Bug#411934: Misbehaves on PowerPC

2007-03-02 Thread Eddy Petrișor
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Wouter Verhelst wrote: On Thu, Feb 22, 2007 at 04:17:41PM +0200, Eddy Petrișor wrote: Also, if I am not confusing things (sorry if I do and disregard this paragraph, if so), I thought it was the normal behaviour because at some point it says

Bug#411934: Misbehaves on PowerPC

2007-03-02 Thread Wouter Verhelst
On Fri, Mar 02, 2007 at 05:30:55PM +0200, Eddy Petrișor wrote: Wouter I can't access my PowerBook (now is at my parents) would you be able to test the eventual patches on you powerpc machine? Yes, sure. -- Lo-lan-do Home is where you have to wash the dishes. -- #debian-devel, Freenode,

Bug#411934: Misbehaves on PowerPC

2007-02-27 Thread Bruno Ethvignot
Wouter Verhelst a écrit : The first and the final stage of each level are okay; but the second stage no longer works the way it should (it used to work about two years ago, but I haven't been playing the game since quite a while, and just now I discovered that it's broken). Hi, This regression

Bug#411934: Misbehaves on PowerPC

2007-02-22 Thread Eddy Petrișor
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 tags 411934 confirmed Wouter Verhelst wrote: Package: powermanga Version: 0.80-dfsg-1 Severity: important Hello, Unfortunately, the bug also results in a situation in about the third or fourth level where it is impossible to finish the second

Bug#411934: Misbehaves on PowerPC

2007-02-22 Thread Wouter Verhelst
On Thu, Feb 22, 2007 at 04:17:41PM +0200, Eddy Petrișor wrote: Also, if I am not confusing things (sorry if I do and disregard this paragraph, if so), I thought it was the normal behaviour because at some point it says something about a trial version or something like that. That's a joke, a

Bug#411934: Misbehaves on PowerPC

2007-02-21 Thread Wouter Verhelst
Package: powermanga Version: 0.80-dfsg-1 Severity: important Hi, Powermanga has three stages of gameplay per level: in the first, enemies enter the screen one at a time (or in small groups in the higher levels). In the second stage, many enemies enter the screen from above in a formation, and