Package: supertux Version: 0.1.2-4 Severity: normal
On snow-covered ground, enemies often get stuck in the floor. I haven't been able to reliably figure out how to control whether or not they get stuck. Example screenshots, towards the beginning of 'The Somewhat Smaller Bath', are at http://deekoo.net/imageria/thesomewhatsmallerbath-stuck.png and http://deekoo.net/imageria/thesomewhatsmallerbath-unstuck.png . The stuck enemies are a little lower down, and the sprites keep walking. -- System Information: Debian Release: 3.1 Architecture: i386 (i586) Kernel: Linux 2.4.26 Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968) Versions of packages supertux depends on: ii libc6 2.3.2.ds1-22 GNU C Library: Shared libraries an ii libgcc1 1:3.4.3-13 GCC support library ii libsdl-image1 1.2.4-1 image loading library for Simple D ii libsdl-mixer1 1.2.6-1 mixer library for Simple DirectMed ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer ii libstdc++5 1:3.3.5-13 The GNU Standard C++ Library v3 ii libx11-6 4.3.0.dfsg.1-14 X Window System protocol client li ii supertux-data 0.1.2-4 Levels for classic 2D jump 'n run ii xlibmesa-gl [ 4.3.0.dfsg.1-14 Mesa 3D graphics library [XFree86] ii xlibs 4.3.0.dfsg.1-14 X Keyboard Extension (XKB) configu ii zlib1g 1:1.2.2-4.sarge.2 compression library - runtime -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]