If you use the warp ring to warp to a window (but probably also in other
cases of warping), the mouse seems to be moved a bit down and to the
right of the location where it should be. For me it is offset by (2,2),
I think that is likely the border width.
You can see it if you are in a workspace
On Sun 30 Dec 2007 at 15:44:20 +0100, Rhialto wrote:
XWarpPointer (dpy, None, t-frame, 0, 0, 0, 0, x, y);
adds some offset (but that seems fairly unlikely).
except that it does. The origin of a Window is apparently inside the
Window's border. I had to look that up, such things are not in