On Saturday 08 January 2005 18:25, LT-P wrote:
> So, as you can see, the 3 I are playing before me, and their setups 
are ok.
> But when it comes to me to play for my double setup... nothing.
> 
> In the toolbar, all icons are greyed except for road and colony, 
which is normal as there
> are no ship into this map.
> 
> I can click on the colony and road buttons, but they have no effects 
and the map feels
> dead under the mouse.
> 
> The chat is ok. I can read, beep and send messages.
> 
> I don't see anything wrong into the log, and the previous releases 
where perfectly ok
> during the setup phase.

Hmm. I've thought about this, and since I can't reproduce it, I need 
some more information.

First: does this problem also occur on the i386 machines your human 
opponents use, or is it only on your powerpc? 

Second: Can you rebuild Gnocatan from source with debug enabled?
I first need to make sure that Gnocatan enters the state that will 
listen to mouse clicks on the map. If that works, I will send a 
little patch to gather some more information.

Steps to rebuild Gnocatan from source (with debugging enabled):

* You'll need to have the following packages installed: 
    libgnomeui-dev, scrollkeeper, gnome-common
* Fetch the source code from SourceForce 
(http://sourceforge.net/project/showfiles.php?group_id=5095)
gnocatan-0.8.1.45.tar.gz
* Untargzip it with
    tar xvzf gnocatan-0.8.1.45.tar.gz
* In the gnocatan-0.8.1.45 directory run configure with an extra 
argument:
   ./configure --enable-debug
* When all is finished successfully, run
   make
* And finally
   make install     (with rights of root)

* Start Gnocatan and connect to a game (Default) with 2 players. You 
can add one 1 AI.
    /usr/local/bin/gnocatan > outputlog

When the setup phase is started, try to build a road anywhere, and 
send a chat message to the AI. Then you can quit Gnocatan.
The outputlog should contain enough information to see that Gnocatan 
is ready to accept clicks in the map.

Good luck,
Roland Clobus


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