Bug#740860: zsnes is randomly frozen

2014-04-28 Thread Fabian Greffrath
Am Sonntag, den 27.04.2014, 19:31 +0200 schrieb Etienne Millon: > The patch looks good to me. Without the cast, the computation is done > on long arithmetic and the result is extended to unsigned long long. Indeed, what a good catch! - Fabian -- To UNSUBSCRIBE, email to debian-bugs-dist-requ.

Bug#740860: zsnes is randomly frozen

2014-04-27 Thread Etienne Millon
The patch looks good to me. Without the cast, the computation is done on long arithmetic and the result is extended to unsigned long long. I'll test it and release a new package if it's fine. Thanks a lot for the debugging and the patch! -- Etienne Millon -- To UNSUBSCRIBE, email to debian-b

Bug#740860: zsnes is randomly frozen

2014-04-26 Thread Cedric Dourneau
Hi, It seems there is a type conversion issue in sem_GetTicks. tv_sec is only "long", and on i386-linux the long arithmetic makes the function return a very large value after ~2148 seconds. After that it appears the frame rate limiting code just keeps calling SDL_SemPost, until it gets to MAX_INT

Bug#740860: zsnes is randomly frozen

2014-03-05 Thread Etienne Millon
Hi, I suspect that this is the same as LP#1269676: https://bugs.launchpad.net/ubuntu/+source/zsnes/+bug/1269676 I could reproduce this bug (with another game) and managed to get a core dump, but did not investigate deeper. The two causes I suspect are either a change in binary compatibility due

Bug#740860: zsnes is randomly frozen

2014-03-05 Thread diego
Package: zsnes Version: 1.510+bz2-6 Severity: important Dear Maintainer, Playing "Chrono Trigger" (the only one game i have...) the image freezes, and a part of about 200 miliseconds of the sound is played in a infinite loop. I have to kill the emulator from a terminal, because neither th