Kalle Olavi Niemitalo writes:
I debugged this now (over ssh so I could set breakpoints without
causing keyboard events) and found that the keypress event gets
duplicated in gcn::SDLInput::processKeyRepeat, thus causing two
separate calls to the Lua code and ultimately to ToggleFullScreen.
I gues
Package: boswars
Version: 2.5-2
Severity: minor
In the Video Options screen of BOS Wars, there is a check box labeled
Fullscreen. If I press the Tab key enough times to move the focus to that, and
then press the Space key, the game indeed switches to full-screen mode but then
immediately switc
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