Re: Probable bug in WGL implementation (AIGLX) of GLX calls in XWin -wgl

2012-10-17 Thread Jon TURNEY
On 16/10/2012 21:34, Tim Edwards wrote: >> The current implementation of GLX using WGL takes a few shortcuts, basically >> anything that is drawn with OpenGL isn't composed into the screen, it's just >> drawn on top of it. > > I wouldn't want to sound too peevish, as I was quite happy to find that

Re: Probable bug in WGL implementation (AIGLX) of GLX calls in XWin -wgl

2012-10-16 Thread Tim Edwards
Hello Jon, Thanks for the detailed response. The current implementation of GLX using WGL takes a few shortcuts, basically anything that is drawn with OpenGL isn't composed into the screen, it's just drawn on top of it. I wouldn't want to sound too peevish, as I was quite happy to find that Op

Re: Probable bug in WGL implementation (AIGLX) of GLX calls in XWin -wgl

2012-10-16 Thread Jon TURNEY
On 01/10/2012 22:34, Tim Edwards wrote: >I have a tool I maintain called "magic", a VLSI layout editor. One > of its nicer features is a graphics mode based on OpenGL. Occasionally > I generate Cygwin versions of it, and was delighted to discover on my > last update of Cygwin that there is a

Probable bug in WGL implementation (AIGLX) of GLX calls in XWin -wgl

2012-10-01 Thread Tim Edwards
Hello Cywgin-X developers: I have a tool I maintain called "magic", a VLSI layout editor. One of its nicer features is a graphics mode based on OpenGL. Occasionally I generate Cygwin versions of it, and was delighted to discover on my last update of Cygwin that there is a support for hardwar