Hi Tom,
> J-P, you (and the entire dealii community) are a paragon of encouragement,
>> and I appreciate that very much.
>>
>
Thank you, your kind words do mean a lot!
> here's what I came up with yesterday
>
That's a handy piece of code to keep around. Thanks for sharing it!
This works
> Its great that you're getting somewhere with this!
>
> J-P, you (and the entire dealii community) are a paragon of encouragement,
and I appreciate that very much.
After I wrote you yesterday I was able to figure out how to 'play a journal
file' from within an embedded python session within
Hi Tom,
Its great that you're getting somewhere with this!
I have taken some good advice from Oded (it turns out we work one building
> over from each other!),
>
What a happy coincidence :-)
> I'm trying hard to maintain the MappingQEulerian approach in my current
> model setup, and I
J-P,
I have taken some good advice from Oded (it turns out we work one building
over from each other!), and I started using Cubit to smooth my meshes.
Cubit requires a license but it does seem to have some usage within the
dealii community, so I hope whatever comes out of this is useful for
On 11/16/2016 03:30 PM, thomas stephens wrote:
but I'm not sure it will redistribute mesh points in tangential
directions. I think there's a second step to this that moves vertices
around.
The important realization is that there are infinitely many ways of
parametrizing the same surface.
>
>
> In the case that the mesh lives in a higher dimensional space, you also
> have to enforce -- either as part of the problem formulation, or as a
> postprocess step for the output of Mesquite -- that the new nodes still
> need to lie on the geometry as described before. In other words,
Thomas,
My initial mesh is not great - here's where I begin:
|
|GridGenerator::hyper_sphere(triangulation,Point(0,0,0),1.0);
triangulation.set_all_manifold_ids(0);
triangulation.refine_global(initial_global_refinement);
|
|/* interpolate the map from triangulation to desired geometry for