Bug#472408: [pkg-ggz-maintainers] Bug#472408: Bug#472408: xadrez-chines: fails to start with POSIX locale

2008-03-26 Thread Josef Spillner
Salut, Am Dienstag 25 März 2008 21:47:43 schrieb Yann Dirson: I'm not sure about a standard, but there are at least technical solutions to do so using best-effort conversion, such as using konwert filters: Please have a look at:

Bug#472408: [pkg-ggz-maintainers] Bug#472408: xadrez-chines: fails to start with POSIX locale

2008-03-25 Thread Peter Eisentraut
Am Montag, 24. März 2008 schrieb Yann Dirson: There surely exists a standard way to nicely deal with the case where a character cannot be rendered... If you can point to such a standard, we can take it into consideration, but at the moment I think the implemented behavior is correct.

Bug#472408: [pkg-ggz-maintainers] Bug#472408: xadrez-chines: fails to start with POSIX locale

2008-03-25 Thread Yann Dirson
On Tue, Mar 25, 2008 at 03:59:24PM +0100, Peter Eisentraut wrote: Am Montag, 24. März 2008 schrieb Yann Dirson: There surely exists a standard way to nicely deal with the case where a character cannot be rendered... If you can point to such a standard, we can take it into consideration

Bug#472408: xadrez-chines: fails to start with POSIX locale

2008-03-24 Thread Yann Dirson
Package: ggz-python-games Version: 0.0.14-1 Severity: serious For me, the game does start from a terminal, where LC_CTYPE being set to french appears to be sufficient, but but it does not start from the KDE menu, and I can reproduce the problem from the shell by just insetting LC_CTYPE. There