On Fri, Oct 22, 2010 at 9:59 AM, Dirk Sondermann wrote:
On 22.10.2010 10:21, Gwen Morse wrote:
Recap: I'm having trouble compiling tinyfuge, a mud client, under
cygwin 1.7, with an add-on patch that allows the inclusion of a python
library. I was getting some error messages, posted them here
About a year ago I was able to get assistance compiling my MUD client
Tinyfuge, with a special add-on python library, using cywgin. That
problem turned out needing to send the location of the python library
in the ./configure command.
Now that we have a new major release of cygwin with a new(er)
On Tue, Aug 25, 2009 at 12:53 PM, Gwen Morsegwen.mo...@gmail.com wrote:
On Tue, Aug 25, 2009 at 9:08 AM, Andy Koppeandy.ko...@gmail.com wrote:
2009/8/25 Gwen Morse:
I use a game client called Tinyfugue that can make use of ANSI 256 color
codes.
$ rxvt -tn rxvt-256color -e game
D'oh, you'd
I use a game client called Tinyfugue that can make use of ANSI 256 color codes.
I've been running in mental circles trying to find (or patch and
compile) a terminal that will support 256 under regular cygwin. I
can't use XWindows because I often run my client off a USB stick and
I'm limited to
On Tue, Aug 25, 2009 at 9:08 AM, Andy Koppeandy.ko...@gmail.com wrote:
2009/8/25 Gwen Morse:
I use a game client called Tinyfugue that can make use of ANSI 256 color
codes.
$ rxvt -tn rxvt-256color -e game
D'oh, you'd already tried that of course.
This perl script can prove
Dave Korn wrote:
Jason Tishler wrote:
Dave,
On Wed, Jul 29, 2009 at 04:27:20PM +0100, Dave Korn wrote:
Jason Tishler wrote:
The following will solve the above build problem:
LDFLAGS=-L/usr/lib/python2.5/config configure
Jason
I believe you're meant to specify
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