Package: supertux
Version: 0.1.2-4
Severity: normal

On snow-covered ground, enemies often get stuck in the floor.  I haven't
been able to reliably figure out how to control whether or not they get
stuck.  Example screenshots, towards the beginning of 'The Somewhat
Smaller Bath', are at
http://deekoo.net/imageria/thesomewhatsmallerbath-stuck.png and
http://deekoo.net/imageria/thesomewhatsmallerbath-unstuck.png .  The
stuck enemies are a little lower down, and the sprites keep walking.

-- System Information:
Debian Release: 3.1
Architecture: i386 (i586)
Kernel: Linux 2.4.26
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)

Versions of packages supertux depends on:
ii  libc6         2.3.2.ds1-22               GNU C Library: Shared libraries an
ii  libgcc1       1:3.4.3-13                 GCC support library
ii  libsdl-image1 1.2.4-1                    image loading library for Simple D
ii  libsdl-mixer1 1.2.6-1                    mixer library for Simple DirectMed
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii  libstdc++5    1:3.3.5-13                 The GNU Standard C++ Library v3
ii  libx11-6      4.3.0.dfsg.1-14            X Window System protocol client li
ii  supertux-data 0.1.2-4                    Levels for classic 2D jump 'n run 
ii  xlibmesa-gl [ 4.3.0.dfsg.1-14            Mesa 3D graphics library [XFree86]
ii  xlibs         4.3.0.dfsg.1-14            X Keyboard Extension (XKB) configu
ii  zlib1g        1:1.2.2-4.sarge.2          compression library - runtime

-- no debconf information


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