Dear Baoyun,
I too have been looking at this exact application. Building the mesh in
deal.ii is difficult. Deal.ii only has some very fundamental shapes which
require the use of boolean operations for increased complexity. This in
itself is not challenging. The challenge is that the mesh nodes
Hi Daniel
Thanks for your prompt response and guidelines. After going through these
examples, I have a better understanding now.
Best,
Baoyun
On Sunday, June 2, 2019 at 7:54:16 PM UTC-5, Daniel Arndt wrote:
>
> Bayon,
>
> What's the most appropriate/easiest way to setup the matrix for such a
On 6/4/19 6:41 AM, Gabriel Peters wrote:
>
> I am wondering, whether there is a deal.ii function, which balances a
> parallel::distributed::triangulation neighbouring elements by 2:1,
> like the p8est_balance_ext function
> (see
>
Hey everyone,
I am wondering, whether there is a deal.ii function, which balances a
parallel::distributed::triangulation neighbouring elements by 2:1,
like the p8est_balance_ext function
(see
http://p4est.github.io/api/p8est__extended_8h.html#ad3a61dc2b4b5cc69b03c995f188bfd8d
)
Such a