Gaim generates a process for each sound event. These probably should
timeout if unplayed, but do not, so if something causes them to not
be played, such as a dead esd, then they will indeed build up on your
system.
luke
--
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of
Package: gaim
Version: 1:1.5.0+1.5.1cvs20051015-1
Severity: normal
After running gaim for a while I end up with tons of gaim processes.
They don't go away when I just quit gaim; and 2/3 still hang around
after a killall gaim.
Attaching with GDB and printing a backtrace results in e.g.:
#0
I blame libao and ESD. That doesn't happen on any machines I've seen
that don't use ESD.
Erich Schubert wrote:
Package: gaim
Version: 1:1.5.0+1.5.1cvs20051015-1
Severity: normal
After running gaim for a while I end up with tons of gaim processes.
They don't go away when I just quit gaim;
3 matches
Mail list logo