Sorry no I hadn't noticed. I've been off sick this week. Might sort this
tomorrow
Jonathan Dowland wrote:
> I will try to get the upload done this evening.
Have you seen that your upload was REJECTED, because of a source tarball
checksum mismatch?
- Fabian
On Mon, Jan 30, 2017 at 12:11:21PM +0100, Fabian Greffrath wrote:
> Jonathan Dowland wrote:
> > OK; I can get this uploaded Tomorrow (which is the effective freeze
> > deadline for priority medium uploads); or I could finish porting the
>
> I am afraid Alexandre is right and we have already
Jonathan Dowland wrote:
> OK; I can get this uploaded Tomorrow (which is the effective freeze
> deadline for priority medium uploads); or I could finish porting the
I am afraid Alexandre is right and we have already missed the time window
for regular testing transition. Since we will need RM
On Sat, Jan 28, 2017 at 10:23:31AM +0100, Fabian Greffrath wrote:
> No objections.
OK; I can get this uploaded Tomorrow (which is the effective freeze
deadline for priority medium uploads); or I could finish porting the
rott patch logic over instead (I began here[1] but abandoned efforts
on
Am Freitag, den 27.01.2017, 16:49 + schrieb Jonathan Dowland:
> On second thoughts, Recommends: is more appropriate.
No objections.
- Fabian
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On Fri, Jan 27, 2017 at 02:38:53PM +, Jonathan Dowland wrote:
> Ah yes, thanks. I skimmed that. I've also just discovered that
> Chocolate Doom 2.3.0 *already has* Zenity support built in. So all we
> need to do is promote zenity from suggests to Depends and we're done.
On second thoughts,
On Fri, Jan 27, 2017 at 01:34:02PM +0100, Fabian Greffrath wrote:
> The code tries different alternatives, with zenity being the first. Please
> note that execvp() does never return if it succeeds.
Ah yes, thanks. I skimmed that. I've also just discovered that Chocolate Doom
2.3.0 *already has*
Jonathan Dowland wrote:
> That looks straightforward enough, but looking at the control file, how
> come
> zenity is only suggests: and there are options? how does that work?
The code tries different alternatives, with zenity being the first. Please
note that execvp() does never return if it
On Wed, Jan 25, 2017 at 08:30:41AM +0100, Fabian Greffrath wrote:
> Jonathan Dowland wrote:
> > Perhaps, at least for the freeze deadline, this is a better approach. I
> > couldn't remember which package we did this for, maybe it was rott; and
> > zenity
> > sounds familiar. Perhaps I should
Jonathan Dowland wrote:
> Perhaps, at least for the freeze deadline, this is a better approach. I
> couldn't remember which package we did this for, maybe it was rott; and
> zenity
> sounds familiar. Perhaps I should switch focus to a PoC of this approach.
It was ROTT, this is the relevant patch:
If we were already using sdl2, we could have looked at using that for the
dialog. Alas!
On Tue, Jan 24, 2017 at 11:47:42AM +0100, Fabian Greffrath wrote:
> Hm, do you realize how much hazzle that is for such a little improvement?
> It is literally asking for bugs...
>
> No offense intended, I don't want to bash your effort at all!
No offense taken. It's a PoC, and if it looks too
Jonathan Dowland wrote:
> Further enhancements to chocolate-update-menus, all engines now covered,
> case insensitivity of IWAD files is addressed, IWAD search path handled
> (although I have excluded DOOMWADDIR and DOOMWADPATH for now, but might
> put them back in for the UID != 0 case); oh, UID
Further enhancements to chocolate-update-menus, all engines now covered,
case insensitivity of IWAD files is addressed, IWAD search path handled
(although I have excluded DOOMWADDIR and DOOMWADPATH for now, but might
put them back in for the UID != 0 case); oh, UID != 0 handling. Still
pretty
A *very* preliminary attempt at a "sync" script that works the way I outlined
is now in the branch chocolate-update-menus. I've hooked it into postinst and
prerm (but the prerm call won't work properly at the very least). I've only
implemented Heretic so far whilst testing. Lots of XXX/TODOs, but
Jonathan Dowland wrote:
> I think that's what the quake stuff does. I at least remember using or
> working
> with zenity when working on game-data-packager. It still means you have an
> inoperative desktop entry, albeit with a useful error message, but we
> would
> (or could or should) need to
On Sun, Jan 08, 2017 at 02:06:56AM +0100, Simon Howard wrote:
> One (entirely valid) criticism is that not even an error message popup
> appears. It should be the case that a GUI error message is displayed if
> Zenity is installed. So a simple thing to do would be to add Zenity as a
> Suggests:
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