On Mon, Aug 13, 2007 at 02:52:03AM +0200, Jens Seidel wrote:
On Tue, Aug 07, 2007 at 08:38:50PM +0200, Miriam Ruiz wrote:
--- Helge Kreutzmann [EMAIL PROTECTED] escribió:
I noticed that e.g. umlauts are not displayed.
I know, it seems that only ASCII character sprites are implemented
Hi Jens, Helge, Tom,
I'm sorry I haven't written back in the whole weekend, I've been some days out
and wasn't online.
First of all, would any of you, Jens and Helge, want to comaintain the
package? We're already maintaining it cooperatively inside the Debian Games
Team SVN repository, so if you
Hi Miriam,
On Mon, Aug 13, 2007 at 09:50:29AM +0200, Miriam Ruiz wrote:
I'm sorry I haven't written back in the whole weekend, I've been some days out
and wasn't online.
Oh, no problem. So the next patch will contain proper i18n support for
all languages :-)
First of all, would any of you,
Hello Miriam, Hello Jens, Hello Tom,
On Mon, Aug 13, 2007 at 09:50:29AM +0200, Miriam Ruiz wrote:
First of all, would any of you, Jens and Helge, want to comaintain the
package? We're already maintaining it cooperatively inside the Debian Games
Since Jens already replied with yes I feel free to
Hi Helge, Miriam
On Tue, Aug 07, 2007 at 08:38:50PM +0200, Miriam Ruiz wrote:
--- Helge Kreutzmann [EMAIL PROTECTED] escribió:
I noticed that e.g. umlauts are not displayed.
I know, it seems that only ASCII character sprites are implemented :(
I can try to improve that, but it'll
Package: hex-a-hop
Version: 0.0.20070315-2
Severity: normal
Tags: l10n
I am currently translating the newly created messages.pot and
levels.pot into German (which you'll receive probably sometime next
week after review) and while testing I noticed that e.g. umlauts are
not displayed. For example:
--- Helge Kreutzmann [EMAIL PROTECTED] escribió:
I am currently translating the newly created messages.pot and
levels.pot into German (which you'll receive probably sometime next
week after review) and while testing I noticed that e.g. umlauts are
not displayed. For example:
#:
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