you're only processing the visible region of interest, or worse, region of
interest for a certain tile. so it's essential that these pixels all get
processed. you can modify the requested input roi though to span more than
the output roi that the core requests from you. the inverse case is done in
hi,
At high iso border-interpolations from some demosaic codes become
noticable by being very different from the main demosaic algorithm.
Could we have an option where we simply drop these border pixels? I.e.
that the current selected demosaic algorithm returns the bordersize
and roi_out is proper