas Grimm c...@saigns.de wrote:
Hello,
today I had to restart dozens of gameservers, because people couldn't join:
I have been having numerous complaints of this recently.
Clients are crashing after they download a workshop map and it informs them
that it is Installing in the game window. After which it hangs for a
moment, then crashes with a csgo.exe error.
So far all reports have come from windows users.
Current example is de_keystone.
Trying to setup a new dedicated and it hangs on the download from the
workshop. This happens often with what seems to be random maps.
It downloads 4Mb worth of tmp data, and hangs. Currently been hanging for
2+ hours, waiting to continue.
The only solution is
not present...
2013/11/12 Joshua Travis joshua.w.tra...@gmail.com
Current example is de_keystone.
Trying to setup a new dedicated and it hangs on the download from the
workshop. This happens often with what seems to be random maps.
It downloads 4Mb worth of tmp data, and hangs. Currently been
takes ages or it doesn't happen at all or similiar that you get.
Download speeds are also horrible slow. It's all quite random. One moment
it works, on the other, no.
-ics
Joshua Travis kirjoitti:
After shuffling through all this for the newest install, we had three
maps all in all
Ido,
I saw nothing in the notes related to disabling the ability to alter the
alpha of weapons. Is there any reason this was added? On a side note, any
chance to undo it?
-Josh
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Ido, was there a cvar included to disable the holiday items / freeze effect
on death?
On Wed, Dec 18, 2013 at 8:18 PM, Seyhan AKDENIZ s_akde...@hotmail.comwrote:
Nice update. Thanks for new maps.
--
Date: Wed, 18 Dec 2013 23:12:53 -0600
From: codyf...@gmail.com
Anyone else having this error recently?
In-game it downloads the bz2 files from fast download, but errors when
attempting to unpack it giving the error listed in the subject line.
And only for maps over 68mb in size (as you would expect with that error.)
Joshua Travis kirjoitti:
Anyone else having this error recently?
In-game it downloads the bz2 files from fast download, but errors when
attempting to unpack it giving the error listed in the subject line.
And only for maps over 68mb in size (as you would expect with that error
was.
On Fri, Apr 25, 2014 at 7:54 AM, Joshua Travis joshua.w.tra...@gmail.comwrote:
No ics. I rarely read the list because 90% of the emails are kids arguing
with each other over 30+ replies...
On Fri, Apr 25, 2014 at 7:45 AM, ics i...@ics-base.net wrote:
Last night Valve fixed and exploit
*Emne:* Re: DecompressBZipToDisk: 'maps/mapname' too big (max 67108863
bytes).
Last night Valve fixed and exploit and made the limit max 64MB for
maps. Haven't you been reading the list?
-ics
Joshua Travis kirjoitti:
Anyone else having this error recently?
In-game it downloads
Can we please have this enabled for CSGO.
It seems to be installed for all other platforms currently.
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https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Not at the moment, it returns unknown command.
On Thu, Jun 12, 2014 at 10:42 PM, Nomaan Ahmad n0man@gmail.com wrote:
I think its available on CS:GO, correct me if I'm wrong.
On 13 June 2014 07:37, Joshua Travis joshua.w.tra...@gmail.com wrote:
Can we please have this enabled for CSGO
have to wait for valve or use this:
https://forums.alliedmods.net/showthread.php?t=229556
On 13 June 2014 07:50, Joshua Travis joshua.w.tra...@gmail.com wrote:
Not at the moment, it returns unknown command.
On Thu, Jun 12, 2014 at 10:42 PM, Nomaan Ahmad n0man@gmail.com
wrote:
I think
13, 2014, at 0:02, SkullMasher Heartless skullm4s...@gmail.com wrote:
Hello there, what's the benefit of using this variable ?
2014-06-13 9:29 GMT+02:00 Joshua Travis joshua.w.tra...@gmail.com:
We were actually trying this tonight. It was not working with windows
(extension forwards) I
Which o/s are you on out of curiosity?
Sent from my iPhone
On Jun 14, 2014, at 22:27, ShoGun-KmKz musashiw...@free.fr wrote:
Works for me too.
Connection to Steam servers successful.
Assigned persistent gameserver Steam ID [G:1:].
VAC secure mode is activated.
Thx
Seyhan
O/s, operating system. I don't much care for or about you. Sorry to
disappoint.
Back to the question at hand. Is anyone able to use steam works on windows
currently for this feature? I haven't been able to test as I has hoped this
weekend.
Sent from my iPhone
On Jun 15, 2014, at 22:02,
Been that way since the game came out. Looking at the mailing list records
there have been 5 emails with one response from Ido confirming its a bug with
no resolution in sight.
Sent from my iPhone
On Jun 29, 2014, at 11:00, Ejziponken - sza...@hotmail.com wrote:
Hey!
The last few weeks
We had a similar issue a few udpates ago and found it was a server var in
the gamemodes_casual.cfg that we were using. I would say try using the
stock configs and see if you still have the same issue to start out.
On Wed, Jan 28, 2015 at 6:36 PM, bluejellybean alexbark...@gmail.com
wrote:
I've
Anyone else having issues where at least half the player population
crashes, and the rest of the players are flooded with vmt issues?
A community member took a screenshot after the mass drop, seen here:
Same issue here. And this is after intermittent problems the last two days
with the server hanging at map end with ugc spam... Finally just went back
to the workshop hoping they ironed out some of these bugs. Guess not.
On Tue, Oct 20, 2015 at 5:06 PM, Absurd Minds
Vitality,
It seems you can no longer parent items to players - is this intended.
If so, should we take it this is now considered illegal behavior as
well? We have long since parented identical skins to make them glow
for effects - see plugin by Mitchell here:
Hopefully someone can confirm - tested on 2 servers now
1st bug
Enable thirdperson via cexec on a client (with the sv convar set to
allow it) not using sv_cheats
Give said player an m249
Player dies (near others, or not) the m249 is left in play, stuck in
the air, creating a sort of
Is this prior to or after connection to a server. As the
aforementioned sv_ commands will adjust your cl_vars to meet the
server's min and maxes.
On Thu, Aug 25, 2016 at 11:54 AM, Robin Groppe wrote:
> We had this topic recently.
>
>
> On you 128tick servers I am
Anyway this can be setup as an sv cvar?
As it stands it resets each map and the idea of having to redo the
command per map seems a bit much, also does it really need to be
flagged as a cheat?
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Can confirm, on windows 2k12
On Wed, Dec 7, 2016 at 4:27 PM, Michael Loveless
wrote:
> Figured I'd post this here in hopes that Valve will see it. All of my
> Windows servers seem to be crashing upon startup, including completely
> vanilla servers.
>
> Getting the
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