Bug#346036: gaim generates tons of processes

2006-01-05 Thread Luke Schierer
Gaim generates a process for each sound event. These probably should timeout if unplayed, but do not, so if something causes them to not be played, such as a dead esd, then they will indeed build up on your system. luke -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of

Bug#346036: gaim generates tons of processes

2006-01-04 Thread Erich Schubert
Package: gaim Version: 1:1.5.0+1.5.1cvs20051015-1 Severity: normal After running gaim for a while I end up with tons of gaim processes. They don't go away when I just quit gaim; and 2/3 still hang around after a killall gaim. Attaching with GDB and printing a backtrace results in e.g.: #0

Bug#346036: gaim generates tons of processes

2006-01-04 Thread Ari Pollak
I blame libao and ESD. That doesn't happen on any machines I've seen that don't use ESD. Erich Schubert wrote: Package: gaim Version: 1:1.5.0+1.5.1cvs20051015-1 Severity: normal After running gaim for a while I end up with tons of gaim processes. They don't go away when I just quit gaim;