Bug#370528: widelands uses 100% CPU at any given time - busy-loop?

2006-06-06 Thread Martin Quinson
tag 370528 upstream thanks Fine. But that's an upstream issue ;) There is not much I can do about this, beside of repporting this, it was already discussed upstream... Bye, Mt. On Mon, Jun 05, 2006 at 07:29:03PM +0200, Fionn Behrens wrote: Package: widelands Version: build9half-10 Severity:

Bug#370528: widelands uses 100% CPU at any given time - busy-loop?

2006-06-05 Thread Fionn Behrens
Package: widelands Version: build9half-10 Severity: normal I wonder why widelands uses 100% CPU all the time, even when there is about nothing going on. I have seen a lot of strategy games (all Loki titles in my shelf) and I know this could be done better. Please dont busy-loop your game code.