Updated: diffstat-1.38-1
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 New upstream release (including a patch from me), no change to setup.hint. Please delete 1.35-1, leaving 1.37-2 as prev, and upload 1.38-1 as the new current: http://home.comcast.net/~ericblake/diffstat-1.38-1.tar.bz2 http://home.comcast.net/~ericblake/diffstat-1.38-1-src.tar.bz2 [Unrelated: I'm still trying to port all the coreutils 5.2.1 cygwin-local changes to the new coreutils 5.3.0 so I can release that; hopefully I will have it ready sometime this week.] - -- Life is short - so eat dessert first! Eric Blake [EMAIL PROTECTED] -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (Cygwin) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB68iQ84KuGfSFAYARAhbiAJ9e3fMXRQ3/x4PPd/iSxIw6LHdeDwCeKizs OK+1OWU7e7VN4TslWccSbco= =iAO8 -END PGP SIGNATURE-
Re: Updated: diffstat-1.38-1
On Jan 17 07:15, Eric Blake wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 New upstream release (including a patch from me), no change to setup.hint. Please delete 1.35-1, leaving 1.37-2 as prev, and upload 1.38-1 as the new current: Done. [Unrelated: I'm still trying to port all the coreutils 5.2.1 cygwin-local changes to the new coreutils 5.3.0 so I can release that; hopefully I will have it ready sometime this week.] Sounds promising :-) Thanks, Corinna -- Corinna Vinschen Please, send mails regarding Cygwin to Cygwin Project Co-Leader mailto:cygwin@cygwin.com Red Hat, Inc.
Packaging Conundrum
Hi, Upstream for the newly added epstool package (Russell Lang) has asked via private email whether the CYGWIN-PATCHES subdir of a cygwin source package would really be required, if he modified the package makefile to include make targets for cygwin source and binary distributions. In essence, the question is whether a patches subdir is required if there really are no patches required to build either the source or the binary distribution. My guess is that such a subdir should always exist, containing at a minimum the setup.hint file. But I'm not really certain. Anyone have the answer for this? Thanks, James R. Phillips
Re: Packaging Conundrum
On Mon, Jan 17, 2005 at 02:04:41PM -0800, James R. Phillips wrote: Hi, Upstream for the newly added epstool package (Russell Lang) has asked via private email whether the CYGWIN-PATCHES subdir of a cygwin source package would really be required, if he modified the package makefile to include make targets for cygwin source and binary distributions. In essence, the question is whether a patches subdir is required if there really are no patches required to build either the source or the binary distribution. My guess is that such a subdir should always exist, containing at a minimum the setup.hint file. But I'm not really certain. Anyone have the answer for this? IIRC http://cygwin.com/setup.html says the (required) cygwin-specific readme goes there?
Re: Packaging Conundrum
Yitzchak Scott-Thoennes wrote: My guess is that such a subdir should always exist, containing at a minimum the setup.hint file. But I'm not really certain. Anyone have the answer for this? IIRC http://cygwin.com/setup.html says the (required) cygwin-specific readme goes there? If the Cygwin specific README is included in the upstream version and the package builds as is I see no need to modify the original source. setup.hint needs not be included in the sources, it also may be inline in the README. It is really just needed at the server for setup.exe. I usually included it so I find it again when updating a package (I'm using several different development boxes and I'm moving around a lot...). Gerrit -- =^..^=
bsdgames
Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all one package, or one per game?
Re: bsdgames
On Mon, Jan 17, 2005 at 07:59:10PM -0800, Yitzchak Scott-Thoennes wrote: Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all one package, or one per game? How are they packaged elsewhere? cgf
Re: bsdgames
On Mon, Jan 17, 2005 at 11:21:24PM -0500, Christopher Faylor wrote: On Mon, Jan 17, 2005 at 07:59:10PM -0800, Yitzchak Scott-Thoennes wrote: Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all one package, or one per game? How are they packaged elsewhere? Debian has a bsdgames package (http://packages.debian.org/unstable/source/bsdgames) and a bsdgames-nonfree package (http://packages.debian.org/unstable/games/bsdgames-nonfree) where the latter has games that have modification or commercial distribution restrictions (I think just rogue). I also see rpms out there with the games all in one. The games are: adventure: the original adventure by Crowther and Woods arithmetic: arithmetic quiz/speed test atc:air traffic control backgammon: backgammon banner: display a message in big letters battlestar: adventure game on a battlestar bcd:outputs text in an antique form boggle: boggle caesar: reads fortunes from the game fortune, also some internet posts canfield: curses-based solitaire countmail: tell you how much new mail you have cribbage: cribbage dab:dots and boxes dm: dungeon master, regulates games playing factor: factor a number fish: go fish fortune:displays a random silly message gomoku: gomoku hack: exploring the Dungeons of Doom hangman:guess the word before it is too late hunt: hunt each other in a maze (multiplayer -- great) mille: mille borne against the computer monop: monopoly morse: output morse code number: output the English text for a number phantasia: interterminal fantasy game pig:output text in Pig Latin pom:display the phase of the moon ppt:outputs text in another antique form primes: generate primes quiz: random knowledge tests rain: attempts to create a rain drop effect (best at 9600 baud) random: random lines from a file or random numbers robots: well... avoid the robots sail: sail your ship into battle snake: grab the cash and avoid the snake and exit tetris: tetris trek: We come in peace, shoot to kill. It's worse than that, he's dead Jim. Ye cannot change the laws of physics. It's life Jim, but not as we know it. There's Klingons on the starboard bow ... wargames: would you like to play a game? worm: eat the numbers without running into anything worms: random worms scurrying across your screen wtf:translate acronyms, e.g. wtf is WTF wump: hunt the wumpus I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. Note that some of the games require dictionaries in /usr/share/dict/. I'd have to look more into how to possibly package dictionaries.
Re: bsdgames
Christopher Faylor wrote: How are they packaged elsewhere? I seem to recall that the practice of packaging all the BSD games together is most common on more 'traditional' *ixes, like the BSDs and Slackware. It's been awhile since I played with any of those systems, though, so my memory is fuzzy.
Re: bsdgames
Yitzchak Scott-Thoennes wrote: I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. I don't see people wanting 'just' fortune, or 'just' wtf. More likely, a person will be making a decision about whether they want their Cygwin installation to include entertainment options or not. How big is a complete bsdgames binary package for Cygwin? (P.S. Sorry about sending the other copy to the main Cygwin list. I slipped...)