Package: freeciv-client-gtk
Version: 2.1.5-2

Freeciv client randomly segfaults. This usually happens after longer
gameplay randomly on human player actions. From example, using "Space" key
to rotate to other unit or trying to open city window. After game
segfaults I lose all turns made after last manual or automatic save.
Sometimes last automatic save file is corrupted and human player is tagged
as AI. Not sure if crash is related to game error, my settings or my
gameplay style.

Game setup - local server with 1 human player, 5-10 normal AI players,
default ruleset, freeciv GTK client, trident tiles.

I can provide save files, configuration info and strace log (700 MB) of
the game which ended with segfault. Save file was not corrupted when game
crashed.

gnome terminal showed
---
The program 'civclient-gtk' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadIDChoice (invalid resource ID chosen for this connection)'.
  (Details: serial 47750617 error_code 14 request_code 53 minor_code 0)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)
---

-- 
Tomas Kuliavas





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