Re: [deal.II] Re: mesh quality during deformations using MappingQEulerian

2016-12-01 Thread Jean-Paul Pelteret
Hi Tom, > J-P, you (and the entire dealii community) are a paragon of encouragement, >> and I appreciate that very much. >> > Thank you, your kind words do mean a lot! > here's what I came up with yesterday > That's a handy piece of code to keep around. Thanks for sharing it! This works

Re: [deal.II] Re: mesh quality during deformations using MappingQEulerian

2016-12-01 Thread thomas stephens
> Its great that you're getting somewhere with this! > > J-P, you (and the entire dealii community) are a paragon of encouragement, and I appreciate that very much. After I wrote you yesterday I was able to figure out how to 'play a journal file' from within an embedded python session within

Re: [deal.II] Re: mesh quality during deformations using MappingQEulerian

2016-11-30 Thread Jean-Paul Pelteret
Hi Tom, Its great that you're getting somewhere with this! I have taken some good advice from Oded (it turns out we work one building > over from each other!), > What a happy coincidence :-) > I'm trying hard to maintain the MappingQEulerian approach in my current > model setup, and I

Re: [deal.II] Re: mesh quality during deformations using MappingQEulerian

2016-11-30 Thread thomas stephens
J-P, I have taken some good advice from Oded (it turns out we work one building over from each other!), and I started using Cubit to smooth my meshes. Cubit requires a license but it does seem to have some usage within the dealii community, so I hope whatever comes out of this is useful for

Re: [deal.II] Re: mesh quality during deformations using MappingQEulerian

2016-11-16 Thread Wolfgang Bangerth
On 11/16/2016 03:30 PM, thomas stephens wrote: but I'm not sure it will redistribute mesh points in tangential directions. I think there's a second step to this that moves vertices around. The important realization is that there are infinitely many ways of parametrizing the same surface.

Re: [deal.II] Re: mesh quality during deformations using MappingQEulerian

2016-11-16 Thread thomas stephens
> > > In the case that the mesh lives in a higher dimensional space, you also > have to enforce -- either as part of the problem formulation, or as a > postprocess step for the output of Mesquite -- that the new nodes still > need to lie on the geometry as described before. In other words,

Re: [deal.II] Re: mesh quality during deformations using MappingQEulerian

2016-11-15 Thread Wolfgang Bangerth
Thomas, My initial mesh is not great - here's where I begin: | |GridGenerator::hyper_sphere(triangulation,Point(0,0,0),1.0); triangulation.set_all_manifold_ids(0); triangulation.refine_global(initial_global_refinement); | |/* interpolate the map from triangulation to desired geometry for