> Packages build with CGE that NEED png
support are soon broken in testing (the moment libpng12 is removed)
without a way to be fixed. And fixing this bug is not enough, those
packages need to be rebuild as well.
Ah, indeed, you will need to recompile and release new
Hi Michalis,
On 19-04-16 02:15, Michalis Kamburelis wrote:
>
>
> > For Debian packaging, it may make sense to just simplify and say
> > "let castle-game-engine recommend libpng". I'm just saying that it's
> > not a strict dependency for upstream.
>
> Not sure if I fully agree.
> For Debian packaging, it may make sense to just simplify and say
"let castle-game-engine recommend libpng". I'm just saying that it's
not a strict dependency for upstream.
>
> Not sure if I fully agree. If I understand correctly the packages that
have a Build-Depends on cge
Control: severity -1 important
Control: retitle -1 cge should support libpng16
Control: tags -1 pending
On 11-04-16 21:53, Michalis Kamburelis wrote:
> 2. It's not a "hard dependency on libpng". It's perfectly sensible to
> use Castle Game Engine without libpng.
So this bug is not RC.
> For
Hi Michalis,
Am Montag, den 11.04.2016, 21:53 +0200 schrieb Michalis Kamburelis:
> > Source: castle-game-engine
> > Version: 5.2.0-2
> > Severity: serious
> > Justification: libpng1.6 transition
> >
> > Dear maintainer,
> >
> > in the discussion in #820566 it surfaced that castle-game-engine
>
> Source: castle-game-engine
> Version: 5.2.0-2
> Severity: serious
> Justification: libpng1.6 transition
>
> Dear maintainer,
>
> in the discussion in #820566 it surfaced that castle-game-engine has a
> hardcoded
> dependency on libpng12.
>
> After the completion of the tlibpng 1.6 transition,
Source: castle-game-engine
Version: 5.2.0-2
Severity: serious
Justification: libpng1.6 transition
Dear maintainer,
in the discussion in #820566 it surfaced that castle-game-engine has a hardcoded
dependency on libpng12.
After the completion of the tlibpng 1.6 transition, libpng12 will be
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