Source: luajit Severity: normal Dear Maintainer,
As mentioned in this github issue (https://github.com/minetest/minetest/issues/10895#event-4283568733), I built Minetest from source and run it with luajit from the Debian repo. The game crashed (segfault) when doing some luajit function call. I have tried to uninstall luajit from the Debian repo and built luajit from source (https://github.com/LuaJIT/LuaJIT, branch v2.1). Minetest doesn't crash in this case. In the github issue, sfan5 also reported that the game works fine on Arch Linux ARM. Therefore, I think there are problems in the Debian luajit build for arm64. Maybe the version is too old that something has been fixed in the luajit v2.1 branch, or some Debian specific patches break luajit for arm64. Best, Adrian -- System Information: Debian Release: 10.7 APT prefers stable-updates APT policy: (500, 'stable-updates'), (500, 'stable-debug'), (500, 'proposed-updates-debug'), (500, 'stable') Architecture: arm64 (aarch64) Foreign Architectures: armhf Kernel: Linux 5.10.5-v8+ (SMP w/4 CPU cores; PREEMPT) Kernel taint flags: TAINT_CRAP, TAINT_OOT_MODULE Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to en_US.UTF-8), LANGUAGE=en_US.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to en_US.UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system)