Updated: diffstat-1.38-1

2005-01-17 Thread Eric Blake
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 New upstream release (including a patch from me), no change to setup.hint. Please delete 1.35-1, leaving 1.37-2 as prev, and upload 1.38-1 as the new current: http://home.comcast.net/~ericblake/diffstat-1.38-1.tar.bz2

Re: Updated: diffstat-1.38-1

2005-01-17 Thread Corinna Vinschen
On Jan 17 07:15, Eric Blake wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 New upstream release (including a patch from me), no change to setup.hint. Please delete 1.35-1, leaving 1.37-2 as prev, and upload 1.38-1 as the new current: Done. [Unrelated: I'm still trying to port all

Packaging Conundrum

2005-01-17 Thread James R. Phillips
Hi, Upstream for the newly added epstool package (Russell Lang) has asked via private email whether the CYGWIN-PATCHES subdir of a cygwin source package would really be required, if he modified the package makefile to include make targets for cygwin source and binary distributions. In essence,

Re: Packaging Conundrum

2005-01-17 Thread Yitzchak Scott-Thoennes
On Mon, Jan 17, 2005 at 02:04:41PM -0800, James R. Phillips wrote: Hi, Upstream for the newly added epstool package (Russell Lang) has asked via private email whether the CYGWIN-PATCHES subdir of a cygwin source package would really be required, if he modified the package makefile to

Re: Packaging Conundrum

2005-01-17 Thread Gerrit P. Haase
Yitzchak Scott-Thoennes wrote: My guess is that such a subdir should always exist, containing at a minimum the setup.hint file. But I'm not really certain. Anyone have the answer for this? IIRC http://cygwin.com/setup.html says the (required) cygwin-specific readme goes there? If the Cygwin

bsdgames

2005-01-17 Thread Yitzchak Scott-Thoennes
Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all one package, or one per game?

Re: bsdgames

2005-01-17 Thread Christopher Faylor
On Mon, Jan 17, 2005 at 07:59:10PM -0800, Yitzchak Scott-Thoennes wrote: Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all one package, or one per game? How are they packaged elsewhere? cgf

Re: bsdgames

2005-01-17 Thread Yitzchak Scott-Thoennes
On Mon, Jan 17, 2005 at 11:21:24PM -0500, Christopher Faylor wrote: On Mon, Jan 17, 2005 at 07:59:10PM -0800, Yitzchak Scott-Thoennes wrote: Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all

Re: bsdgames

2005-01-17 Thread Warren Young
Christopher Faylor wrote: How are they packaged elsewhere? I seem to recall that the practice of packaging all the BSD games together is most common on more 'traditional' *ixes, like the BSDs and Slackware. It's been awhile since I played with any of those systems, though, so my memory is

Re: bsdgames

2005-01-17 Thread Warren Young
Yitzchak Scott-Thoennes wrote: I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. I don't see people wanting 'just' fortune, or 'just' wtf. More likely, a person will be making a decision about whether they want their Cygwin