2015-10-01 8:36 GMT+02:00 Simon McVittie :
> On 01/10/15 06:24, Fabian Greffrath wrote:
>> Could someone please point a blind man to the part of the code in g-d-p
>> where it unpacks the rogue and xatrix sources from Yamagi and calls
>> "make" in the source directories?
>
>
Am Mittwoch, den 30.09.2015, 10:00 +0100 schrieb Simon McVittie:
> I don't think it necessarily makes sense to get into packaging the "long
> tail" of individual maps/models/misc, but if anyone wants to curate some
> sort of "best of" collections of smaller addons (analogous to the
> existing
On 01/10/15 11:52, Fabian Greffrath wrote:
> I trust myself enough. ;)
>
> Seriously, I have just done
>
> $ git diff ROGUE_2_00 ROGUE_2_02
>
> and
>
> $ git diff XATRIX_2_01 XATRIX_2_03
>
> and could not find anything that looked malicious or even spurious to
> me.
The right thing to
[Trimming the CC list a bit, I got each of our previous mails 4 times.]
Am Donnerstag, den 01.10.2015, 11:15 +0100 schrieb Simon McVittie:
> Yes. It's the same principle: "someone trusted by the project needs to
> confirm that the new version is not malicious or broken".
I trust myself enough.
On 01/10/15 13:44, Fabian Greffrath wrote:
> In this context, do you think Zerstörer qualifies as a community
> -approved semi-/non-official "best-of" addon for Quake 1?
I'd never heard of it until now, but if you care enough about it to ask
the question, then it probably does.
Beware of
On 01/10/15 10:38, Alexandre Detiste wrote:
> This kind of job looks like what the Arch user have to do with to
> update their AUR packages,
> with a bit more of churn.
>
> https://aur.archlinux.org/cgit/aur.git/commit/PKGBUILD?h=yamagi-quake2-xatrix=75ca437c4bd9baf8f8e756f75d11f14c65033d88
Yes.
Am Donnerstag, den 01.10.2015, 13:53 +0100 schrieb Simon McVittie:
> I'd never heard of it until now, but if you care enough about it to ask
> the question, then it probably does.
I have read about it in the manpage for the quake command and was then
reminded that this was a big thing "back
On 01/10/15 06:24, Fabian Greffrath wrote:
> Could someone please point a blind man to the part of the code in g-d-p
> where it unpacks the rogue and xatrix sources from Yamagi and calls
> "make" in the source directories?
game_data_packager/games/quake2.py
(in general, anything that's only used
>> Please note that new versions of these engines have been released at
>> Yamagi's site: the rogue add-on is at 2.02 and the xatrix one at 2.03:
>>
>> https://github.com/yquake2/rogue/releases
>> https://github.com/yquake2/xatrix/releases
>
> I've reassigned these RFPs to g-d-p and made them
Am Mittwoch, den 30.09.2015, 09:36 +0200 schrieb Fabian Greffrath:
> http://www.quakewiki.net/archives/teamevolve/zaero_manual.html
If you click on the "Index" tab of this page, there is even a v1.1 upda
te available for download.
- Fabian
signature.asc
Description: This is a digitally signed
Am Mittwoch, den 30.09.2015, 09:36 +0200 schrieb Fabian Greffrath:
> Let's say it is for Quake 2 what Hacx is for Doom 2.
And to add yet another data point, there is also something comparable
for Quake 1 called "Abyss Of Pandemonium" which was once for-sale and
is now available for free download:
Control: retitle 799954 update yquake2/xatrix to 2.03
Control: reassign 799954 game-data-packager
Control: severity 799954 wishlist
Control: tags 799954 - pending
Control: retitle 799955 update yquake2/rogue to 2.02
Control: reassign 799955 game-data-packager
Control: severity 799955 wishlist
Control: clone 799954 -2
Control: retitle -2 Quake 1: Abyss of Pandemonium
On 30/09/15 09:09, Fabian Greffrath wrote:
> And to add yet another data point, there is also something comparable
> for Quake 1 called "Abyss Of Pandemonium" which was once for-sale and
> is now available for free
Am Dienstag, den 29.09.2015, 19:46 +0100 schrieb Simon McVittie:
> game-data-packager uses Yamagi's versions of the xatrix and rogue
> code,
> not the original id Software releases. The number of bugs fixed is
> exactly the same as if the same code was uploaded to Debian as packages.
Could
i have tested the game-data-packager , build xatrix and rogue packages
and downloading and rebuild the lasted debian new release of
uyamagi-quake2 in wheeze (i cannot due in squeeze due some problems
with python3)
all 3 games workls well, and later test the zaero code from yamagi
(the issue
please keep in CC the other bug
2015-09-29 12:57 GMT-04:30 Alexandre Detiste :
> TL;DR: it works, I'm in a volcano & I'm attacked by little flying things ;-)
do works? for what quake? (and i'm very curius about a screen je je)
for quake1 only pure data its need, for
> game-data-packager uses Yamagi's versions of the xatrix and rogue code,
> not the original id Software releases. The number of bugs fixed is
> exactly the same as if the same code was uploaded to Debian as packages.
so then, this bug (both) now can be closed for!
thanks for clarification i dont
On 29/09/15 18:47, PICCORO McKAY Lenz wrote:
>> I see there's here a bit of code that call "make" and expect to find a
>> resulting "game.so"
>> http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/games/quake2.py
>
> umm i have only the game-data-packager 36
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