Another related upstream bug has been fixed in SVN trunk:
http://savannah.nongnu.org/bugs/?29766
Path finding method eats CPU futilely when there is not possible path
If I understand correctly, the pathfinder itself was not changed
there, but the higher-level code was changed to retry fewer
Package: boswars
Version: 2.5-1
Severity: important
Coin,
In on of the first levels of the Elite campaign, their is a map split
horizontally in the half by a large mountain wall. Until on of the two
holes are freeed from the deep forest tree growing there, it is
absolutly impossible to reach
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