On 10/06/2009 10:41, Alberto Luaces wrote:
It makes sense. Since this package is useless without hardware acceleration, I
will have to take away my proposal until X goes accelerated.
I'm not sure why you believe so. The OpenGL API is designed to be
implementation-agnostic, and Mesa (which
(I hope not to break the threading. I just unsubscribed from this list
some days ago and just found Yaakov's reply to my mail by pure luck in
the archives, so I'm using the mail provided by the archive.)
First of all, I have to tell you, Yaakov, that I do really appreciate
the effort you have
Alberto Luaces wrote:
I really like X, but the issue here is the acceleration. Not having
acceleration will make the Cygwin port a second class citizen, with
the following consequences:
Since this has come up, I should perhaps offer up a hostage to fortune and
mention that I am working on
Hi Alberto,
About OpenSceneGraph, I think you should first decide if you want it to be run
through an
X-Server, or not (native M$ OpenGL implementation).
If you go down the X-Server road, you will not get hardware/driver acceleration
for now.
It may come in a future release of X11r7, as
Hello André,
El Miércoles 10 Junio 2009ES 16:09:25 André Bleau escribió:
About OpenSceneGraph, I think you should first decide if you want it to be
run through an X-Server, or not (native M$ OpenGL implementation).
If you go down the X-Server road, you will not get hardware/driver
On 10/06/2009 09:38, Alberto Luaces wrote:
Thank you very much for your advice. I am aiming the native OpenGL windows
implementation, so I will drop the opengl requirement and I will remember to
point w32api as a build requisite. OSG does all the GL extensions work, so it
is fine by me to use
El Miércoles 10 Junio 2009ES 16:59:08 Yaakov (Cygwin/X) escribió:
Cygwin packages should be using *NIX APIs, particularly libraries such
as this that may be used in other Cygwin programs. Please build this
for X11 if you wish to propose it for inclusion in the distro.
It makes sense. Since