Package: kodi-game-libretro
Version: 20.2.2-2
Severity: normal
Dear Maintainer,
In Kodi 20 in Debian testing, game addons don't seem to receive any input from
a USB game controller.
I have an attached USB game controller (VID 2dc8, PID 9001, 8Bitdo NES30 Pro)
which is working OK to control the
call first):
CMakeLists.txt:36 (build_addon)
and the addon libraries end up installed in the wrong location. It seems that
this file should be part of an architecture-specific package, with the correct
paths for the architecture in the file.
BR,
Hugh Cole-Baker
It turns out this is just caused by running a 5.8-rc kernel with systemd
compiled against linux-libc-dev 5.7, there's a new capability cap_bpf
that systemctl fails to display since it's not in linux/capability.h.
The same issue is described here, with a link to the upstream fix:
I just realised after doing some further testing that this report may
not be very useful, since the bug doesn't occur on the standard bullseye
linux-image-arm64 kernel - only on a kernel I compiled with customised
options. I will do some more debugging to provide more information on
the relation
There is now a package for gevent 1.0
(https://packages.debian.org/sid/python-gevent),
will this allow the gevent plugin for uWSGI to be packaged?
Thanks,
Hugh
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