On 16/10/2012 21:34, Tim Edwards wrote:
>> The current implementation of GLX using WGL takes a few shortcuts, basically
>> anything that is drawn with OpenGL isn't composed into the screen, it's just
>> drawn on top of it.
>
> I wouldn't want to sound too peevish, as I was quite happy to find that
Hello Jon,
Thanks for the detailed response.
The current implementation of GLX using WGL takes a few shortcuts, basically
anything that is drawn with OpenGL isn't composed into the screen, it's just
drawn on top of it.
I wouldn't want to sound too peevish, as I was quite happy to find that
Op
On 01/10/2012 22:34, Tim Edwards wrote:
>I have a tool I maintain called "magic", a VLSI layout editor. One
> of its nicer features is a graphics mode based on OpenGL. Occasionally
> I generate Cygwin versions of it, and was delighted to discover on my
> last update of Cygwin that there is a
Hello Cywgin-X developers:
I have a tool I maintain called "magic", a VLSI layout editor. One
of its nicer features is a graphics mode based on OpenGL. Occasionally
I generate Cygwin versions of it, and was delighted to discover on my
last update of Cygwin that there is a support for hardwar