Am Sonntag, den 27.04.2014, 19:31 +0200 schrieb Etienne Millon:
> The patch looks good to me. Without the cast, the computation is done
> on long arithmetic and the result is extended to unsigned long long.
Indeed, what a good catch!
- Fabian
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The patch looks good to me. Without the cast, the computation is done
on long arithmetic and the result is extended to unsigned long long.
I'll test it and release a new package if it's fine.
Thanks a lot for the debugging and the patch!
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Etienne Millon
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Hi,
It seems there is a type conversion issue in sem_GetTicks. tv_sec is only
"long", and on i386-linux the long arithmetic makes the function return a
very large value after ~2148 seconds.
After that it appears the frame rate limiting code just keeps calling
SDL_SemPost, until it gets to MAX_INT
Hi,
I suspect that this is the same as LP#1269676:
https://bugs.launchpad.net/ubuntu/+source/zsnes/+bug/1269676
I could reproduce this bug (with another game) and managed to get a
core dump, but did not investigate deeper.
The two causes I suspect are either a change in binary compatibility
due
Package: zsnes
Version: 1.510+bz2-6
Severity: important
Dear Maintainer,
Playing "Chrono Trigger" (the only one game i have...) the image
freezes, and a part of about 200 miliseconds of the sound is played in a
infinite loop. I have to kill the emulator from a terminal, because neither th
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