There have been CVE assignment for these issues: 

CVE-2005-3488:
Scorched 3D 39.1 (bf) and earlier allows remote attackers to cause a denial
of service (long loop and server hang) via a negative numplayers value that
bypasses a signed check in ServerConnectHandler.cpp.
 
CVE-2005-3487:
Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote
attackers to execute arbitrary code via various (1) GLConsole::addLine, (2)
ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long
command that is not properly handled in ComsMessageHandler.cpp when generating
an error message, (5) a long UniqueID value in Logger.cpp, and possibly other
unspecified vectors.

CVE-2005-3486:
Multiple format string vulnerabilities in Scorched 3D 39.1 (bf) and earlier
allow remote attackers to |execute arbitrary code via various (1)
GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog
functions, and possibly other unspecified vectors.


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